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authorgepard1984 <gepard1984@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-03-04 18:37:29 +0000
committergepard1984 <gepard1984@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-03-04 18:37:29 +0000
commit262e60ab0b9cfc1f942a7b3ef11f7ed3abc7b208 (patch)
tree82cb02f8048521c7479ff012511a066612f6d439 /src/map/mob.c
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- Guild Castle code cleanup:
- removed `MAX_GUILDCASTLE` limit - char-server now caches guild castles in `DBMap` - improved guild castle SQL queries to support non-default values of `MAX_GUARDIANS` - disallowed declaring guild castles on maps that are on other map-servers - map-server now requests data for all guild castles from char-server on initial connect (bugreport:287) - removed ''guildcastleinfo events'' as they were esentially duplicated ''OnAgitInit'' - optimized castle data load packets (bugreport:287) - updated WoE scripts to reflect source changes (scripts no longer need or should request castle or guild data) - updated related docs - Added `db_size` macro. - Replaced manual counting of castles occupied by a guild with `guild_checkcastles()` calls. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15657 54d463be-8e91-2dee-dedb-b68131a5f0ec
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