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authorshennetsind <ind@henn.et>2013-03-29 15:44:32 -0300
committershennetsind <ind@henn.et>2013-03-29 15:44:32 -0300
commitcfd2bdb06048c17decaafd0f5a3c04e3f0ac6a3b (patch)
tree924f4058e4e8a162f5956b3999955cf851ffee6b /src/map/mob.c
parentea42e92c2d130f723cd09a637448cd20a52777e8 (diff)
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Re-introducing clone-nocopy skill
This was once available through the now-gone skill_nocast_db.txt. To make a skill not copy-able by clones (aka the skill is not inherited by a clone when it is created), use flag 0x8000 in the inf2 skill db field Signed-off-by: shennetsind <ind@henn.et>
Diffstat (limited to 'src/map/mob.c')
-rw-r--r--src/map/mob.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/mob.c b/src/map/mob.c
index 71b500491..2995a4db4 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -3389,7 +3389,7 @@ int mob_clone_spawn(struct map_session_data *sd, int16 m, int16 x, int16 y, cons
for (i=0,j = MAX_SKILL_TREE-1;j>=0 && i< MAX_MOBSKILL ;j--) {
skill_id = skill_tree[pc_class2idx(sd->status.class_)][j].id;
if (!skill_id || sd->status.skill[skill_id].lv < 1 ||
- (skill->get_inf2(skill_id)&(INF2_WEDDING_SKILL|INF2_GUILD_SKILL))
+ (skill->get_inf2(skill_id)&(INF2_WEDDING_SKILL|INF2_GUILD_SKILL|INF2_CLONE_NOCOPY))
)
continue;
//Normal aggressive mob, disable skills that cannot help them fight