diff options
author | celest <celest@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2004-11-21 14:48:28 +0000 |
---|---|---|
committer | celest <celest@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2004-11-21 14:48:28 +0000 |
commit | b6e172482b1a91869c8ffd630d8b0e97c98ad8d0 (patch) | |
tree | 1dc20e710d329b9aabada92e0ebc7fb78deeea18 /src/map/mob.c | |
parent | 81ff879313b29ee97375d214b00f78b1f75d3d4a (diff) | |
download | hercules-b6e172482b1a91869c8ffd630d8b0e97c98ad8d0.tar.gz hercules-b6e172482b1a91869c8ffd630d8b0e97c98ad8d0.tar.bz2 hercules-b6e172482b1a91869c8ffd630d8b0e97c98ad8d0.tar.xz hercules-b6e172482b1a91869c8ffd630d8b0e97c98ad8d0.zip |
- Updated Basilica, Sharp Shooting, Berserk, Meditatio
- Fixed a typo with Blade Stop that was causing crashes, sorry. ^^;
- Reverted changes to Cloaking, ours is already more updated (than Freya!) ^_^
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/athena@293 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/mob.c')
-rw-r--r-- | src/map/mob.c | 14 |
1 files changed, 8 insertions, 6 deletions
diff --git a/src/map/mob.c b/src/map/mob.c index 1f953b75d..b3a2d83c0 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -601,7 +601,7 @@ static int mob_attack(struct mob_data *md,unsigned int tick,int data) md->state.targettype = NONE_ATTACKABLE; return 0; } - if(tsd && !(mode&0x20) && (tsd->sc_data[SC_TRICKDEAD].timer != -1 || + if(tsd && !(mode&0x20) && (tsd->sc_data[SC_TRICKDEAD].timer != -1 || tsd->sc_data[SC_BASILICA].timer != -1 || ((pc_ishiding(tsd) || tsd->state.gangsterparadise) && !((race == 4 || race == 6) && !tsd->perfect_hiding) ) ) ) { md->target_id=0; md->state.targettype = NONE_ATTACKABLE; @@ -1174,8 +1174,8 @@ int mob_target(struct mob_data *md,struct block_list *bl,int dist) return 0; if(mode&0x20 || // Coercion is exerted if it is MVPMOB. - (sc_data && sc_data[SC_TRICKDEAD].timer == -1 && - ( (option && !(*option&0x06) ) || race==4 || race==6) ) ){ + (sc_data && sc_data[SC_TRICKDEAD].timer == -1 && sc_data[SC_BASILICA].timer == -1 && + ( (option && !(*option&0x06) ) || race==4 || race==6) ) ) { if(bl->type == BL_PC) { nullpo_retr(0, sd = (struct map_session_data *)bl); if(sd->invincible_timer != -1 || pc_isinvisible(sd)) @@ -1240,7 +1240,7 @@ static int mob_ai_sub_hard_activesearch(struct block_list *bl,va_list ap) ) { if(mode&0x20 || - (tsd->sc_data[SC_TRICKDEAD].timer == -1 && + (tsd->sc_data[SC_TRICKDEAD].timer == -1 && tsd->sc_data[SC_BASILICA].timer == -1 && ((!pc_ishiding(tsd) && !tsd->state.gangsterparadise) || ((race == 4 || race == 6) && !tsd->perfect_hiding) ))){ // 妨害がないか判定 if( mob_can_reach(smd,bl,12) && // 到達可能性判定 rand()%1000<1000/(++(*pcc)) ){ // 範囲内PCで等確率にする @@ -1428,7 +1428,7 @@ static int mob_ai_sub_hard_slavemob(struct mob_data *md,unsigned int tick) race=mob_db[md->class].race; if(mode&0x20 || - (sd->sc_data[SC_TRICKDEAD].timer == -1 && + (sd->sc_data[SC_TRICKDEAD].timer == -1 && sd->sc_data[SC_BASILICA].timer == -1 && ( (!pc_ishiding(sd) && !sd->state.gangsterparadise) || ((race == 4 || race == 6) && !sd->perfect_hiding) ) ) ){ // 妨害がないか判定 md->target_id=sd->bl.id; @@ -1642,7 +1642,9 @@ static int mob_ai_sub_hard(struct block_list *bl,va_list ap) if(tsd || tmd) { if(tbl->m != md->bl.m || tbl->prev == NULL || (dist=distance(md->bl.x,md->bl.y,tbl->x,tbl->y))>=md->min_chase) mob_unlocktarget(md,tick); // 別マップか、視界外 - else if( tsd && !(mode&0x20) && (tsd->sc_data[SC_TRICKDEAD].timer != -1 || ((pc_ishiding(tsd) || tsd->state.gangsterparadise) && !((race == 4 || race == 6) && !tsd->perfect_hiding) )) ) + else if( tsd && !(mode&0x20) && (tsd->sc_data[SC_TRICKDEAD].timer != -1 || tsd->sc_data[SC_BASILICA].timer != -1 || + ((pc_ishiding(tsd) || tsd->state.gangsterparadise) && + !((race == 4 || race == 6) && !tsd->perfect_hiding) )) ) mob_unlocktarget(md,tick); // スキルなどによる策敵妨害 else if(!battle_check_range(&md->bl,tbl,mob_db[md->class].range)){ // 攻撃範囲外なので移動 |