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authorshennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2011-12-21 04:44:17 +0000
committershennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2011-12-21 04:44:17 +0000
commit6ebcbc97b368716d194c01373be5b6638d33d589 (patch)
treec2b5f9804399ddc25866f435d6f45a1f2f729e04 /src/map/mob.c
parent6d64f843a7dab2c0d960c5af4ecaa46c5d81b182 (diff)
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Fixed soul drain visual effect not being displayed to mobs, bugreport:2980
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15193 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/mob.c')
-rw-r--r--src/map/mob.c9
1 files changed, 7 insertions, 2 deletions
diff --git a/src/map/mob.c b/src/map/mob.c
index 97592d32b..740f67226 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -2458,8 +2458,13 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
if(pcdb_checkid(md->vd->class_))
{ //Player mobs are not removed automatically by the client.
- clif_clearunit_delayed(&md->bl, tick+3000);
- }
+ clif_clearunit_delayed(&md->bl, CLR_OUTSIGHT,tick+3000);
+ } else
+ /**
+ * We give the client some time to breath and this allows it to display anything it'd like with the dead corpose
+ * For example, this delay allows it to display soul drain effect
+ **/
+ clif_clearunit_delayed(&md->bl, CLR_DEAD, tick+250);
if(!md->spawn) //Tell status_damage to remove it from memory.
return 5; // Note: Actually, it's 4. Oh well...