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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-07-19 14:31:01 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-07-19 14:31:01 +0000
commit5971c8892d819545607ea75edf79996460f71c46 (patch)
tree84e25aeee5a3fdb40466dcc29d894a8570be97e2 /src/map/mob.c
parent54620fe548004a87a9fdf3066a8f353061a6d8ee (diff)
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- Corrected Trim chars to block 'enter', as explained by the Ultra mage.
- When the client passes account version 0, the login server will set it to 1 now. - Corrected the HP bar scaling when HP is above Short Max. It should display fine for any HP value now. - Added a check when the mob's adelay is shorter than the amotion, in which case the adelay will be changed to the amotion value. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7742 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/mob.c')
-rw-r--r--src/map/mob.c6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/map/mob.c b/src/map/mob.c
index 8db078e27..8c8f59f4a 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -3225,6 +3225,9 @@ static int mob_readdb(void)
status->adelay=atoi(str[27]);
status->amotion=atoi(str[28]);
status->dmotion=atoi(str[29]);
+ //If the attack animation is longer than the delay, the client crops the attack animation!
+ if (status->adelay < status->amotion)
+ status->adelay = status->amotion;
if(battle_config.monster_damage_delay_rate != 100)
status->dmotion = status->dmotion*battle_config.monster_damage_delay_rate/100;
@@ -3904,6 +3907,9 @@ static int mob_read_sqldb(void)
status->adelay = TO_INT(27);
status->amotion = TO_INT(28);
status->dmotion = TO_INT(29);
+ //If the attack animation is longer than the delay, the client crops the attack animation!
+ if (status->adelay < status->amotion)
+ status->adelay = status->amotion;
if(battle_config.monster_damage_delay_rate != 100)
status->dmotion = status->dmotion*battle_config.monster_damage_delay_rate/100;