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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-03 15:54:46 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-03 15:54:46 +0000 |
commit | ab7c57743e1807cca8c994a38137065f5b174a0c (patch) | |
tree | b0ce5fb7df134de5b0de0f1d7caca61940022396 /src/map/mob.c | |
parent | 29a426dac900b815634989355199bd6d7bce4fae (diff) | |
download | hercules-ab7c57743e1807cca8c994a38137065f5b174a0c.tar.gz hercules-ab7c57743e1807cca8c994a38137065f5b174a0c.tar.bz2 hercules-ab7c57743e1807cca8c994a38137065f5b174a0c.tar.xz hercules-ab7c57743e1807cca8c994a38137065f5b174a0c.zip |
- Added RUDE_ATTACKED_COUNT so you can easily adjust how many rude-attacks should happen before a mob uses the rude-attacked skill. Value has been set to 2 for now.
- Now when a mob changes target (to someone they can hit) their rude-attacked count won't be reset, but instead will be reduced by one.
- SC_SPEEDUP0 can now stack with the other speed raising buffs.
- Changed the inf2 value of SA_DISPEL so it can be casted on party/guild mates, but not yourself.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8104 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/mob.c')
-rw-r--r-- | src/map/mob.c | 12 |
1 files changed, 8 insertions, 4 deletions
diff --git a/src/map/mob.c b/src/map/mob.c index a06cc3731..f9e85dc57 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -43,6 +43,9 @@ #define MOB_LAZYWARPPERC 20 // Warp probability in the negligent mode MOB (rate of 1000 minute) #define MAX_MINCHASE 30 //Max minimum chase value to use for mobs. + +#define RUDE_ATTACKED_COUNT 2 //After how many rude-attacks should the skill be used? + //Dynamic mob database, allows saving of memory when there's big gaps in the mob_db [Skotlex] struct mob_db *mob_db_data[MAX_MOB_DB+1]; struct mob_db *mob_dummy = NULL; //Dummy mob to be returned when a non-existant one is requested. @@ -1105,7 +1108,7 @@ static int mob_ai_sub_hard(struct block_list *bl,va_list ap) !battle_check_range(&md->bl, tbl, md->status.rhw.range)) { //Rude-attacked (avoid triggering due to can-walk delay). if (DIFF_TICK(tick, md->ud.canmove_tick) > 0 && - md->attacked_count++ > 3) + md->attacked_count++ >= RUDE_ATTACKED_COUNT) mobskill_use(md, tick, MSC_RUDEATTACKED); } } else @@ -1120,7 +1123,7 @@ static int mob_ai_sub_hard(struct block_list *bl,va_list ap) ((TBL_PC*)abl)->state.gangsterparadise ) ) { //Can't attack back - if (md->attacked_count++ > 3) { + if (md->attacked_count++ >= RUDE_ATTACKED_COUNT) { if (mobskill_use(md, tick, MSC_RUDEATTACKED) == 0 && can_move) { int dist = rand() % 10 + 1;//Œã‘Þ‚·‚é‹——£ @@ -1139,7 +1142,8 @@ static int mob_ai_sub_hard(struct block_list *bl,va_list ap) //or if the previous target is not attacking the mob. [Skotlex] md->target_id = md->attacked_id; // set target md->state.aggressive = 0; //Retaliating. - //md->attacked_count = 0; //Should we reset rude attack count? + if (md->attacked_count) + md->attacked_count--; //Should we reset rude attack count? md->min_chase = dist+md->db->range3; if(md->min_chase>MAX_MINCHASE) md->min_chase=MAX_MINCHASE; @@ -2676,7 +2680,7 @@ int mobskill_use(struct mob_data *md, unsigned int tick, int event) case MSC_SKILLUSED: // specificated skill used flag = ((event & 0xffff) == MSC_SKILLUSED && ((event >> 16) == c2 || c2 == 0)); break; case MSC_RUDEATTACKED: - flag = (md->attacked_count >= 3); + flag = (md->attacked_count >= RUDE_ATTACKED_COUNT); if (flag) md->attacked_count = 0; //Rude attacked count should be reset after the skill condition is met. Thanks to Komurka [Skotlex] break; case MSC_MASTERHPLTMAXRATE: |