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author | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-06-11 22:14:50 +0000 |
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committer | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-06-11 22:14:50 +0000 |
commit | f24a3d43c43fc28c292cd7af10defae894aedc6d (patch) | |
tree | 3bdc85ce1e475a38440d155567587ee2ba59cfc0 /src/map/mob.c | |
parent | 15d0d129834b212fa00285afa412cbb38f97ca6b (diff) | |
download | hercules-f24a3d43c43fc28c292cd7af10defae894aedc6d.tar.gz hercules-f24a3d43c43fc28c292cd7af10defae894aedc6d.tar.bz2 hercules-f24a3d43c43fc28c292cd7af10defae894aedc6d.tar.xz hercules-f24a3d43c43fc28c292cd7af10defae894aedc6d.zip |
- Fixed pet equip not displaying correctly at all (closes topic:153753)
- Removed old fixpos packet (the 'new' one is way smaller)
- Fixed some major logical typos in the code, cleaned up many places
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10746 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/mob.c')
-rw-r--r-- | src/map/mob.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/map/mob.c b/src/map/mob.c index 591bc55db..ca6d5e23c 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -3631,7 +3631,7 @@ static int mob_readskilldb(void) } cond1[] = { { "always", MSC_ALWAYS }, { "myhpltmaxrate", MSC_MYHPLTMAXRATE }, - { "myhpinrate", MSC_MYHPINRATE }, + { "myhpinrate", MSC_MYHPINRATE }, { "friendhpltmaxrate",MSC_FRIENDHPLTMAXRATE }, { "friendhpinrate", MSC_FRIENDHPINRATE }, { "mystatuson", MSC_MYSTATUSON }, @@ -3651,7 +3651,7 @@ static int mob_readskilldb(void) { "masterhpltmaxrate",MSC_MASTERHPLTMAXRATE }, { "masterattacked", MSC_MASTERATTACKED }, { "alchemist", MSC_ALCHEMIST }, - { "onspawn", MSC_SPAWN}, + { "onspawn", MSC_SPAWN}, }, cond2[] ={ { "anybad", -1 }, { "stone", SC_STONE }, @@ -3666,14 +3666,14 @@ static int mob_readskilldb(void) { "hiding", SC_HIDING }, { "sight", SC_SIGHT }, }, state[] = { - { "any", MSS_ANY }, //All states except Dead + { "any", MSS_ANY }, //All states except Dead { "idle", MSS_IDLE }, { "walk", MSS_WALK }, { "loot", MSS_LOOT }, { "dead", MSS_DEAD }, { "attack", MSS_BERSERK }, //Retaliating attack - { "angry", MSS_ANGRY }, //Preemptive attack (aggressive mobs) - { "chase", MSS_RUSH }, //Chase escaping target + { "angry", MSS_ANGRY }, //Preemptive attack (aggressive mobs) + { "chase", MSS_RUSH }, //Chase escaping target { "follow", MSS_FOLLOW }, //Preemptive chase (aggressive mobs) { "anytarget",MSS_ANYTARGET }, //Berserk+Angry+Rush+Follow }, target[] = { |