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authorL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2009-11-03 01:39:45 +0000
committerL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2009-11-03 01:39:45 +0000
commita9763770c28c1e79cc43a0a43b46745ea3090940 (patch)
tree59279fec5b69e1c9f91952f8fc9cf68a6dd16085 /src/map/mob.c
parent4f7099544a0846d270eaf131ce25b61d9880ba8e (diff)
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* Added battle_config.mob_slave_keep_target config option (monster.conf)
- When yes (default) MVP slaves will always keep their prior targets. - When no the old behavior of switching to the closest target is enabled. * Updated MAX_MOB_DB to 4000 (Monsters are starting to appear in the 2k ranges) * Changed default respawn time (when 0) to 500 from 5000. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14119 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/mob.c')
-rw-r--r--src/map/mob.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/map/mob.c b/src/map/mob.c
index f0741a2cf..95f6964a7 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -792,8 +792,8 @@ int mob_setdelayspawn(struct mob_data *md)
if (md->spawn->delay2) //random variance
spawntime+= rand()%md->spawn->delay2;
- if (spawntime < 5000) //Min respawn time (is it needed?)
- spawntime = 5000;
+ if (spawntime < 500) //Min respawn time (is it needed?)
+ spawntime = 500;
if( md->spawn_timer != INVALID_TIMER )
delete_timer(md->spawn_timer, mob_delayspawn);