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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-05-15 17:10:41 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-05-15 17:10:41 +0000
commit9897fd34e26b4276bb87962e354346264068fda2 (patch)
tree67a77ce91404ced7d1854947867992c5d3c5c7f2 /src/map/mob.c
parentee74f4207e43451f6857b327f52f206faca53d0a (diff)
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- Changed the behaviour of immobile mobs when they can't chase their target. Rather than using a longrange skill and then unlocking, they will use an attack/angry state skill and then unlock.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6599 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/mob.c')
-rw-r--r--src/map/mob.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/map/mob.c b/src/map/mob.c
index 4069a9733..3cfe3b997 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -1187,7 +1187,8 @@ static int mob_ai_sub_hard(struct block_list *bl,va_list ap)
{ //Out of range...
if (!(mode&MD_CANMOVE))
{ //Can't chase. Attempt to use a ranged skill at least?
- mobskill_use(md, tick, MSC_LONGRANGEATTACKED);
+ md->state.skillstate = md->state.aggressive?MSS_ANGRY:MSS_BERSERK;
+ mobskill_use(md, tick, -1);
mob_unlocktarget(md,tick);
return 0;
}