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author | flaviojs <flaviojs@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2011-09-08 19:47:26 +0000 |
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committer | flaviojs <flaviojs@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2011-09-08 19:47:26 +0000 |
commit | 6fc804e12ad7db569e82229cc11a361066cec682 (patch) | |
tree | ddfdf820c20e373e6666b6ae4428099702b47744 /src/map/mob.c | |
parent | 49a1de65bf592bbfe194a06b2b4c41f9865ea8b3 (diff) | |
download | hercules-6fc804e12ad7db569e82229cc11a361066cec682.tar.gz hercules-6fc804e12ad7db569e82229cc11a361066cec682.tar.bz2 hercules-6fc804e12ad7db569e82229cc11a361066cec682.tar.xz hercules-6fc804e12ad7db569e82229cc11a361066cec682.zip |
* Fix C++ compilation issues.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14955 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/mob.c')
-rw-r--r-- | src/map/mob.c | 26 |
1 files changed, 15 insertions, 11 deletions
diff --git a/src/map/mob.c b/src/map/mob.c index c20672a13..5272b17e8 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -3964,6 +3964,21 @@ static bool mob_parse_row_mobskilldb(char** str, int columns, int current) static const struct { char str[32]; enum MobSkillState id; + } state[] = { + { "any", MSS_ANY }, //All states except Dead + { "idle", MSS_IDLE }, + { "walk", MSS_WALK }, + { "loot", MSS_LOOT }, + { "dead", MSS_DEAD }, + { "attack", MSS_BERSERK }, //Retaliating attack + { "angry", MSS_ANGRY }, //Preemptive attack (aggressive mobs) + { "chase", MSS_RUSH }, //Chase escaping target + { "follow", MSS_FOLLOW }, //Preemptive chase (aggressive mobs) + { "anytarget",MSS_ANYTARGET }, //Berserk+Angry+Rush+Follow + }; + static const struct { + char str[32]; + int id; } cond1[] = { { "always", MSC_ALWAYS }, { "myhpltmaxrate", MSC_MYHPLTMAXRATE }, @@ -4001,17 +4016,6 @@ static bool mob_parse_row_mobskilldb(char** str, int columns, int current) { "blind", SC_BLIND }, { "hiding", SC_HIDING }, { "sight", SC_SIGHT }, - }, state[] = { - { "any", MSS_ANY }, //All states except Dead - { "idle", MSS_IDLE }, - { "walk", MSS_WALK }, - { "loot", MSS_LOOT }, - { "dead", MSS_DEAD }, - { "attack", MSS_BERSERK }, //Retaliating attack - { "angry", MSS_ANGRY }, //Preemptive attack (aggressive mobs) - { "chase", MSS_RUSH }, //Chase escaping target - { "follow", MSS_FOLLOW }, //Preemptive chase (aggressive mobs) - { "anytarget",MSS_ANYTARGET }, //Berserk+Angry+Rush+Follow }, target[] = { { "target", MST_TARGET }, { "randomtarget", MST_RANDOM }, |