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authorshennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-04-11 11:57:38 +0000
committershennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-04-11 11:57:38 +0000
commitf0c1e95cef7c5e73686fa385838abc76cb585da3 (patch)
tree59e6f2f9efae651bf167c64278bdbaa80902dedf /src/map/mob.c
parent39d366440ac8f14fb9573345395ba5517dbeb25c (diff)
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yet another minor performance improvement. walking mobs no longer waste bandwidth by sending clif_move to nearby players if they haven't been damaged recently. (bandwidth&process time saver <3)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15857 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/mob.c')
-rw-r--r--src/map/mob.c7
1 files changed, 5 insertions, 2 deletions
diff --git a/src/map/mob.c b/src/map/mob.c
index 4cf13e4cc..95b357e4f 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -899,6 +899,7 @@ int mob_spawn (struct mob_data *md)
md->state.skillstate = MSS_IDLE;
md->next_walktime = tick+rnd()%5000+1000;
md->last_linktime = tick;
+ md->dmgtick = tick - 5000;
md->last_pcneartime = 0;
for (i = 0, c = tick-MOB_MAX_DELAY; i < MAX_MOBSKILL; i++)
@@ -1950,12 +1951,14 @@ void mob_damage(struct mob_data *md, struct block_list *src, int damage)
md->state.skillstate = MSS_RUSH;
}
//Log damage
- if (src) mob_log_damage(md, src, damage);
+ if (src)
+ mob_log_damage(md, src, damage);
+ md->dmgtick = gettick();
}
if (battle_config.show_mob_info&3)
clif_charnameack (0, &md->bl);
-
+
if (!src)
return;