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authorHaru <haru@dotalux.com>2016-12-02 20:10:44 +0100
committerHaru <haru@dotalux.com>2016-12-03 15:38:56 +0100
commit0f5fdca8945ec3afd5ba2e67a9d414f1ef5565c3 (patch)
tree5f1bb716cdc3b44f9c2ffd6f909047657f234844 /src/map/mob.c
parent76801cdf48a979728034cb81b81c989f7f655f5a (diff)
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Ensure that pc->addfame() increments the correct fame points
The function now takes the rank type as argument, rather than guessing it from the character's class. If the wrong fame point type for the current character is requested, the request is ignored. This fixes some (unofficial) edge cases where a Taekwon or an Alchemist refined a signed item, they could obtain rank points. Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src/map/mob.c')
-rw-r--r--src/map/mob.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/mob.c b/src/map/mob.c
index 9bfa81857..c3fdbead2 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -2635,7 +2635,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) {
if( sd ) {
if( sd->mission_mobid == md->class_) { //TK_MISSION [Skotlex]
if (++sd->mission_count >= 100 && (temp = mob->get_random_id(0, 0xE, sd->status.base_level)) != 0) {
- pc->addfame(sd, 1);
+ pc->addfame(sd, RANKTYPE_TAEKWON, 1);
sd->mission_mobid = temp;
pc_setglobalreg(sd,script->add_str("TK_MISSION_ID"), temp);
sd->mission_count = 0;