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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-05-28 17:58:56 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-05-28 17:58:56 +0000
commitbfb4c510052f56c0af3f7fbca417ce23d0fd2203 (patch)
treec1c0f5ec941a9dfb09b9d20293c822082b124475 /src/map/mercenary.h
parentff2af609b86f5c35007fc30d0ef69214bd76bc12 (diff)
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- Added functions status_revive, pc_revive and mob_revive to handle revival (it doesn't handles player respawning, though)
- Corrected alive, raisemap, raiseall to use these functions. - Updated resurrection/mob-kaizel to use status_revive - Added SC_BLADESTOP to the skill enum at the beginning of status.c (fixes Bladestop causing an unknown status change message) - Fixed MSS_DEAD state skills not triggering. - Corrected some compilation warnings on the merc.* files. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6807 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/mercenary.h')
-rw-r--r--src/map/mercenary.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/map/mercenary.h b/src/map/mercenary.h
index 24ef6bbb6..e4db4e54a 100644
--- a/src/map/mercenary.h
+++ b/src/map/mercenary.h
@@ -1,8 +1,8 @@
// Homunculus and future Mercenary system code go here [Celest]
int do_init_merc (void);
-void merc_load_exptables();
-char *merc_skill_get_name(id);
+void merc_load_exptables(void);
+char *merc_skill_get_name(int id);
void merc_die(struct map_session_data *sd);
int merc_damage(struct block_list *src,struct homun_data *hd,int damage,int type);
void merc_calc_status(struct homun_data *hd);
@@ -13,4 +13,4 @@ int merc_heal(struct homun_data *hd,int hp,int sp);
void merc_save(struct map_session_data *sd);
void merc_res(struct map_session_data *sd,int skilllv);
void merc_load(struct map_session_data *sd);
-int merc_create_homunculus(struct map_session_data *sd,int id,int m,int x,int y); \ No newline at end of file
+int merc_create_homunculus(struct map_session_data *sd,int id,int m,int x,int y);