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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-01-18 19:30:22 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-01-18 19:30:22 +0000
commitc84d6f0062cefc26af7a4d55336bc06c68a15ac3 (patch)
treee7294df5fa57a22e78a2905025100ab438627d78 /src/map/mercenary.h
parent80342514a6d3370029d6017428afdacce220fc17 (diff)
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- Modified the Storm Gust freeze counter code. It now takes into consideration the ID of the skill before increasing the counter, which should effectively yield the closest aproximation to official (even though the counter will reset if you step out of a SG and into another one, we do not know yet what should happen in such a case).
- Added @homshuffle. It recalculates the homunculus stats, as if the homunc was sent back to level 1, and then releveled. This command is mean to help fix those previously created Homunculus that are much stronger than they should be. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9671 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/mercenary.h')
-rw-r--r--src/map/mercenary.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/map/mercenary.h b/src/map/mercenary.h
index e5ba86cfe..91ce62a33 100644
--- a/src/map/mercenary.h
+++ b/src/map/mercenary.h
@@ -62,6 +62,7 @@ void merc_hom_heal(struct homun_data *hd,int hp,int sp);
int merc_hom_vaporize(struct map_session_data *sd, int flag);
int merc_resurrect_homunculus(struct map_session_data *sd, unsigned char per, short x, short y);
void merc_hom_revive(struct homun_data *hd, unsigned int hp, unsigned int sp);
+void merc_reset_stats(struct homun_data *hd);
void merc_save(struct homun_data *hd);
int merc_call_homunculus(struct map_session_data *sd);
int merc_create_homunculus_request(struct map_session_data *sd, int class_);