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author | Trojal <trojal@gmail.com> | 2013-01-10 20:09:39 -0800 |
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committer | shennetsind <ind@henn.et> | 2013-01-12 05:56:35 -0200 |
commit | c55855fcf627478f864c0f82a1a2f201fd407a38 (patch) | |
tree | b7f6d11b2058248d026f2d9944e8f4b6ac288d50 /src/map/map.h | |
parent | 51bfeb38eb139e97e0e1c096c85c15fba234f35b (diff) | |
parent | 38e583df21eccd9e4f31d38acaae32579c6f0d27 (diff) | |
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Test1, testing for the commit widget, need to edit something.
Test2, testing for the commit widget, need to edit something.
Signed-off-by: shennetsind <ind@henn.et>
Diffstat (limited to 'src/map/map.h')
-rw-r--r-- | src/map/map.h | 803 |
1 files changed, 803 insertions, 0 deletions
diff --git a/src/map/map.h b/src/map/map.h new file mode 100644 index 000000000..86d936972 --- /dev/null +++ b/src/map/map.h @@ -0,0 +1,803 @@ +// Copyright (c) Athena Dev Teams - Licensed under GNU GPL +// For more information, see LICENCE in the main folder + +#ifndef _MAP_H_ +#define _MAP_H_ + +#include "../common/cbasetypes.h" +#include "../common/core.h" // CORE_ST_LAST +#include "../common/mmo.h" +#include "../common/mapindex.h" +#include "../common/db.h" + +/** + * [rAthena.org] + **/ +#include "../config/core.h" + +#include <stdarg.h> + +struct npc_data; +struct item_data; + +enum E_MAPSERVER_ST +{ + MAPSERVER_ST_RUNNING = CORE_ST_LAST, + MAPSERVER_ST_SHUTDOWN, + MAPSERVER_ST_LAST +}; + + +#define MAX_NPC_PER_MAP 512 +#define AREA_SIZE battle_config.area_size +#define DAMAGELOG_SIZE 30 +#define LOOTITEM_SIZE 10 +#define MAX_MOBSKILL 50 //Max 128, see mob skill_idx type if need this higher +#define MAX_MOB_LIST_PER_MAP 128 +#define MAX_EVENTQUEUE 2 +#define MAX_EVENTTIMER 32 +#define NATURAL_HEAL_INTERVAL 500 +#define MIN_FLOORITEM 2 +#define MAX_FLOORITEM START_ACCOUNT_NUM +#define MAX_LEVEL 150 +#define MAX_DROP_PER_MAP 48 +#define MAX_IGNORE_LIST 20 // official is 14 +#define MAX_VENDING 12 +#define MAX_MAP_SIZE 512*512 // Wasn't there something like this already? Can't find it.. [Shinryo] + +// Added definitions for WoESE objects. [L0ne_W0lf] +enum MOBID { + MOBID_EMPERIUM = 1288, + MOBID_TREAS01 = 1324, + MOBID_TREAS40 = 1363, + MOBID_BARRICADE1 = 1905, + MOBID_BARRICADE2, + MOBID_GUARIDAN_STONE1, + MOBID_GUARIDAN_STONE2, + MOBID_FOOD_STOR, + MOBID_BLUE_CRYST = 1914, + MOBID_PINK_CRYST, + MOBID_TREAS41 = 1938, + MOBID_TREAS49 = 1946, + MOBID_SILVERSNIPER = 2042, + MOBID_MAGICDECOY_WIND = 2046, +}; + +//The following system marks a different job ID system used by the map server, +//which makes a lot more sense than the normal one. [Skotlex] +// +//These marks the "level" of the job. +#define JOBL_2_1 0x100 //256 +#define JOBL_2_2 0x200 //512 +#define JOBL_2 0x300 + +#define JOBL_UPPER 0x1000 //4096 +#define JOBL_BABY 0x2000 //8192 +#define JOBL_THIRD 0x4000 //16384 + +//for filtering and quick checking. +#define MAPID_BASEMASK 0x00ff +#define MAPID_UPPERMASK 0x0fff +#define MAPID_THIRDMASK (JOBL_THIRD|MAPID_UPPERMASK) +//First Jobs +//Note the oddity of the novice: +//Super Novices are considered the 2-1 version of the novice! Novices are considered a first class type, too... +enum { +//Novice And 1-1 Jobs + MAPID_NOVICE = 0x0, + MAPID_SWORDMAN, + MAPID_MAGE, + MAPID_ARCHER, + MAPID_ACOLYTE, + MAPID_MERCHANT, + MAPID_THIEF, + MAPID_TAEKWON, + MAPID_WEDDING, + MAPID_GUNSLINGER, + MAPID_NINJA, + MAPID_XMAS, + MAPID_SUMMER, + MAPID_GANGSI, +//2-1 Jobs + MAPID_SUPER_NOVICE = JOBL_2_1|0x0, + MAPID_KNIGHT, + MAPID_WIZARD, + MAPID_HUNTER, + MAPID_PRIEST, + MAPID_BLACKSMITH, + MAPID_ASSASSIN, + MAPID_STAR_GLADIATOR, + MAPID_KAGEROUOBORO = JOBL_2_1|0x0A, + MAPID_DEATH_KNIGHT = JOBL_2_1|0x0D, +//2-2 Jobs + MAPID_CRUSADER = JOBL_2_2|0x1, + MAPID_SAGE, + MAPID_BARDDANCER, + MAPID_MONK, + MAPID_ALCHEMIST, + MAPID_ROGUE, + MAPID_SOUL_LINKER, + MAPID_DARK_COLLECTOR = JOBL_2_2|0x0D, +//Trans Novice And Trans 1-1 Jobs + MAPID_NOVICE_HIGH = JOBL_UPPER|0x0, + MAPID_SWORDMAN_HIGH, + MAPID_MAGE_HIGH, + MAPID_ARCHER_HIGH, + MAPID_ACOLYTE_HIGH, + MAPID_MERCHANT_HIGH, + MAPID_THIEF_HIGH, +//Trans 2-1 Jobs + MAPID_LORD_KNIGHT = JOBL_UPPER|JOBL_2_1|0x1, + MAPID_HIGH_WIZARD, + MAPID_SNIPER, + MAPID_HIGH_PRIEST, + MAPID_WHITESMITH, + MAPID_ASSASSIN_CROSS, +//Trans 2-2 Jobs + MAPID_PALADIN = JOBL_UPPER|JOBL_2_2|0x1, + MAPID_PROFESSOR, + MAPID_CLOWNGYPSY, + MAPID_CHAMPION, + MAPID_CREATOR, + MAPID_STALKER, +//Baby Novice And Baby 1-1 Jobs + MAPID_BABY = JOBL_BABY|0x0, + MAPID_BABY_SWORDMAN, + MAPID_BABY_MAGE, + MAPID_BABY_ARCHER, + MAPID_BABY_ACOLYTE, + MAPID_BABY_MERCHANT, + MAPID_BABY_THIEF, +//Baby 2-1 Jobs + MAPID_SUPER_BABY = JOBL_BABY|JOBL_2_1|0x0, + MAPID_BABY_KNIGHT, + MAPID_BABY_WIZARD, + MAPID_BABY_HUNTER, + MAPID_BABY_PRIEST, + MAPID_BABY_BLACKSMITH, + MAPID_BABY_ASSASSIN, +//Baby 2-2 Jobs + MAPID_BABY_CRUSADER = JOBL_BABY|JOBL_2_2|0x1, + MAPID_BABY_SAGE, + MAPID_BABY_BARDDANCER, + MAPID_BABY_MONK, + MAPID_BABY_ALCHEMIST, + MAPID_BABY_ROGUE, +//3-1 Jobs + MAPID_SUPER_NOVICE_E = JOBL_THIRD|JOBL_2_1|0x0, + MAPID_RUNE_KNIGHT, + MAPID_WARLOCK, + MAPID_RANGER, + MAPID_ARCH_BISHOP, + MAPID_MECHANIC, + MAPID_GUILLOTINE_CROSS, +//3-2 Jobs + MAPID_ROYAL_GUARD = JOBL_THIRD|JOBL_2_2|0x1, + MAPID_SORCERER, + MAPID_MINSTRELWANDERER, + MAPID_SURA, + MAPID_GENETIC, + MAPID_SHADOW_CHASER, +//Trans 3-1 Jobs + MAPID_RUNE_KNIGHT_T = JOBL_THIRD|JOBL_UPPER|JOBL_2_1|0x1, + MAPID_WARLOCK_T, + MAPID_RANGER_T, + MAPID_ARCH_BISHOP_T, + MAPID_MECHANIC_T, + MAPID_GUILLOTINE_CROSS_T, +//Trans 3-2 Jobs + MAPID_ROYAL_GUARD_T = JOBL_THIRD|JOBL_UPPER|JOBL_2_2|0x1, + MAPID_SORCERER_T, + MAPID_MINSTRELWANDERER_T, + MAPID_SURA_T, + MAPID_GENETIC_T, + MAPID_SHADOW_CHASER_T, +//Baby 3-1 Jobs + MAPID_SUPER_BABY_E = JOBL_THIRD|JOBL_BABY|JOBL_2_1|0x0, + MAPID_BABY_RUNE, + MAPID_BABY_WARLOCK, + MAPID_BABY_RANGER, + MAPID_BABY_BISHOP, + MAPID_BABY_MECHANIC, + MAPID_BABY_CROSS, +//Baby 3-2 Jobs + MAPID_BABY_GUARD = JOBL_THIRD|JOBL_BABY|JOBL_2_2|0x1, + MAPID_BABY_SORCERER, + MAPID_BABY_MINSTRELWANDERER, + MAPID_BABY_SURA, + MAPID_BABY_GENETIC, + MAPID_BABY_CHASER, +}; + +//Max size for inputs to Graffiti, Talkie Box and Vending text prompts +#define MESSAGE_SIZE (79 + 1) +//String length you can write in the 'talking box' +#define CHATBOX_SIZE (70 + 1) +//Chatroom-related string sizes +#define CHATROOM_TITLE_SIZE (36 + 1) +#define CHATROOM_PASS_SIZE (8 + 1) +//Max allowed chat text length +#define CHAT_SIZE_MAX (255 + 1) +//24 for npc name + 24 for label + 2 for a "::" and 1 for EOS +#define EVENT_NAME_LENGTH ( NAME_LENGTH * 2 + 3 ) + +#define DEFAULT_AUTOSAVE_INTERVAL 5*60*1000 + +//Specifies maps where players may hit each other +#define map_flag_vs(m) (map[m].flag.pvp || map[m].flag.gvg_dungeon || map[m].flag.gvg || ((agit_flag || agit2_flag) && map[m].flag.gvg_castle) || map[m].flag.battleground) +//Specifies maps that have special GvG/WoE restrictions +#define map_flag_gvg(m) (map[m].flag.gvg || ((agit_flag || agit2_flag) && map[m].flag.gvg_castle)) +//Specifies if the map is tagged as GvG/WoE (regardless of agit_flag status) +#define map_flag_gvg2(m) (map[m].flag.gvg || map[m].flag.gvg_castle) +// No Kill Steal Protection +#define map_flag_ks(m) (map[m].flag.town || map[m].flag.pvp || map[m].flag.gvg || map[m].flag.battleground) + +//This stackable implementation does not means a BL can be more than one type at a time, but it's +//meant to make it easier to check for multiple types at a time on invocations such as map_foreach* calls [Skotlex] +enum bl_type { + BL_NUL = 0x000, + BL_PC = 0x001, + BL_MOB = 0x002, + BL_PET = 0x004, + BL_HOM = 0x008, + BL_MER = 0x010, + BL_ITEM = 0x020, + BL_SKILL = 0x040, + BL_NPC = 0x080, + BL_CHAT = 0x100, + BL_ELEM = 0x200, + + BL_ALL = 0xFFF, +}; + +//For common mapforeach calls. Since pets cannot be affected, they aren't included here yet. +#define BL_CHAR (BL_PC|BL_MOB|BL_HOM|BL_MER|BL_ELEM) + +enum npc_subtype { WARP, SHOP, SCRIPT, CASHSHOP, TOMB }; + +enum { + RC_FORMLESS=0, + RC_UNDEAD, + RC_BRUTE, + RC_PLANT, + RC_INSECT, + RC_FISH, + RC_DEMON, + RC_DEMIHUMAN, + RC_ANGEL, + RC_DRAGON, + RC_BOSS, + RC_NONBOSS, + RC_NONDEMIHUMAN, + RC_MAX +}; + +enum { + RC2_NONE = 0, + RC2_GOBLIN, + RC2_KOBOLD, + RC2_ORC, + RC2_GOLEM, + RC2_GUARDIAN, + RC2_NINJA, + RC2_MAX +}; + +enum { + ELE_NEUTRAL=0, + ELE_WATER, + ELE_EARTH, + ELE_FIRE, + ELE_WIND, + ELE_POISON, + ELE_HOLY, + ELE_DARK, + ELE_GHOST, + ELE_UNDEAD, + ELE_MAX +}; + +enum auto_trigger_flag { + ATF_SELF=0x01, + ATF_TARGET=0x02, + ATF_SHORT=0x04, + ATF_LONG=0x08, + ATF_WEAPON=0x10, + ATF_MAGIC=0x20, + ATF_MISC=0x40, +}; + +struct block_list { + struct block_list *next,*prev; + int id; + int16 m,x,y; + enum bl_type type; +}; + + +// Mob List Held in memory for Dynamic Mobs [Wizputer] +// Expanded to specify all mob-related spawn data by [Skotlex] +struct spawn_data { + short class_; //Class, used because a mob can change it's class + unsigned short m, x, y; //Spawn information (map, point, spawn-area around point) + signed short xs, ys; + unsigned short num; //Number of mobs using this structure + unsigned short active;//Number of mobs that are already spawned (for mob_remove_damaged: no) + unsigned int delay1, delay2; //Spawn delay (fixed base + random variance) + unsigned int level; + struct { + unsigned int size : 2; //Holds if mob has to be tiny/large + unsigned int ai : 4; //Special ai for summoned monsters. + //0: Normal mob | 1: Standard summon, attacks mobs + //2: Alchemist Marine Sphere | 3: Alchemist Summon Flora | 4: Summon Zanzou + unsigned int dynamic : 1; //Whether this data is indexed by a map's dynamic mob list + unsigned int boss : 1; //0: Non-boss monster | 1: Boss monster + } state; + char name[NAME_LENGTH], eventname[EVENT_NAME_LENGTH]; //Name/event +}; + +struct flooritem_data { + struct block_list bl; + unsigned char subx,suby; + int cleartimer; + int first_get_charid,second_get_charid,third_get_charid; + unsigned int first_get_tick,second_get_tick,third_get_tick; + struct item item_data; +}; + +enum _sp { + SP_SPEED,SP_BASEEXP,SP_JOBEXP,SP_KARMA,SP_MANNER,SP_HP,SP_MAXHP,SP_SP, // 0-7 + SP_MAXSP,SP_STATUSPOINT,SP_0a,SP_BASELEVEL,SP_SKILLPOINT,SP_STR,SP_AGI,SP_VIT, // 8-15 + SP_INT,SP_DEX,SP_LUK,SP_CLASS,SP_ZENY,SP_SEX,SP_NEXTBASEEXP,SP_NEXTJOBEXP, // 16-23 + SP_WEIGHT,SP_MAXWEIGHT,SP_1a,SP_1b,SP_1c,SP_1d,SP_1e,SP_1f, // 24-31 + SP_USTR,SP_UAGI,SP_UVIT,SP_UINT,SP_UDEX,SP_ULUK,SP_26,SP_27, // 32-39 + SP_28,SP_ATK1,SP_ATK2,SP_MATK1,SP_MATK2,SP_DEF1,SP_DEF2,SP_MDEF1, // 40-47 + SP_MDEF2,SP_HIT,SP_FLEE1,SP_FLEE2,SP_CRITICAL,SP_ASPD,SP_36,SP_JOBLEVEL, // 48-55 + SP_UPPER,SP_PARTNER,SP_CART,SP_FAME,SP_UNBREAKABLE, //56-60 + SP_CARTINFO=99, // 99 + + SP_BASEJOB=119, // 100+19 - celest + SP_BASECLASS=120, //Hmm.. why 100+19? I just use the next one... [Skotlex] + SP_KILLERRID=121, + SP_KILLEDRID=122, + + // Mercenaries + SP_MERCFLEE=165, SP_MERCKILLS=189, SP_MERCFAITH=190, + + // original 1000- + SP_ATTACKRANGE=1000, SP_ATKELE,SP_DEFELE, // 1000-1002 + SP_CASTRATE, SP_MAXHPRATE, SP_MAXSPRATE, SP_SPRATE, // 1003-1006 + SP_ADDELE, SP_ADDRACE, SP_ADDSIZE, SP_SUBELE, SP_SUBRACE, // 1007-1011 + SP_ADDEFF, SP_RESEFF, // 1012-1013 + SP_BASE_ATK,SP_ASPD_RATE,SP_HP_RECOV_RATE,SP_SP_RECOV_RATE,SP_SPEED_RATE, // 1014-1018 + SP_CRITICAL_DEF,SP_NEAR_ATK_DEF,SP_LONG_ATK_DEF, // 1019-1021 + SP_DOUBLE_RATE, SP_DOUBLE_ADD_RATE, SP_SKILL_HEAL, SP_MATK_RATE, // 1022-1025 + SP_IGNORE_DEF_ELE,SP_IGNORE_DEF_RACE, // 1026-1027 + SP_ATK_RATE,SP_SPEED_ADDRATE,SP_SP_REGEN_RATE, // 1028-1030 + SP_MAGIC_ATK_DEF,SP_MISC_ATK_DEF, // 1031-1032 + SP_IGNORE_MDEF_ELE,SP_IGNORE_MDEF_RACE, // 1033-1034 + SP_MAGIC_ADDELE,SP_MAGIC_ADDRACE,SP_MAGIC_ADDSIZE, // 1035-1037 + SP_PERFECT_HIT_RATE,SP_PERFECT_HIT_ADD_RATE,SP_CRITICAL_RATE,SP_GET_ZENY_NUM,SP_ADD_GET_ZENY_NUM, // 1038-1042 + SP_ADD_DAMAGE_CLASS,SP_ADD_MAGIC_DAMAGE_CLASS,SP_ADD_DEF_CLASS,SP_ADD_MDEF_CLASS, // 1043-1046 + SP_ADD_MONSTER_DROP_ITEM,SP_DEF_RATIO_ATK_ELE,SP_DEF_RATIO_ATK_RACE,SP_UNBREAKABLE_GARMENT, // 1047-1050 + SP_HIT_RATE,SP_FLEE_RATE,SP_FLEE2_RATE,SP_DEF_RATE,SP_DEF2_RATE,SP_MDEF_RATE,SP_MDEF2_RATE, // 1051-1057 + SP_SPLASH_RANGE,SP_SPLASH_ADD_RANGE,SP_AUTOSPELL,SP_HP_DRAIN_RATE,SP_SP_DRAIN_RATE, // 1058-1062 + SP_SHORT_WEAPON_DAMAGE_RETURN,SP_LONG_WEAPON_DAMAGE_RETURN,SP_WEAPON_COMA_ELE,SP_WEAPON_COMA_RACE, // 1063-1066 + SP_ADDEFF2,SP_BREAK_WEAPON_RATE,SP_BREAK_ARMOR_RATE,SP_ADD_STEAL_RATE, // 1067-1070 + SP_MAGIC_DAMAGE_RETURN,SP_ALL_STATS=1073,SP_AGI_VIT,SP_AGI_DEX_STR,SP_PERFECT_HIDE, // 1071-1076 + SP_NO_KNOCKBACK,SP_CLASSCHANGE, // 1077-1078 + SP_HP_DRAIN_VALUE,SP_SP_DRAIN_VALUE, // 1079-1080 + SP_WEAPON_ATK,SP_WEAPON_ATK_RATE, // 1081-1082 + SP_DELAYRATE,SP_HP_DRAIN_RATE_RACE,SP_SP_DRAIN_RATE_RACE, // 1083-1085 + SP_IGNORE_MDEF_RATE,SP_IGNORE_DEF_RATE,SP_SKILL_HEAL2,SP_ADDEFF_ONSKILL, //1086-1089 + SP_ADD_HEAL_RATE,SP_ADD_HEAL2_RATE, //1090-1091 + + SP_RESTART_FULL_RECOVER=2000,SP_NO_CASTCANCEL,SP_NO_SIZEFIX,SP_NO_MAGIC_DAMAGE,SP_NO_WEAPON_DAMAGE,SP_NO_GEMSTONE, // 2000-2005 + SP_NO_CASTCANCEL2,SP_NO_MISC_DAMAGE,SP_UNBREAKABLE_WEAPON,SP_UNBREAKABLE_ARMOR, SP_UNBREAKABLE_HELM, // 2006-2010 + SP_UNBREAKABLE_SHIELD, SP_LONG_ATK_RATE, // 2011-2012 + + SP_CRIT_ATK_RATE, SP_CRITICAL_ADDRACE, SP_NO_REGEN, SP_ADDEFF_WHENHIT, SP_AUTOSPELL_WHENHIT, // 2013-2017 + SP_SKILL_ATK, SP_UNSTRIPABLE, SP_AUTOSPELL_ONSKILL, // 2018-2020 + SP_SP_GAIN_VALUE, SP_HP_REGEN_RATE, SP_HP_LOSS_RATE, SP_ADDRACE2, SP_HP_GAIN_VALUE, // 2021-2025 + SP_SUBSIZE, SP_HP_DRAIN_VALUE_RACE, SP_ADD_ITEM_HEAL_RATE, SP_SP_DRAIN_VALUE_RACE, SP_EXP_ADDRACE, // 2026-2030 + SP_SP_GAIN_RACE, SP_SUBRACE2, SP_UNBREAKABLE_SHOES, // 2031-2033 + SP_UNSTRIPABLE_WEAPON,SP_UNSTRIPABLE_ARMOR,SP_UNSTRIPABLE_HELM,SP_UNSTRIPABLE_SHIELD, // 2034-2037 + SP_INTRAVISION, SP_ADD_MONSTER_DROP_ITEMGROUP, SP_SP_LOSS_RATE, // 2038-2040 + SP_ADD_SKILL_BLOW, SP_SP_VANISH_RATE, SP_MAGIC_SP_GAIN_VALUE, SP_MAGIC_HP_GAIN_VALUE, SP_ADD_CLASS_DROP_ITEM, //2041-2045 + SP_EMATK, SP_SP_GAIN_RACE_ATTACK, SP_HP_GAIN_RACE_ATTACK, SP_SKILL_USE_SP_RATE, //2046-2049 + SP_SKILL_COOLDOWN,SP_SKILL_FIXEDCAST, SP_SKILL_VARIABLECAST, SP_FIXCASTRATE, SP_VARCASTRATE, //2050-2054 + SP_SKILL_USE_SP,SP_MAGIC_ATK_ELE //2055-2056 +}; + +enum _look { + LOOK_BASE, + LOOK_HAIR, + LOOK_WEAPON, + LOOK_HEAD_BOTTOM, + LOOK_HEAD_TOP, + LOOK_HEAD_MID, + LOOK_HAIR_COLOR, + LOOK_CLOTHES_COLOR, + LOOK_SHIELD, + LOOK_SHOES, + LOOK_BODY, + LOOK_FLOOR, + LOOK_ROBE, +}; + +// used by map_setcell() +typedef enum { + CELL_WALKABLE, + CELL_SHOOTABLE, + CELL_WATER, + + CELL_NPC, + CELL_BASILICA, + CELL_LANDPROTECTOR, + CELL_NOVENDING, + CELL_NOCHAT, + CELL_MAELSTROM, + CELL_ICEWALL, + +} cell_t; + +// used by map_getcell() +typedef enum { + CELL_GETTYPE, // retrieves a cell's 'gat' type + + CELL_CHKWALL, // wall (gat type 1) + CELL_CHKWATER, // water (gat type 3) + CELL_CHKCLIFF, // cliff/gap (gat type 5) + + CELL_CHKPASS, // passable cell (gat type non-1/5) + CELL_CHKREACH, // Same as PASS, but ignores the cell-stacking mod. + CELL_CHKNOPASS, // non-passable cell (gat types 1 and 5) + CELL_CHKNOREACH, // Same as NOPASS, but ignores the cell-stacking mod. + CELL_CHKSTACK, // whether cell is full (reached cell stacking limit) + + CELL_CHKNPC, + CELL_CHKBASILICA, + CELL_CHKLANDPROTECTOR, + CELL_CHKNOVENDING, + CELL_CHKNOCHAT, + CELL_CHKMAELSTROM, + CELL_CHKICEWALL, + +} cell_chk; + +struct mapcell +{ + // terrain flags + unsigned char + walkable : 1, + shootable : 1, + water : 1; + + // dynamic flags + unsigned char + npc : 1, + basilica : 1, + landprotector : 1, + novending : 1, + nochat : 1, + maelstrom : 1, + icewall : 1; + +#ifdef CELL_NOSTACK + unsigned char cell_bl; //Holds amount of bls in this cell. +#endif +}; + +struct iwall_data { + char wall_name[50]; + short m, x, y, size; + int8 dir; + bool shootable; +}; + +struct map_data { + char name[MAP_NAME_LENGTH]; + uint16 index; // The map index used by the mapindex* functions. + struct mapcell* cell; // Holds the information of each map cell (NULL if the map is not on this map-server). + struct block_list **block; + struct block_list **block_mob; + int16 m; + int16 xs,ys; // map dimensions (in cells) + int16 bxs,bys; // map dimensions (in blocks) + int16 bgscore_lion, bgscore_eagle; // Battleground ScoreBoard + int npc_num; + int users; + int users_pvp; + int iwall_num; // Total of invisible walls in this map + struct map_flag { + unsigned town : 1; // [Suggestion to protect Mail System] + unsigned autotrade : 1; + unsigned allowks : 1; // [Kill Steal Protection] + unsigned nomemo : 1; + unsigned noteleport : 1; + unsigned noreturn : 1; + unsigned monster_noteleport : 1; + unsigned nosave : 1; + unsigned nobranch : 1; + unsigned noexppenalty : 1; + unsigned pvp : 1; + unsigned pvp_noparty : 1; + unsigned pvp_noguild : 1; + unsigned pvp_nightmaredrop :1; + unsigned pvp_nocalcrank : 1; + unsigned gvg_castle : 1; + unsigned gvg : 1; // Now it identifies gvg versus maps that are active 24/7 + unsigned gvg_dungeon : 1; // Celest + unsigned gvg_noparty : 1; + unsigned battleground : 2; // [BattleGround System] + unsigned nozenypenalty : 1; + unsigned notrade : 1; + unsigned noskill : 1; + unsigned nowarp : 1; + unsigned nowarpto : 1; + unsigned noicewall : 1; // [Valaris] + unsigned snow : 1; // [Valaris] + unsigned clouds : 1; + unsigned clouds2 : 1; // [Valaris] + unsigned fog : 1; // [Valaris] + unsigned fireworks : 1; + unsigned sakura : 1; // [Valaris] + unsigned leaves : 1; // [Valaris] + /** + * No longer available, keeping here just in case it's back someday. [Ind] + **/ + //unsigned rain : 1; // [Valaris] + unsigned nogo : 1; // [Valaris] + unsigned nobaseexp : 1; // [Lorky] added by Lupus + unsigned nojobexp : 1; // [Lorky] + unsigned nomobloot : 1; // [Lorky] + unsigned nomvploot : 1; // [Lorky] + unsigned nightenabled :1; //For night display. [Skotlex] + unsigned restricted : 1; // [Komurka] + unsigned nodrop : 1; + unsigned novending : 1; + unsigned loadevent : 1; + unsigned nochat :1; + unsigned partylock :1; + unsigned guildlock :1; + unsigned src4instance : 1; // To flag this map when it's used as a src map for instances + unsigned reset :1; // [Daegaladh] + } flag; + struct point save; + struct npc_data *npc[MAX_NPC_PER_MAP]; + struct { + int drop_id; + int drop_type; + int drop_per; + } drop_list[MAX_DROP_PER_MAP]; + + struct spawn_data *moblist[MAX_MOB_LIST_PER_MAP]; // [Wizputer] + int mob_delete_timer; // [Skotlex] + int zone; // zone number (for item/skill restrictions) + int jexp; // map experience multiplicator + int bexp; // map experience multiplicator + int nocommand; //Blocks @/# commands for non-gms. [Skotlex] + /** + * Ice wall reference counter for bugreport:3574 + * - since there are a thounsand mobs out there in a lot of maps checking on, + * - every targetting for icewall on attack path would just be a waste, so, + * - this counter allows icewall checking be only run when there is a actual ice wall on the map + **/ + int icewall_num; + // Instance Variables + int instance_id; + int instance_src_map; +}; + +/// Stores information about a remote map (for multi-mapserver setups). +/// Beginning of data structure matches 'map_data', to allow typecasting. +struct map_data_other_server { + char name[MAP_NAME_LENGTH]; + unsigned short index; //Index is the map index used by the mapindex* functions. + struct mapcell* cell; // If this is NULL, the map is not on this map-server + uint32 ip; + uint16 port; +}; + +int map_getcell(int16 m,int16 x,int16 y,cell_chk cellchk); +int map_getcellp(struct map_data* m,int16 x,int16 y,cell_chk cellchk); +void map_setcell(int16 m, int16 x, int16 y, cell_t cell, bool flag); +void map_setgatcell(int16 m, int16 x, int16 y, int gat); + +extern struct map_data map[]; +extern int map_num; + +extern int autosave_interval; +extern int minsave_interval; +extern int save_settings; +extern int agit_flag; +extern int agit2_flag; +extern int night_flag; // 0=day, 1=night [Yor] +extern int enable_spy; //Determines if @spy commands are active. +extern char db_path[256]; + +extern char motd_txt[]; +extern char help_txt[]; +extern char help2_txt[]; +extern char charhelp_txt[]; + +extern char wisp_server_name[]; + +// users +void map_setusers(int); +int map_getusers(void); +int map_usercount(void); + +// blocklist lock +int map_freeblock(struct block_list *bl); +int map_freeblock_lock(void); +int map_freeblock_unlock(void); +// blocklist manipulation +int map_addblock(struct block_list* bl); +int map_delblock(struct block_list* bl); +int map_moveblock(struct block_list *, int, int, unsigned int); +int map_foreachinrange(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int type, ...); +int map_foreachinshootrange(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int type, ...); +int map_foreachinarea(int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int type, ...); +int map_forcountinrange(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int count, int type, ...); +int map_forcountinarea(int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int count, int type, ...); +int map_foreachinmovearea(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int16 dx, int16 dy, int type, ...); +int map_foreachincell(int (*func)(struct block_list*,va_list), int16 m, int16 x, int16 y, int type, ...); +int map_foreachinpath(int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int16 range, int length, int type, ...); +int map_foreachinmap(int (*func)(struct block_list*,va_list), int16 m, int type, ...); +//blocklist nb in one cell +int map_count_oncell(int16 m,int16 x,int16 y,int type); +struct skill_unit *map_find_skill_unit_oncell(struct block_list *,int16 x,int16 y,uint16 skill_id,struct skill_unit *, int flag); +// search and creation +int map_get_new_object_id(void); +int map_search_freecell(struct block_list *src, int16 m, int16 *x, int16 *y, int16 rx, int16 ry, int flag); +// +int map_quit(struct map_session_data *); +// npc +bool map_addnpc(int16 m,struct npc_data *); + +// map item +int map_clearflooritem_timer(int tid, unsigned int tick, int id, intptr_t data); +int map_removemobs_timer(int tid, unsigned int tick, int id, intptr_t data); +void map_clearflooritem(struct block_list* bl); +int map_addflooritem(struct item *item_data,int amount,int16 m,int16 x,int16 y,int first_charid,int second_charid,int third_charid,int flags); + +// player to map session +void map_addnickdb(int charid, const char* nick); +void map_delnickdb(int charid, const char* nick); +void map_reqnickdb(struct map_session_data* sd,int charid); +const char* map_charid2nick(int charid); +struct map_session_data* map_charid2sd(int charid); + +struct map_session_data * map_id2sd(int id); +struct mob_data * map_id2md(int id); +struct npc_data * map_id2nd(int id); +struct homun_data* map_id2hd(int id); +struct mercenary_data* map_id2mc(int id); +struct chat_data* map_id2cd(int id); +struct block_list * map_id2bl(int id); +bool map_blid_exists( int id ); + +#define map_id2index(id) map[(id)].index +int16 map_mapindex2mapid(unsigned short mapindex); +int16 map_mapname2mapid(const char* name); +int map_mapname2ipport(unsigned short name, uint32* ip, uint16* port); +int map_setipport(unsigned short map, uint32 ip, uint16 port); +int map_eraseipport(unsigned short map, uint32 ip, uint16 port); +int map_eraseallipport(void); +void map_addiddb(struct block_list *); +void map_deliddb(struct block_list *bl); +void map_foreachpc(int (*func)(struct map_session_data* sd, va_list args), ...); +void map_foreachmob(int (*func)(struct mob_data* md, va_list args), ...); +void map_foreachnpc(int (*func)(struct npc_data* nd, va_list args), ...); +void map_foreachregen(int (*func)(struct block_list* bl, va_list args), ...); +void map_foreachiddb(int (*func)(struct block_list* bl, va_list args), ...); +struct map_session_data * map_nick2sd(const char*); +struct mob_data * map_getmob_boss(int16 m); +struct mob_data * map_id2boss(int id); + +// reload config file looking only for npcs +void map_reloadnpc(bool clear); + +/// Bitfield of flags for the iterator. +enum e_mapitflags +{ + MAPIT_NORMAL = 0, +// MAPIT_PCISPLAYING = 1,// Unneeded as pc_db/id_db will only hold auth'ed, active players. +}; +struct s_mapiterator; +struct s_mapiterator* mapit_alloc(enum e_mapitflags flags, enum bl_type types); +void mapit_free(struct s_mapiterator* mapit); +struct block_list* mapit_first(struct s_mapiterator* mapit); +struct block_list* mapit_last(struct s_mapiterator* mapit); +struct block_list* mapit_next(struct s_mapiterator* mapit); +struct block_list* mapit_prev(struct s_mapiterator* mapit); +bool mapit_exists(struct s_mapiterator* mapit); +#define mapit_getallusers() mapit_alloc(MAPIT_NORMAL,BL_PC) +#define mapit_geteachpc() mapit_alloc(MAPIT_NORMAL,BL_PC) +#define mapit_geteachmob() mapit_alloc(MAPIT_NORMAL,BL_MOB) +#define mapit_geteachnpc() mapit_alloc(MAPIT_NORMAL,BL_NPC) +#define mapit_geteachiddb() mapit_alloc(MAPIT_NORMAL,BL_ALL) + +int map_check_dir(int s_dir,int t_dir); +uint8 map_calc_dir( struct block_list *src,int16 x,int16 y); +int map_random_dir(struct block_list *bl, short *x, short *y); // [Skotlex] + +int cleanup_sub(struct block_list *bl, va_list ap); + +int map_delmap(char* mapname); +void map_flags_init(void); + +bool map_iwall_set(int16 m, int16 x, int16 y, int size, int8 dir, bool shootable, const char* wall_name); +void map_iwall_get(struct map_session_data *sd); +void map_iwall_remove(const char *wall_name); + +int map_addmobtolist(unsigned short m, struct spawn_data *spawn); // [Wizputer] +void map_spawnmobs(int16 m); // [Wizputer] +void map_removemobs(int16 m); // [Wizputer] +void do_reconnect_map(void); //Invoked on map-char reconnection [Skotlex] +void map_addmap2db(struct map_data *m); +void map_removemapdb(struct map_data *m); + +extern char *INTER_CONF_NAME; +extern char *LOG_CONF_NAME; +extern char *MAP_CONF_NAME; +extern char *BATTLE_CONF_FILENAME; +extern char *ATCOMMAND_CONF_FILENAME; +extern char *SCRIPT_CONF_NAME; +extern char *MSG_CONF_NAME; +extern char *GRF_PATH_FILENAME; + +//Useful typedefs from jA [Skotlex] +typedef struct map_session_data TBL_PC; +typedef struct npc_data TBL_NPC; +typedef struct mob_data TBL_MOB; +typedef struct flooritem_data TBL_ITEM; +typedef struct chat_data TBL_CHAT; +typedef struct skill_unit TBL_SKILL; +typedef struct pet_data TBL_PET; +typedef struct homun_data TBL_HOM; +typedef struct mercenary_data TBL_MER; +typedef struct elemental_data TBL_ELEM; + +#define BL_CAST(type_, bl) \ + ( ((bl) == (struct block_list*)NULL || (bl)->type != (type_)) ? (T ## type_ *)NULL : (T ## type_ *)(bl) ) + + +extern char main_chat_nick[16]; + +#ifdef BETA_THREAD_TEST + +extern char default_codepage[32]; +extern int map_server_port; +extern char map_server_ip[32]; +extern char map_server_id[32]; +extern char map_server_pw[32]; +extern char map_server_db[32]; + +extern char log_db_ip[32]; +extern int log_db_port; +extern char log_db_id[32]; +extern char log_db_pw[32]; +extern char log_db_db[32]; + +#endif + +#include "../common/sql.h" + +extern int db_use_sqldbs; + +extern Sql* mmysql_handle; +extern Sql* logmysql_handle; + +extern char item_db_db[32]; +extern char item_db2_db[32]; +extern char item_db_re_db[32]; +extern char mob_db_db[32]; +extern char mob_db2_db[32]; +extern char mob_skill_db_db[32]; +extern char mob_skill_db2_db[32]; + +void do_shutdown(void); + +#endif /* _MAP_H_ */ |