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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-04-24 18:41:39 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-04-24 18:41:39 +0000
commit424d353923933ea786ce682a811f700852af08d5 (patch)
tree87d40fb512385d1c2027c3e9541f24c95876f2b5 /src/map/map.h
parente6115fa3fdbe0e8bbdf0e55634232af1c0fd1a74 (diff)
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- The autoloot range check is no longer done unless AUTOLOOT_DISTANCE is defined (by default it is no longer defined)
- Ganbantein now deletes individual skill cells instead of the whole skill in the area it is casted. - Modified the mob total damage code to prevent overflows when mobs receive over 2kM damage. - Made the dmg structure of the damage log an unsigned int rather than signed. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10343 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/map.h')
-rw-r--r--src/map/map.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/map.h b/src/map/map.h
index 89393627a..235eb7dfd 100644
--- a/src/map/map.h
+++ b/src/map/map.h
@@ -923,7 +923,7 @@ struct mob_data {
struct guardian_data* guardian_data;
struct {
int id;
- int dmg;
+ unsigned int dmg;
unsigned flag : 1; //0: Normal. 1: Homunc exp
} dmglog[DAMAGELOG_SIZE];
struct spawn_data *spawn; //Spawn data.