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author | Happy <markaizer@gmail.com> | 2014-08-21 04:50:46 +0800 |
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committer | Happy <markaizer@gmail.com> | 2014-08-21 04:50:46 +0800 |
commit | f52e1007fe08c67003c0bc4c78231904dd3fd5cc (patch) | |
tree | 99907d827264e501774e58ab4630e41fa7103c02 /src/map/map.h | |
parent | 2410110dece79b4598c12f1c953219f1d0d1904a (diff) | |
parent | 769b1d05aa5cfa8cddfe7d21b35d5c5e4da3bbd6 (diff) | |
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Merge pull request #1 from HerculesWS/master
Update from original
Diffstat (limited to 'src/map/map.h')
-rw-r--r-- | src/map/map.h | 406 |
1 files changed, 283 insertions, 123 deletions
diff --git a/src/map/map.h b/src/map/map.h index 3e7c45bc3..dba565cc0 100644 --- a/src/map/map.h +++ b/src/map/map.h @@ -1,26 +1,32 @@ // Copyright (c) Hercules Dev Team, licensed under GNU GPL. // See the LICENSE file // Portions Copyright (c) Athena Dev Teams -#ifndef _MAP_H_ -#define _MAP_H_ + +#ifndef MAP_MAP_H +#define MAP_MAP_H + +#include <stdarg.h> + +#include "atcommand.h" #include "../common/cbasetypes.h" #include "../common/core.h" // CORE_ST_LAST -#include "../common/mmo.h" -#include "../common/mapindex.h" #include "../common/db.h" -#include "../config/core.h" -#include "atcommand.h" -#include <stdarg.h> +#include "../common/mapindex.h" +#include "../common/mmo.h" +#include "../common/sql.h" + +struct mob_data; struct npc_data; -struct item_data; struct hChSysCh; + enum E_MAPSERVER_ST { MAPSERVER_ST_RUNNING = CORE_ST_LAST, MAPSERVER_ST_SHUTDOWN, MAPSERVER_ST_LAST }; + #define MAX_NPC_PER_MAP 512 -#define AREA_SIZE battle_config.area_size +#define AREA_SIZE (battle->bc->area_size) #define DAMAGELOG_SIZE 30 #define LOOTITEM_SIZE 10 #define MAX_MOBSKILL 50 @@ -30,10 +36,15 @@ enum E_MAPSERVER_ST { #define NATURAL_HEAL_INTERVAL 500 #define MIN_FLOORITEM 2 #define MAX_FLOORITEM START_ACCOUNT_NUM -#define MAX_LEVEL 150 #define MAX_IGNORE_LIST 20 // official is 14 #define MAX_VENDING 12 -#define MAX_MAP_SIZE 512*512 // Wasn't there something like this already? Can't find it.. [Shinryo] +#define MAX_MAP_SIZE (512*512) // Wasn't there something like this already? Can't find it.. [Shinryo] + +#define BLOCK_SIZE 8 +#define block_free_max 1048576 +#define BL_LIST_MAX 1048576 + + // Added definitions for WoESE objects. [L0ne_W0lf] enum MOBID { MOBID_EMPERIUM = 1288, @@ -51,6 +62,7 @@ enum MOBID { MOBID_SILVERSNIPER = 2042, MOBID_MAGICDECOY_WIND = 2046, }; + // The following system marks a different job ID system used by the map server, // which makes a lot more sense than the normal one. [Skotlex] // These marks the "level" of the job. @@ -60,10 +72,12 @@ enum MOBID { #define JOBL_UPPER 0x1000 //4096 #define JOBL_BABY 0x2000 //8192 #define JOBL_THIRD 0x4000 //16384 + // For filtering and quick checking. #define MAPID_BASEMASK 0x00ff #define MAPID_UPPERMASK 0x0fff #define MAPID_THIRDMASK (JOBL_THIRD|MAPID_UPPERMASK) + //First Jobs //Note the oddity of the novice: //Super Novices are considered the 2-1 version of the novice! Novices are considered a first class type. @@ -92,6 +106,7 @@ enum { MAPID_BLACKSMITH, MAPID_ASSASSIN, MAPID_STAR_GLADIATOR, + MAPID_REBELLION = JOBL_2_1|0x09, MAPID_KAGEROUOBORO = JOBL_2_1|0x0A, MAPID_DEATH_KNIGHT = JOBL_2_1|0x0E, //2-2 Jobs @@ -102,7 +117,7 @@ enum { MAPID_ALCHEMIST, MAPID_ROGUE, MAPID_SOUL_LINKER, - MAPID_DARK_COLLECTOR = JOBL_2_2|0x0D, + MAPID_DARK_COLLECTOR = JOBL_2_2|0x0E, //Trans Novice And Trans 1-1 Jobs MAPID_NOVICE_HIGH = JOBL_UPPER|0x0, MAPID_SWORDMAN_HIGH, @@ -193,6 +208,7 @@ enum { MAPID_BABY_GENETIC, MAPID_BABY_CHASER, }; + // Max size for inputs to Graffiti, Talkie Box and Vending text prompts #define MESSAGE_SIZE (79 + 1) // String length you can write in the 'talking box' @@ -204,15 +220,15 @@ enum { #define CHAT_SIZE_MAX (255 + 1) // 24 for npc name + 24 for label + 2 for a "::" and 1 for EOS #define EVENT_NAME_LENGTH ( NAME_LENGTH * 2 + 3 ) -#define DEFAULT_AUTOSAVE_INTERVAL 5*60*1000 +#define DEFAULT_AUTOSAVE_INTERVAL (5*60*1000) // Specifies maps where players may hit each other -#define map_flag_vs(m) (map[m].flag.pvp || map[m].flag.gvg_dungeon || map[m].flag.gvg || ((iMap->agit_flag || iMap->agit2_flag) && map[m].flag.gvg_castle) || map[m].flag.battleground) +#define map_flag_vs(m) (map->list[m].flag.pvp || map->list[m].flag.gvg_dungeon || map->list[m].flag.gvg || ((map->agit_flag || map->agit2_flag) && map->list[m].flag.gvg_castle) || map->list[m].flag.battleground) // Specifies maps that have special GvG/WoE restrictions -#define map_flag_gvg(m) (map[m].flag.gvg || ((iMap->agit_flag || iMap->agit2_flag) && map[m].flag.gvg_castle)) -// Specifies if the map is tagged as GvG/WoE (regardless of iMap->agit_flag status) -#define map_flag_gvg2(m) (map[m].flag.gvg || map[m].flag.gvg_castle) +#define map_flag_gvg(m) (map->list[m].flag.gvg || ((map->agit_flag || map->agit2_flag) && map->list[m].flag.gvg_castle)) +// Specifies if the map is tagged as GvG/WoE (regardless of map->agit_flag status) +#define map_flag_gvg2(m) (map->list[m].flag.gvg || map->list[m].flag.gvg_castle) // No Kill Steal Protection -#define map_flag_ks(m) (map[m].flag.town || map[m].flag.pvp || map[m].flag.gvg || map[m].flag.battleground) +#define map_flag_ks(m) (map->list[m].flag.town || map->list[m].flag.pvp || map->list[m].flag.gvg || map->list[m].flag.battleground) //This stackable implementation does not means a BL can be more than one type at a time, but it's // meant to make it easier to check for multiple types at a time on invocations such as map_foreach* calls [Skotlex] @@ -296,7 +312,6 @@ struct block_list { enum bl_type type; }; - // Mob List Held in memory for Dynamic Mobs [Wizputer] // Expanded to specify all mob-related spawn data by [Skotlex] struct spawn_data { @@ -309,7 +324,7 @@ struct spawn_data { unsigned int level; struct { unsigned int size : 2; //Holds if mob has to be tiny/large - unsigned int ai : 4; //Special ai for summoned monsters. + unsigned int ai : 4; //Special AI for summoned monsters. //0: Normal mob | 1: Standard summon, attacks mobs //2: Alchemist Marine Sphere | 3: Alchemist Summon Flora | 4: Summon Zanzou unsigned int dynamic : 1; //Whether this data is indexed by a map's dynamic mob list @@ -323,11 +338,11 @@ struct flooritem_data { unsigned char subx,suby; int cleartimer; int first_get_charid,second_get_charid,third_get_charid; - unsigned int first_get_tick,second_get_tick,third_get_tick; + int64 first_get_tick,second_get_tick,third_get_tick; struct item item_data; }; -enum _sp { +enum status_point_types { SP_SPEED,SP_BASEEXP,SP_JOBEXP,SP_KARMA,SP_MANNER,SP_HP,SP_MAXHP,SP_SP, // 0-7 SP_MAXSP,SP_STATUSPOINT,SP_0a,SP_BASELEVEL,SP_SKILLPOINT,SP_STR,SP_AGI,SP_VIT, // 8-15 SP_INT,SP_DEX,SP_LUK,SP_CLASS,SP_ZENY,SP_SEX,SP_NEXTBASEEXP,SP_NEXTJOBEXP, // 16-23 @@ -344,6 +359,9 @@ enum _sp { SP_KILLEDRID=122, SP_SLOTCHANGE=123, SP_CHARRENAME=124, + SP_MOD_EXP=125, + SP_MOD_DROP=126, + SP_MOD_DEATH=127, // Mercenaries SP_MERCFLEE=165, SP_MERCKILLS=189, SP_MERCFAITH=190, @@ -386,14 +404,19 @@ enum _sp { SP_SUBSIZE, SP_HP_DRAIN_VALUE_RACE, SP_ADD_ITEM_HEAL_RATE, SP_SP_DRAIN_VALUE_RACE, SP_EXP_ADDRACE, // 2026-2030 SP_SP_GAIN_RACE, SP_SUBRACE2, SP_UNBREAKABLE_SHOES, // 2031-2033 SP_UNSTRIPABLE_WEAPON,SP_UNSTRIPABLE_ARMOR,SP_UNSTRIPABLE_HELM,SP_UNSTRIPABLE_SHIELD, // 2034-2037 - SP_INTRAVISION, SP_ADD_MONSTER_DROP_ITEMGROUP, SP_SP_LOSS_RATE, // 2038-2040 + SP_INTRAVISION, SP_ADD_MONSTER_DROP_CHAINITEM, SP_SP_LOSS_RATE, // 2038-2040 SP_ADD_SKILL_BLOW, SP_SP_VANISH_RATE, SP_MAGIC_SP_GAIN_VALUE, SP_MAGIC_HP_GAIN_VALUE, SP_ADD_CLASS_DROP_ITEM, //2041-2045 SP_EMATK, SP_SP_GAIN_RACE_ATTACK, SP_HP_GAIN_RACE_ATTACK, SP_SKILL_USE_SP_RATE, //2046-2049 SP_SKILL_COOLDOWN,SP_SKILL_FIXEDCAST, SP_SKILL_VARIABLECAST, SP_FIXCASTRATE, SP_VARCASTRATE, //2050-2054 - SP_SKILL_USE_SP,SP_MAGIC_ATK_ELE, SP_ADD_FIXEDCAST, SP_ADD_VARIABLECAST //2055-2058 + SP_SKILL_USE_SP,SP_MAGIC_ATK_ELE, SP_ADD_FIXEDCAST, SP_ADD_VARIABLECAST, //2055-2058 + SP_SET_DEF_RACE,SP_SET_MDEF_RACE, //2059-2060 + + + /* must be the last, plugins add bonuses from this value onwards */ + SP_LAST_KNOWN, }; -enum _look { +enum look { LOOK_BASE, LOOK_HAIR, LOOK_WEAPON, @@ -420,12 +443,11 @@ typedef enum { CELL_LANDPROTECTOR, CELL_NOVENDING, CELL_NOCHAT, - CELL_MAELSTROM, CELL_ICEWALL, } cell_t; -// used by iMap->getcell() +// used by map->getcell() typedef enum { CELL_GETTYPE, // retrieves a cell's 'gat' type @@ -444,31 +466,28 @@ typedef enum { CELL_CHKLANDPROTECTOR, CELL_CHKNOVENDING, CELL_CHKNOCHAT, - CELL_CHKMAELSTROM, CELL_CHKICEWALL, } cell_chk; -struct mapcell -{ +struct mapcell { // terrain flags unsigned char -walkable : 1, -shootable : 1, -water : 1; + walkable : 1, + shootable : 1, + water : 1; // dynamic flags unsigned char -npc : 1, -basilica : 1, -landprotector : 1, -novending : 1, -nochat : 1, -maelstrom : 1, -icewall : 1; + npc : 1, + basilica : 1, + landprotector : 1, + novending : 1, + nochat : 1, + icewall : 1; #ifdef CELL_NOSTACK - unsigned char cell_bl; //Holds amount of bls in this cell. + int cell_bl; //Holds amount of bls in this cell. #endif }; @@ -509,7 +528,7 @@ struct map_zone_skill_damage_cap_entry { enum map_zone_skill_subtype subtype; }; -#define MAP_ZONE_NAME_LENGTH 30 +#define MAP_ZONE_NAME_LENGTH 60 #define MAP_ZONE_ALL_NAME "All" #define MAP_ZONE_NORMAL_NAME "Normal" #define MAP_ZONE_PVP_NAME "PvP" @@ -517,7 +536,7 @@ struct map_zone_skill_damage_cap_entry { #define MAP_ZONE_BG_NAME "Battlegrounds" #define MAP_ZONE_PK_NAME "PK Mode" #define MAP_ZONE_MAPFLAG_LENGTH 50 -DBMap *zone_db;/* string => struct map_zone_data */ + struct map_zone_data { char name[MAP_ZONE_NAME_LENGTH];/* 20'd */ struct map_zone_disabled_skill_entry **disabled_skills; @@ -530,11 +549,11 @@ struct map_zone_data { int disabled_commands_count; struct map_zone_skill_damage_cap_entry **capped_skills; int capped_skills_count; + struct { + unsigned int special : 2;/* 1: whether this is a mergeable zone; 2: whether it is a merged zone */ + } info; }; -struct map_zone_data map_zone_all;/* used as a base on all maps */ -struct map_zone_data map_zone_pk;/* used for (pk_mode) */ - struct map_drop_list { int drop_id; int drop_type; @@ -542,12 +561,33 @@ struct map_drop_list { }; +struct questinfo { + struct npc_data *nd; + unsigned short icon; + unsigned char color; + int quest_id; + bool hasJob; + unsigned short job;/* perhaps a mapid mask would be most flexible? */ +}; + + struct map_data { char name[MAP_NAME_LENGTH]; uint16 index; // The map index used by the mapindex* functions. struct mapcell* cell; // Holds the information of each map cell (NULL if the map is not on this map-server). - struct block_list **block; - struct block_list **block_mob; + + /* 2D Orthogonal Range Search: Grid Implementation + "Algorithms in Java, Parts 1-4" 3.18, Robert Sedgewick + Map is divided into squares, called blocks (side length = BLOCK_SIZE). + For each block there is a linked list of objects in that block (block_list). + Array provides capability to access immediately the set of objects close + to a given object. + The linked lists provide the flexibility to store the objects without + knowing ahead how many objects fall into each block. + */ + struct block_list **block; // Grid array of block_lists containing only non-BL_MOB objects + struct block_list **block_mob; // Grid array of block_lists containing only BL_MOB objects + int16 m; int16 xs,ys; // map dimensions (in cells) int16 bxs,bys; // map dimensions (in blocks) @@ -605,6 +645,8 @@ struct map_data { unsigned reset :1; // [Daegaladh] unsigned chsysnolocalaj : 1; unsigned noknockback : 1; + unsigned notomb : 1; + unsigned nocashshop : 1; } flag; struct point save; struct npc_data *npc[MAX_NPC_PER_MAP]; @@ -618,8 +660,8 @@ struct map_data { int nocommand; //Blocks @/# commands for non-gms. [Skotlex] /** * Ice wall reference counter for bugreport:3574 - * - since there are a thounsand mobs out there in a lot of maps checking on, - * - every targetting for icewall on attack path would just be a waste, so, + * - since there are a thousand mobs out there in a lot of maps checking on, + * - every targeting for icewall on attack path would just be a waste, so, * - this counter allows icewall checking be only run when there is a actual ice wall on the map **/ int icewall_num; @@ -657,13 +699,23 @@ struct map_data { /* long_damage_rate mapflag */ unsigned short long_damage_rate; - /* instance unique name */ - char *cName; + bool custom_name; ///< Whether the instanced map is using a custom name /* */ int (*getcellp)(struct map_data* m,int16 x,int16 y,cell_chk cellchk); void (*setcell) (int16 m, int16 x, int16 y, cell_t cell, bool flag); char *cellPos; + + /* ShowEvent Data Cache */ + struct questinfo *qi_data; + unsigned short qi_count; + + /* speeds up clif_updatestatus processing by causing hpmeter to run only when someone with the permission can view it */ + unsigned short hpmeter_visible; + + /* HPM Custom Struct */ + struct HPluginData **hdata; + unsigned int hdatac; }; /// Stores information about a remote map (for multi-mapserver setups). @@ -676,59 +728,34 @@ struct map_data_other_server { uint16 port; }; - -struct map_data *map; - - - - - - -//int map_foreachinrange(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int type, ...); -//int map_foreachinshootrange(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int type, ...); -//int map_foreachinarea(int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int type, ...); -//int map_forcountinrange(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int count, int type, ...); -//int map_forcountinarea(int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int count, int type, ...); -//int map_foreachinmovearea(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int16 dx, int16 dy, int type, ...); -//int map_foreachincell(int (*func)(struct block_list*,va_list), int16 m, int16 x, int16 y, int type, ...); -//int map_foreachinpath(int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int16 range, int length, int type, ...); -//int map_foreachinmap(int (*func)(struct block_list*,va_list), int16 m, int type, ...); -//int map_foreachininstance(int (*func)(struct block_list*,va_list), int16 instance_id, int type,...); -// - - - - -#define map_id2index(id) map[(id)].index +#define map_id2index(id) (map->list[(id)].index) /// Bitfield of flags for the iterator. enum e_mapitflags { MAPIT_NORMAL = 0, - // MAPIT_PCISPLAYING = 1,// Unneeded as pc_db/id_db will only hold auth'ed, active players. + // MAPIT_PCISPLAYING = 1,// Unneeded as pc_db/id_db will only hold authed, active players. }; + struct s_mapiterator; + /* temporary until the map.c "Hercules Renewal Phase One" design is complete. */ struct mapit_interface { struct s_mapiterator* (*alloc) (enum e_mapitflags flags, enum bl_type types); - void (*free) (struct s_mapiterator* mapit); - struct block_list* (*first) (struct s_mapiterator* mapit); - struct block_list* (*last) (struct s_mapiterator* mapit); - struct block_list* (*next) (struct s_mapiterator* mapit); - struct block_list* (*prev) (struct s_mapiterator* mapit); - bool (*exists) (struct s_mapiterator* mapit); -} mapit_s; -struct mapit_interface *mapit; -#define mapit_getallusers() mapit->alloc(MAPIT_NORMAL,BL_PC) -#define mapit_geteachpc() mapit->alloc(MAPIT_NORMAL,BL_PC) -#define mapit_geteachmob() mapit->alloc(MAPIT_NORMAL,BL_MOB) -#define mapit_geteachnpc() mapit->alloc(MAPIT_NORMAL,BL_NPC) -#define mapit_geteachiddb() mapit->alloc(MAPIT_NORMAL,BL_ALL) - - - - + void (*free) (struct s_mapiterator* iter); + struct block_list* (*first) (struct s_mapiterator* iter); + struct block_list* (*last) (struct s_mapiterator* iter); + struct block_list* (*next) (struct s_mapiterator* iter); + struct block_list* (*prev) (struct s_mapiterator* iter); + bool (*exists) (struct s_mapiterator* iter); +}; +struct mapit_interface *mapit; +#define mapit_getallusers() (mapit->alloc(MAPIT_NORMAL,BL_PC)) +#define mapit_geteachpc() (mapit->alloc(MAPIT_NORMAL,BL_PC)) +#define mapit_geteachmob() (mapit->alloc(MAPIT_NORMAL,BL_MOB)) +#define mapit_geteachnpc() (mapit->alloc(MAPIT_NORMAL,BL_NPC)) +#define mapit_geteachiddb() (mapit->alloc(MAPIT_NORMAL,BL_ALL)) //Useful typedefs from jA [Skotlex] typedef struct map_session_data TBL_PC; @@ -745,23 +772,41 @@ typedef struct elemental_data TBL_ELEM; #define BL_CAST(type_, bl) \ ( ((bl) == (struct block_list*)NULL || (bl)->type != (type_)) ? (T ## type_ *)NULL : (T ## type_ *)(bl) ) -#include "../common/sql.h" - +struct charid_request { + struct charid_request* next; + int charid;// who want to be notified of the nick +}; +struct charid2nick { + char nick[NAME_LENGTH]; + struct charid_request* requests;// requests of notification on this nick +}; -extern Sql* mmysql_handle; -extern Sql* logmysql_handle; +// This is the main header found at the very beginning of the map cache +struct map_cache_main_header { + uint32 file_size; + uint16 map_count; +}; +// This is the header appended before every compressed map cells info in the map cache +struct map_cache_map_info { + char name[MAP_NAME_LENGTH]; + int16 xs; + int16 ys; + int32 len; +}; /*===================================== -* Interface : map.h +* Interface : map.h * Generated by HerculesInterfaceMaker * created by Susu *-------------------------------------*/ struct map_interface { /* vars */ - int map_num; + bool minimal; + int retval; + int count; int autosave_interval; int minsave_interval; @@ -787,7 +832,9 @@ struct map_interface { char *MSG_CONF_NAME; char *GRF_PATH_FILENAME; - int db_use_sqldbs; + int db_use_sql_item_db; + int db_use_sql_mob_db; + int db_use_sql_mob_skill_db; char item_db_db[32]; char item_db2_db[32]; @@ -797,7 +844,58 @@ struct map_interface { char mob_skill_db_db[32]; char mob_skill_db2_db[32]; char interreg_db[32]; + char autotrade_merchants_db[32]; + char autotrade_data_db[32]; + char npc_market_data_db[32]; + + char default_codepage[32]; + + int server_port; + char server_ip[32]; + char server_id[32]; + char server_pw[32]; + char server_db[32]; + Sql* mysql_handle; + + int port; + int users; + int enable_grf; //To enable/disable reading maps from GRF files, bypassing mapcache [blackhole89] + bool ip_set; + bool char_ip_set; + int16 index2mapid[MAX_MAPINDEX]; + /* */ + DBMap* id_db; // int id -> struct block_list* + DBMap* pc_db; // int id -> struct map_session_data* + DBMap* mobid_db; // int id -> struct mob_data* + DBMap* bossid_db; // int id -> struct mob_data* (MVP db) + DBMap* map_db; // unsigned int mapindex -> struct map_data_other_server* + DBMap* nick_db; // int char_id -> struct charid2nick* (requested names of offline characters) + DBMap* charid_db; // int char_id -> struct map_session_data* + DBMap* regen_db; // int id -> struct block_list* (status_natural_heal processing) + DBMap* zone_db; // string => struct map_zone_data + DBMap* iwall_db; + /* order respected by map_defaults() in order to zero */ + /* from block_free until zone_pk */ + struct block_list **block_free; + int block_free_count, block_free_lock, block_free_list_size; + struct block_list **bl_list; + int bl_list_count, bl_list_size; + struct block_list bl_head; + struct map_zone_data zone_all;/* used as a base on all maps */ + struct map_zone_data zone_pk;/* used for (pk_mode) */ + /* */ + struct map_session_data *cpsd; + struct map_data *list; + /* [Ind/Hercules] */ + struct eri *iterator_ers; + char *cache_buffer; // Has the uncompressed gat data of all maps, so just one allocation has to be made + /* */ + struct eri *flooritem_ers; + /* */ + int bonus_id; + /* */ + bool cpsd_active; /* funcs */ void (*zone_init) (void); void (*zone_remove) (int m); @@ -820,20 +918,20 @@ struct map_interface { // blocklist manipulation int (*addblock) (struct block_list* bl); int (*delblock) (struct block_list* bl); - int (*moveblock) (struct block_list *, int, int, unsigned int); + int (*moveblock) (struct block_list *bl, int x1, int y1, int64 tick); //blocklist nb in one cell int (*count_oncell) (int16 m,int16 x,int16 y,int type); - struct skill_unit * (*find_skill_unit_oncell) (struct block_list *,int16 x,int16 y,uint16 skill_id,struct skill_unit *, int flag); + struct skill_unit * (*find_skill_unit_oncell) (struct block_list* target,int16 x,int16 y,uint16 skill_id,struct skill_unit* out_unit, int flag); // search and creation int (*get_new_object_id) (void); int (*search_freecell) (struct block_list *src, int16 m, int16 *x, int16 *y, int16 rx, int16 ry, int flag); // - int (*quit) (struct map_session_data *); + int (*quit) (struct map_session_data *sd); // npc - bool (*addnpc) (int16 m,struct npc_data *); + bool (*addnpc) (int16 m,struct npc_data *nd); // map item - int (*clearflooritem_timer) (int tid, unsigned int tick, int id, intptr_t data); - int (*removemobs_timer) (int tid, unsigned int tick, int id, intptr_t data); + int (*clearflooritem_timer) (int tid, int64 tick, int id, intptr_t data); + int (*removemobs_timer) (int tid, int64 tick, int id, intptr_t data); void (*clearflooritem) (struct block_list* bl); int (*addflooritem) (struct item *item_data,int amount,int16 m,int16 x,int16 y,int first_charid,int second_charid,int third_charid,int flags); // player to map session @@ -843,21 +941,36 @@ struct map_interface { const char* (*charid2nick) (int charid); struct map_session_data* (*charid2sd) (int charid); - void (*map_foreachpc) (int (*func)(struct map_session_data* sd, va_list args), ...); - void (*map_foreachmob) (int (*func)(struct mob_data* md, va_list args), ...); - void (*map_foreachnpc) (int (*func)(struct npc_data* nd, va_list args), ...); - void (*map_foreachregen) (int (*func)(struct block_list* bl, va_list args), ...); - void (*map_foreachiddb) (int (*func)(struct block_list* bl, va_list args), ...); - + void (*vforeachpc) (int (*func)(struct map_session_data* sd, va_list args), va_list args); + void (*foreachpc) (int (*func)(struct map_session_data* sd, va_list args), ...); + void (*vforeachmob) (int (*func)(struct mob_data* md, va_list args), va_list args); + void (*foreachmob) (int (*func)(struct mob_data* md, va_list args), ...); + void (*vforeachnpc) (int (*func)(struct npc_data* nd, va_list args), va_list args); + void (*foreachnpc) (int (*func)(struct npc_data* nd, va_list args), ...); + void (*vforeachregen) (int (*func)(struct block_list* bl, va_list args), va_list args); + void (*foreachregen) (int (*func)(struct block_list* bl, va_list args), ...); + void (*vforeachiddb) (int (*func)(struct block_list* bl, va_list args), va_list args); + void (*foreachiddb) (int (*func)(struct block_list* bl, va_list args), ...); + + int (*vforeachinrange) (int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int type, va_list ap); int (*foreachinrange) (int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int type, ...); + int (*vforeachinshootrange) (int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int type, va_list ap); int (*foreachinshootrange) (int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int type, ...); + int (*vforeachinarea) (int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int type, va_list ap); int (*foreachinarea) (int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int type, ...); + int (*vforcountinrange) (int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int count, int type, va_list ap); int (*forcountinrange) (int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int count, int type, ...); + int (*vforcountinarea) (int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int count, int type, va_list ap); int (*forcountinarea) (int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int count, int type, ...); + int (*vforeachinmovearea) (int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int16 dx, int16 dy, int type, va_list ap); int (*foreachinmovearea) (int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int16 dx, int16 dy, int type, ...); + int (*vforeachincell) (int (*func)(struct block_list*,va_list), int16 m, int16 x, int16 y, int type, va_list ap); int (*foreachincell) (int (*func)(struct block_list*,va_list), int16 m, int16 x, int16 y, int type, ...); + int (*vforeachinpath) (int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int16 range, int length, int type, va_list ap); int (*foreachinpath) (int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int16 range, int length, int type, ...); + int (*vforeachinmap) (int (*func)(struct block_list*,va_list), int16 m, int type, va_list args); int (*foreachinmap) (int (*func)(struct block_list*,va_list), int16 m, int type, ...); + int (*vforeachininstance)(int (*func)(struct block_list*,va_list), int16 instance_id, int type, va_list ap); int (*foreachininstance)(int (*func)(struct block_list*,va_list), int16 instance_id, int type,...); struct map_session_data * (*id2sd) (int id); @@ -868,20 +981,20 @@ struct map_interface { struct chat_data* (*id2cd) (int id); struct block_list * (*id2bl) (int id); bool (*blid_exists) (int id); - int16 (*mapindex2mapid) (unsigned short mapindex); + int16 (*mapindex2mapid) (unsigned short map_index); int16 (*mapname2mapid) (const char* name); int (*mapname2ipport) (unsigned short name, uint32* ip, uint16* port); - int (*setipport) (unsigned short map, uint32 ip, uint16 port); - int (*eraseipport) (unsigned short map, uint32 ip, uint16 port); + int (*setipport) (unsigned short map_index, uint32 ip, uint16 port); + int (*eraseipport) (unsigned short map_index, uint32 ip, uint16 port); int (*eraseallipport) (void); - void (*addiddb) (struct block_list *); + void (*addiddb) (struct block_list *bl); void (*deliddb) (struct block_list *bl); /* */ - struct map_session_data * (*nick2sd) (const char*); + struct map_session_data * (*nick2sd) (const char *nick); struct mob_data * (*getmob_boss) (int16 m); struct mob_data * (*id2boss) (int id); // reload config file looking only for npcs - void (*reloadnpc) (bool clear); + void (*reloadnpc) (bool clear, const char * const *extra_scripts, int extra_scripts_count); int (*check_dir) (int s_dir,int t_dir); uint8 (*calc_dir) (struct block_list *src,int16 x,int16 y); @@ -899,16 +1012,63 @@ struct map_interface { int (*addmobtolist) (unsigned short m, struct spawn_data *spawn); // [Wizputer] void (*spawnmobs) (int16 m); // [Wizputer] void (*removemobs) (int16 m); // [Wizputer] - void (*do_reconnect_map) (void); //Invoked on map-char reconnection [Skotlex] Note used but still keeping it, just in case + //void (*do_reconnect_map) (void); //Invoked on map-char reconnection [Skotlex] Note used but still keeping it, just in case void (*addmap2db) (struct map_data *m); void (*removemapdb) (struct map_data *m); void (*clean) (int i); void (*do_shutdown) (void); -} iMap_s; + + int (*freeblock_timer) (int tid, int64 tick, int id, intptr_t data); + int (*searchrandfreecell) (int16 m, int16 *x, int16 *y, int stack); + int (*count_sub) (struct block_list *bl, va_list ap); + DBData (*create_charid2nick) (DBKey key, va_list args); + int (*removemobs_sub) (struct block_list *bl, va_list ap); + struct mapcell (*gat2cell) (int gat); + int (*cell2gat) (struct mapcell cell); + int (*getcellp) (struct map_data *m, int16 x, int16 y, cell_chk cellchk); + void (*setcell) (int16 m, int16 x, int16 y, cell_t cell, bool flag); + int (*sub_getcellp) (struct map_data *m, int16 x, int16 y, cell_chk cellchk); + void (*sub_setcell) (int16 m, int16 x, int16 y, cell_t cell, bool flag); + void (*iwall_nextxy) (int16 x, int16 y, int8 dir, int pos, int16 *x1, int16 *y1); + DBData (*create_map_data_other_server) (DBKey key, va_list args); + int (*eraseallipport_sub) (DBKey key, DBData *data, va_list va); + char* (*init_mapcache) (FILE *fp); + int (*readfromcache) (struct map_data *m, char *buffer); + int (*addmap) (const char *mapname); + void (*delmapid) (int id); + void (*zone_db_clear) (void); + void (*list_final) (void); + int (*waterheight) (char *mapname); + int (*readgat) (struct map_data *m); + int (*readallmaps) (void); + int (*config_read) (char *cfgName); + int (*config_read_sub) (char *cfgName); + void (*reloadnpc_sub) (char *cfgName); + int (*inter_config_read) (char *cfgName); + int (*sql_init) (void); + int (*sql_close) (void); + bool (*zone_mf_cache) (int m, char *flag, char *params); + unsigned short (*zone_str2itemid) (const char *name); + unsigned short (*zone_str2skillid) (const char *name); + enum bl_type (*zone_bl_type) (const char *entry, enum map_zone_skill_subtype *subtype); + void (*read_zone_db) (void); + int (*db_final) (DBKey key, DBData *data, va_list ap); + int (*nick_db_final) (DBKey key, DBData *data, va_list args); + int (*cleanup_db_sub) (DBKey key, DBData *data, va_list va); + int (*abort_sub) (struct map_session_data *sd, va_list ap); + void (*helpscreen) (bool do_exit); + void (*versionscreen) (bool do_exit); + bool (*arg_next_value) (const char *option, int i, int argc, bool must); + void (*update_cell_bl) (struct block_list *bl, bool increase); + int (*get_new_bonus_id) (void); + void (*add_questinfo) (int m, struct questinfo *qi); + bool (*remove_questinfo) (int m, struct npc_data *nd); + struct map_zone_data *(*merge_zone) (struct map_zone_data *main, struct map_zone_data *other); +}; -struct map_interface *iMap; +struct map_interface *map; void map_defaults(void); -#endif /* _MAP_H_ */ +#endif /* MAP_MAP_H */ |