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authorbrianluau <brianluau@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-12-05 02:53:33 +0000
committerbrianluau <brianluau@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-12-05 02:53:33 +0000
commit60a426c0742b3e7d8c5b557c7578df6eeeea377b (patch)
tree5d01f9ccc2798309f9b13f07c0096ed97c6a85c8 /src/map/map.h
parent621db2441f69736a6c8f10d26bf966d5414fac74 (diff)
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- Undid r16968: SVN Replaced with source:/trunk/src/@16966 (tid:74924).
[16969:16991/trunk/src/] will be re-committed in the next 24 hours. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16992 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/map.h')
-rw-r--r--src/map/map.h967
1 files changed, 485 insertions, 482 deletions
diff --git a/src/map/map.h b/src/map/map.h
index e8c95ed35..b011c8193 100644
--- a/src/map/map.h
+++ b/src/map/map.h
@@ -20,10 +20,11 @@
struct npc_data;
struct item_data;
-enum E_MAPSERVER_ST {
- MAPSERVER_ST_RUNNING = CORE_ST_LAST,
- MAPSERVER_ST_SHUTDOWN,
- MAPSERVER_ST_LAST
+enum E_MAPSERVER_ST
+{
+ MAPSERVER_ST_RUNNING = CORE_ST_LAST,
+ MAPSERVER_ST_SHUTDOWN,
+ MAPSERVER_ST_LAST
};
@@ -82,130 +83,130 @@ enum MOBID {
//Note the oddity of the novice:
//Super Novices are considered the 2-1 version of the novice! Novices are considered a first class type, too...
enum {
- //Novice And 1-1 Jobs
- MAPID_NOVICE = 0x0,
- MAPID_SWORDMAN,
- MAPID_MAGE,
- MAPID_ARCHER,
- MAPID_ACOLYTE,
- MAPID_MERCHANT,
- MAPID_THIEF,
- MAPID_TAEKWON,
- MAPID_WEDDING,
- MAPID_GUNSLINGER,
- MAPID_NINJA,
- MAPID_XMAS,
- MAPID_SUMMER,
- MAPID_GANGSI,
- //2-1 Jobs
- MAPID_SUPER_NOVICE = JOBL_2_1|0x0,
- MAPID_KNIGHT,
- MAPID_WIZARD,
- MAPID_HUNTER,
- MAPID_PRIEST,
- MAPID_BLACKSMITH,
- MAPID_ASSASSIN,
- MAPID_STAR_GLADIATOR,
- MAPID_KAGEROUOBORO = JOBL_2_1|0x0A,
- MAPID_DEATH_KNIGHT = JOBL_2_1|0x0D,
- //2-2 Jobs
- MAPID_CRUSADER = JOBL_2_2|0x1,
- MAPID_SAGE,
- MAPID_BARDDANCER,
- MAPID_MONK,
- MAPID_ALCHEMIST,
- MAPID_ROGUE,
- MAPID_SOUL_LINKER,
- MAPID_DARK_COLLECTOR = JOBL_2_2|0x0D,
- //Trans Novice And Trans 1-1 Jobs
- MAPID_NOVICE_HIGH = JOBL_UPPER|0x0,
- MAPID_SWORDMAN_HIGH,
- MAPID_MAGE_HIGH,
- MAPID_ARCHER_HIGH,
- MAPID_ACOLYTE_HIGH,
- MAPID_MERCHANT_HIGH,
- MAPID_THIEF_HIGH,
- //Trans 2-1 Jobs
- MAPID_LORD_KNIGHT = JOBL_UPPER|JOBL_2_1|0x1,
- MAPID_HIGH_WIZARD,
- MAPID_SNIPER,
- MAPID_HIGH_PRIEST,
- MAPID_WHITESMITH,
- MAPID_ASSASSIN_CROSS,
- //Trans 2-2 Jobs
- MAPID_PALADIN = JOBL_UPPER|JOBL_2_2|0x1,
- MAPID_PROFESSOR,
- MAPID_CLOWNGYPSY,
- MAPID_CHAMPION,
- MAPID_CREATOR,
- MAPID_STALKER,
- //Baby Novice And Baby 1-1 Jobs
- MAPID_BABY = JOBL_BABY|0x0,
- MAPID_BABY_SWORDMAN,
- MAPID_BABY_MAGE,
- MAPID_BABY_ARCHER,
- MAPID_BABY_ACOLYTE,
- MAPID_BABY_MERCHANT,
- MAPID_BABY_THIEF,
- //Baby 2-1 Jobs
- MAPID_SUPER_BABY = JOBL_BABY|JOBL_2_1|0x0,
- MAPID_BABY_KNIGHT,
- MAPID_BABY_WIZARD,
- MAPID_BABY_HUNTER,
- MAPID_BABY_PRIEST,
- MAPID_BABY_BLACKSMITH,
- MAPID_BABY_ASSASSIN,
- //Baby 2-2 Jobs
- MAPID_BABY_CRUSADER = JOBL_BABY|JOBL_2_2|0x1,
- MAPID_BABY_SAGE,
- MAPID_BABY_BARDDANCER,
- MAPID_BABY_MONK,
- MAPID_BABY_ALCHEMIST,
- MAPID_BABY_ROGUE,
- //3-1 Jobs
- MAPID_SUPER_NOVICE_E = JOBL_THIRD|JOBL_2_1|0x0,
- MAPID_RUNE_KNIGHT,
- MAPID_WARLOCK,
- MAPID_RANGER,
- MAPID_ARCH_BISHOP,
- MAPID_MECHANIC,
- MAPID_GUILLOTINE_CROSS,
- //3-2 Jobs
- MAPID_ROYAL_GUARD = JOBL_THIRD|JOBL_2_2|0x1,
- MAPID_SORCERER,
- MAPID_MINSTRELWANDERER,
- MAPID_SURA,
- MAPID_GENETIC,
- MAPID_SHADOW_CHASER,
- //Trans 3-1 Jobs
- MAPID_RUNE_KNIGHT_T = JOBL_THIRD|JOBL_UPPER|JOBL_2_1|0x1,
- MAPID_WARLOCK_T,
- MAPID_RANGER_T,
- MAPID_ARCH_BISHOP_T,
- MAPID_MECHANIC_T,
- MAPID_GUILLOTINE_CROSS_T,
- //Trans 3-2 Jobs
- MAPID_ROYAL_GUARD_T = JOBL_THIRD|JOBL_UPPER|JOBL_2_2|0x1,
- MAPID_SORCERER_T,
- MAPID_MINSTRELWANDERER_T,
- MAPID_SURA_T,
- MAPID_GENETIC_T,
- MAPID_SHADOW_CHASER_T,
- //Baby 3-1 Jobs
- MAPID_SUPER_BABY_E = JOBL_THIRD|JOBL_BABY|JOBL_2_1|0x0,
- MAPID_BABY_RUNE,
- MAPID_BABY_WARLOCK,
- MAPID_BABY_RANGER,
- MAPID_BABY_BISHOP,
- MAPID_BABY_MECHANIC,
- MAPID_BABY_CROSS,
- //Baby 3-2 Jobs
- MAPID_BABY_GUARD = JOBL_THIRD|JOBL_BABY|JOBL_2_2|0x1,
- MAPID_BABY_SORCERER,
- MAPID_BABY_MINSTRELWANDERER,
- MAPID_BABY_SURA,
- MAPID_BABY_GENETIC,
- MAPID_BABY_CHASER,
+//Novice And 1-1 Jobs
+ MAPID_NOVICE = 0x0,
+ MAPID_SWORDMAN,
+ MAPID_MAGE,
+ MAPID_ARCHER,
+ MAPID_ACOLYTE,
+ MAPID_MERCHANT,
+ MAPID_THIEF,
+ MAPID_TAEKWON,
+ MAPID_WEDDING,
+ MAPID_GUNSLINGER,
+ MAPID_NINJA,
+ MAPID_XMAS,
+ MAPID_SUMMER,
+ MAPID_GANGSI,
+//2-1 Jobs
+ MAPID_SUPER_NOVICE = JOBL_2_1|0x0,
+ MAPID_KNIGHT,
+ MAPID_WIZARD,
+ MAPID_HUNTER,
+ MAPID_PRIEST,
+ MAPID_BLACKSMITH,
+ MAPID_ASSASSIN,
+ MAPID_STAR_GLADIATOR,
+ MAPID_KAGEROUOBORO = JOBL_2_1|0x0A,
+ MAPID_DEATH_KNIGHT = JOBL_2_1|0x0D,
+//2-2 Jobs
+ MAPID_CRUSADER = JOBL_2_2|0x1,
+ MAPID_SAGE,
+ MAPID_BARDDANCER,
+ MAPID_MONK,
+ MAPID_ALCHEMIST,
+ MAPID_ROGUE,
+ MAPID_SOUL_LINKER,
+ MAPID_DARK_COLLECTOR = JOBL_2_2|0x0D,
+//Trans Novice And Trans 1-1 Jobs
+ MAPID_NOVICE_HIGH = JOBL_UPPER|0x0,
+ MAPID_SWORDMAN_HIGH,
+ MAPID_MAGE_HIGH,
+ MAPID_ARCHER_HIGH,
+ MAPID_ACOLYTE_HIGH,
+ MAPID_MERCHANT_HIGH,
+ MAPID_THIEF_HIGH,
+//Trans 2-1 Jobs
+ MAPID_LORD_KNIGHT = JOBL_UPPER|JOBL_2_1|0x1,
+ MAPID_HIGH_WIZARD,
+ MAPID_SNIPER,
+ MAPID_HIGH_PRIEST,
+ MAPID_WHITESMITH,
+ MAPID_ASSASSIN_CROSS,
+//Trans 2-2 Jobs
+ MAPID_PALADIN = JOBL_UPPER|JOBL_2_2|0x1,
+ MAPID_PROFESSOR,
+ MAPID_CLOWNGYPSY,
+ MAPID_CHAMPION,
+ MAPID_CREATOR,
+ MAPID_STALKER,
+//Baby Novice And Baby 1-1 Jobs
+ MAPID_BABY = JOBL_BABY|0x0,
+ MAPID_BABY_SWORDMAN,
+ MAPID_BABY_MAGE,
+ MAPID_BABY_ARCHER,
+ MAPID_BABY_ACOLYTE,
+ MAPID_BABY_MERCHANT,
+ MAPID_BABY_THIEF,
+//Baby 2-1 Jobs
+ MAPID_SUPER_BABY = JOBL_BABY|JOBL_2_1|0x0,
+ MAPID_BABY_KNIGHT,
+ MAPID_BABY_WIZARD,
+ MAPID_BABY_HUNTER,
+ MAPID_BABY_PRIEST,
+ MAPID_BABY_BLACKSMITH,
+ MAPID_BABY_ASSASSIN,
+//Baby 2-2 Jobs
+ MAPID_BABY_CRUSADER = JOBL_BABY|JOBL_2_2|0x1,
+ MAPID_BABY_SAGE,
+ MAPID_BABY_BARDDANCER,
+ MAPID_BABY_MONK,
+ MAPID_BABY_ALCHEMIST,
+ MAPID_BABY_ROGUE,
+//3-1 Jobs
+ MAPID_SUPER_NOVICE_E = JOBL_THIRD|JOBL_2_1|0x0,
+ MAPID_RUNE_KNIGHT,
+ MAPID_WARLOCK,
+ MAPID_RANGER,
+ MAPID_ARCH_BISHOP,
+ MAPID_MECHANIC,
+ MAPID_GUILLOTINE_CROSS,
+//3-2 Jobs
+ MAPID_ROYAL_GUARD = JOBL_THIRD|JOBL_2_2|0x1,
+ MAPID_SORCERER,
+ MAPID_MINSTRELWANDERER,
+ MAPID_SURA,
+ MAPID_GENETIC,
+ MAPID_SHADOW_CHASER,
+//Trans 3-1 Jobs
+ MAPID_RUNE_KNIGHT_T = JOBL_THIRD|JOBL_UPPER|JOBL_2_1|0x1,
+ MAPID_WARLOCK_T,
+ MAPID_RANGER_T,
+ MAPID_ARCH_BISHOP_T,
+ MAPID_MECHANIC_T,
+ MAPID_GUILLOTINE_CROSS_T,
+//Trans 3-2 Jobs
+ MAPID_ROYAL_GUARD_T = JOBL_THIRD|JOBL_UPPER|JOBL_2_2|0x1,
+ MAPID_SORCERER_T,
+ MAPID_MINSTRELWANDERER_T,
+ MAPID_SURA_T,
+ MAPID_GENETIC_T,
+ MAPID_SHADOW_CHASER_T,
+//Baby 3-1 Jobs
+ MAPID_SUPER_BABY_E = JOBL_THIRD|JOBL_BABY|JOBL_2_1|0x0,
+ MAPID_BABY_RUNE,
+ MAPID_BABY_WARLOCK,
+ MAPID_BABY_RANGER,
+ MAPID_BABY_BISHOP,
+ MAPID_BABY_MECHANIC,
+ MAPID_BABY_CROSS,
+//Baby 3-2 Jobs
+ MAPID_BABY_GUARD = JOBL_THIRD|JOBL_BABY|JOBL_2_2|0x1,
+ MAPID_BABY_SORCERER,
+ MAPID_BABY_MINSTRELWANDERER,
+ MAPID_BABY_SURA,
+ MAPID_BABY_GENETIC,
+ MAPID_BABY_CHASER,
};
//Max size for inputs to Graffiti, Talkie Box and Vending text prompts
@@ -234,19 +235,19 @@ enum {
//This stackable implementation does not means a BL can be more than one type at a time, but it's
//meant to make it easier to check for multiple types at a time on invocations such as map_foreach* calls [Skotlex]
enum bl_type {
- BL_NUL = 0x000,
- BL_PC = 0x001,
- BL_MOB = 0x002,
- BL_PET = 0x004,
- BL_HOM = 0x008,
- BL_MER = 0x010,
- BL_ITEM = 0x020,
- BL_SKILL = 0x040,
- BL_NPC = 0x080,
- BL_CHAT = 0x100,
- BL_ELEM = 0x200,
-
- BL_ALL = 0xFFF,
+ BL_NUL = 0x000,
+ BL_PC = 0x001,
+ BL_MOB = 0x002,
+ BL_PET = 0x004,
+ BL_HOM = 0x008,
+ BL_MER = 0x010,
+ BL_ITEM = 0x020,
+ BL_SKILL = 0x040,
+ BL_NPC = 0x080,
+ BL_CHAT = 0x100,
+ BL_ELEM = 0x200,
+
+ BL_ALL = 0xFFF,
};
//For common mapforeach calls. Since pets cannot be affected, they aren't included here yet.
@@ -255,349 +256,350 @@ enum bl_type {
enum npc_subtype { WARP, SHOP, SCRIPT, CASHSHOP, TOMB };
enum {
- RC_FORMLESS=0,
- RC_UNDEAD,
- RC_BRUTE,
- RC_PLANT,
- RC_INSECT,
- RC_FISH,
- RC_DEMON,
- RC_DEMIHUMAN,
- RC_ANGEL,
- RC_DRAGON,
- RC_BOSS,
- RC_NONBOSS,
- RC_NONDEMIHUMAN,
- RC_MAX
+ RC_FORMLESS=0,
+ RC_UNDEAD,
+ RC_BRUTE,
+ RC_PLANT,
+ RC_INSECT,
+ RC_FISH,
+ RC_DEMON,
+ RC_DEMIHUMAN,
+ RC_ANGEL,
+ RC_DRAGON,
+ RC_BOSS,
+ RC_NONBOSS,
+ RC_NONDEMIHUMAN,
+ RC_MAX
};
enum {
- RC2_NONE = 0,
- RC2_GOBLIN,
- RC2_KOBOLD,
- RC2_ORC,
- RC2_GOLEM,
- RC2_GUARDIAN,
- RC2_NINJA,
- RC2_MAX
+ RC2_NONE = 0,
+ RC2_GOBLIN,
+ RC2_KOBOLD,
+ RC2_ORC,
+ RC2_GOLEM,
+ RC2_GUARDIAN,
+ RC2_NINJA,
+ RC2_MAX
};
enum {
- ELE_NEUTRAL=0,
- ELE_WATER,
- ELE_EARTH,
- ELE_FIRE,
- ELE_WIND,
- ELE_POISON,
- ELE_HOLY,
- ELE_DARK,
- ELE_GHOST,
- ELE_UNDEAD,
- ELE_MAX
+ ELE_NEUTRAL=0,
+ ELE_WATER,
+ ELE_EARTH,
+ ELE_FIRE,
+ ELE_WIND,
+ ELE_POISON,
+ ELE_HOLY,
+ ELE_DARK,
+ ELE_GHOST,
+ ELE_UNDEAD,
+ ELE_MAX
};
enum auto_trigger_flag {
- ATF_SELF=0x01,
- ATF_TARGET=0x02,
- ATF_SHORT=0x04,
- ATF_LONG=0x08,
- ATF_WEAPON=0x10,
- ATF_MAGIC=0x20,
- ATF_MISC=0x40,
+ ATF_SELF=0x01,
+ ATF_TARGET=0x02,
+ ATF_SHORT=0x04,
+ ATF_LONG=0x08,
+ ATF_WEAPON=0x10,
+ ATF_MAGIC=0x20,
+ ATF_MISC=0x40,
};
struct block_list {
- struct block_list *next,*prev;
- int id;
- short m,x,y;
- enum bl_type type;
+ struct block_list *next,*prev;
+ int id;
+ short m,x,y;
+ enum bl_type type;
};
// Mob List Held in memory for Dynamic Mobs [Wizputer]
// Expanded to specify all mob-related spawn data by [Skotlex]
struct spawn_data {
- short class_; //Class, used because a mob can change it's class
- unsigned short m, x, y; //Spawn information (map, point, spawn-area around point)
- signed short xs, ys;
- unsigned short num; //Number of mobs using this structure
- unsigned short active;//Number of mobs that are already spawned (for mob_remove_damaged: no)
- unsigned int delay1, delay2; //Spawn delay (fixed base + random variance)
- unsigned int level;
- struct {
- unsigned int size : 2; //Holds if mob has to be tiny/large
- unsigned int ai : 4; //Special ai for summoned monsters.
- //0: Normal mob | 1: Standard summon, attacks mobs
- //2: Alchemist Marine Sphere | 3: Alchemist Summon Flora | 4: Summon Zanzou
- unsigned int dynamic : 1; //Whether this data is indexed by a map's dynamic mob list
- unsigned int boss : 1; //0: Non-boss monster | 1: Boss monster
- } state;
- char name[NAME_LENGTH], eventname[EVENT_NAME_LENGTH]; //Name/event
+ short class_; //Class, used because a mob can change it's class
+ unsigned short m, x, y; //Spawn information (map, point, spawn-area around point)
+ signed short xs, ys;
+ unsigned short num; //Number of mobs using this structure
+ unsigned short active;//Number of mobs that are already spawned (for mob_remove_damaged: no)
+ unsigned int delay1, delay2; //Spawn delay (fixed base + random variance)
+ unsigned int level;
+ struct {
+ unsigned int size : 2; //Holds if mob has to be tiny/large
+ unsigned int ai : 4; //Special ai for summoned monsters.
+ //0: Normal mob | 1: Standard summon, attacks mobs
+ //2: Alchemist Marine Sphere | 3: Alchemist Summon Flora | 4: Summon Zanzou
+ unsigned int dynamic : 1; //Whether this data is indexed by a map's dynamic mob list
+ unsigned int boss : 1; //0: Non-boss monster | 1: Boss monster
+ } state;
+ char name[NAME_LENGTH], eventname[EVENT_NAME_LENGTH]; //Name/event
};
struct flooritem_data {
- struct block_list bl;
- unsigned char subx,suby;
- int cleartimer;
- int first_get_charid,second_get_charid,third_get_charid;
- unsigned int first_get_tick,second_get_tick,third_get_tick;
- struct item item_data;
+ struct block_list bl;
+ unsigned char subx,suby;
+ int cleartimer;
+ int first_get_charid,second_get_charid,third_get_charid;
+ unsigned int first_get_tick,second_get_tick,third_get_tick;
+ struct item item_data;
};
enum _sp {
- SP_SPEED,SP_BASEEXP,SP_JOBEXP,SP_KARMA,SP_MANNER,SP_HP,SP_MAXHP,SP_SP, // 0-7
- SP_MAXSP,SP_STATUSPOINT,SP_0a,SP_BASELEVEL,SP_SKILLPOINT,SP_STR,SP_AGI,SP_VIT, // 8-15
- SP_INT,SP_DEX,SP_LUK,SP_CLASS,SP_ZENY,SP_SEX,SP_NEXTBASEEXP,SP_NEXTJOBEXP, // 16-23
- SP_WEIGHT,SP_MAXWEIGHT,SP_1a,SP_1b,SP_1c,SP_1d,SP_1e,SP_1f, // 24-31
- SP_USTR,SP_UAGI,SP_UVIT,SP_UINT,SP_UDEX,SP_ULUK,SP_26,SP_27, // 32-39
- SP_28,SP_ATK1,SP_ATK2,SP_MATK1,SP_MATK2,SP_DEF1,SP_DEF2,SP_MDEF1, // 40-47
- SP_MDEF2,SP_HIT,SP_FLEE1,SP_FLEE2,SP_CRITICAL,SP_ASPD,SP_36,SP_JOBLEVEL, // 48-55
- SP_UPPER,SP_PARTNER,SP_CART,SP_FAME,SP_UNBREAKABLE, //56-60
- SP_CARTINFO=99, // 99
-
- SP_BASEJOB=119, // 100+19 - celest
- SP_BASECLASS=120, //Hmm.. why 100+19? I just use the next one... [Skotlex]
- SP_KILLERRID=121,
- SP_KILLEDRID=122,
-
- // Mercenaries
- SP_MERCFLEE=165, SP_MERCKILLS=189, SP_MERCFAITH=190,
-
- // original 1000-
- SP_ATTACKRANGE=1000, SP_ATKELE,SP_DEFELE, // 1000-1002
- SP_CASTRATE, SP_MAXHPRATE, SP_MAXSPRATE, SP_SPRATE, // 1003-1006
- SP_ADDELE, SP_ADDRACE, SP_ADDSIZE, SP_SUBELE, SP_SUBRACE, // 1007-1011
- SP_ADDEFF, SP_RESEFF, // 1012-1013
- SP_BASE_ATK,SP_ASPD_RATE,SP_HP_RECOV_RATE,SP_SP_RECOV_RATE,SP_SPEED_RATE, // 1014-1018
- SP_CRITICAL_DEF,SP_NEAR_ATK_DEF,SP_LONG_ATK_DEF, // 1019-1021
- SP_DOUBLE_RATE, SP_DOUBLE_ADD_RATE, SP_SKILL_HEAL, SP_MATK_RATE, // 1022-1025
- SP_IGNORE_DEF_ELE,SP_IGNORE_DEF_RACE, // 1026-1027
- SP_ATK_RATE,SP_SPEED_ADDRATE,SP_SP_REGEN_RATE, // 1028-1030
- SP_MAGIC_ATK_DEF,SP_MISC_ATK_DEF, // 1031-1032
- SP_IGNORE_MDEF_ELE,SP_IGNORE_MDEF_RACE, // 1033-1034
- SP_MAGIC_ADDELE,SP_MAGIC_ADDRACE,SP_MAGIC_ADDSIZE, // 1035-1037
- SP_PERFECT_HIT_RATE,SP_PERFECT_HIT_ADD_RATE,SP_CRITICAL_RATE,SP_GET_ZENY_NUM,SP_ADD_GET_ZENY_NUM, // 1038-1042
- SP_ADD_DAMAGE_CLASS,SP_ADD_MAGIC_DAMAGE_CLASS,SP_ADD_DEF_CLASS,SP_ADD_MDEF_CLASS, // 1043-1046
- SP_ADD_MONSTER_DROP_ITEM,SP_DEF_RATIO_ATK_ELE,SP_DEF_RATIO_ATK_RACE,SP_UNBREAKABLE_GARMENT, // 1047-1050
- SP_HIT_RATE,SP_FLEE_RATE,SP_FLEE2_RATE,SP_DEF_RATE,SP_DEF2_RATE,SP_MDEF_RATE,SP_MDEF2_RATE, // 1051-1057
- SP_SPLASH_RANGE,SP_SPLASH_ADD_RANGE,SP_AUTOSPELL,SP_HP_DRAIN_RATE,SP_SP_DRAIN_RATE, // 1058-1062
- SP_SHORT_WEAPON_DAMAGE_RETURN,SP_LONG_WEAPON_DAMAGE_RETURN,SP_WEAPON_COMA_ELE,SP_WEAPON_COMA_RACE, // 1063-1066
- SP_ADDEFF2,SP_BREAK_WEAPON_RATE,SP_BREAK_ARMOR_RATE,SP_ADD_STEAL_RATE, // 1067-1070
- SP_MAGIC_DAMAGE_RETURN,SP_ALL_STATS=1073,SP_AGI_VIT,SP_AGI_DEX_STR,SP_PERFECT_HIDE, // 1071-1076
- SP_NO_KNOCKBACK,SP_CLASSCHANGE, // 1077-1078
- SP_HP_DRAIN_VALUE,SP_SP_DRAIN_VALUE, // 1079-1080
- SP_WEAPON_ATK,SP_WEAPON_ATK_RATE, // 1081-1082
- SP_DELAYRATE,SP_HP_DRAIN_RATE_RACE,SP_SP_DRAIN_RATE_RACE, // 1083-1085
- SP_IGNORE_MDEF_RATE,SP_IGNORE_DEF_RATE,SP_SKILL_HEAL2,SP_ADDEFF_ONSKILL, //1086-1089
- SP_ADD_HEAL_RATE,SP_ADD_HEAL2_RATE, //1090-1091
-
- SP_RESTART_FULL_RECOVER=2000,SP_NO_CASTCANCEL,SP_NO_SIZEFIX,SP_NO_MAGIC_DAMAGE,SP_NO_WEAPON_DAMAGE,SP_NO_GEMSTONE, // 2000-2005
- SP_NO_CASTCANCEL2,SP_NO_MISC_DAMAGE,SP_UNBREAKABLE_WEAPON,SP_UNBREAKABLE_ARMOR, SP_UNBREAKABLE_HELM, // 2006-2010
- SP_UNBREAKABLE_SHIELD, SP_LONG_ATK_RATE, // 2011-2012
-
- SP_CRIT_ATK_RATE, SP_CRITICAL_ADDRACE, SP_NO_REGEN, SP_ADDEFF_WHENHIT, SP_AUTOSPELL_WHENHIT, // 2013-2017
- SP_SKILL_ATK, SP_UNSTRIPABLE, SP_AUTOSPELL_ONSKILL, // 2018-2020
- SP_SP_GAIN_VALUE, SP_HP_REGEN_RATE, SP_HP_LOSS_RATE, SP_ADDRACE2, SP_HP_GAIN_VALUE, // 2021-2025
- SP_SUBSIZE, SP_HP_DRAIN_VALUE_RACE, SP_ADD_ITEM_HEAL_RATE, SP_SP_DRAIN_VALUE_RACE, SP_EXP_ADDRACE, // 2026-2030
- SP_SP_GAIN_RACE, SP_SUBRACE2, SP_UNBREAKABLE_SHOES, // 2031-2033
- SP_UNSTRIPABLE_WEAPON,SP_UNSTRIPABLE_ARMOR,SP_UNSTRIPABLE_HELM,SP_UNSTRIPABLE_SHIELD, // 2034-2037
- SP_INTRAVISION, SP_ADD_MONSTER_DROP_ITEMGROUP, SP_SP_LOSS_RATE, // 2038-2040
- SP_ADD_SKILL_BLOW, SP_SP_VANISH_RATE, SP_MAGIC_SP_GAIN_VALUE, SP_MAGIC_HP_GAIN_VALUE, SP_ADD_CLASS_DROP_ITEM, //2041-2045
- SP_EMATK, SP_SP_GAIN_RACE_ATTACK, SP_HP_GAIN_RACE_ATTACK, SP_SKILL_USE_SP_RATE, //2046-2049
- SP_SKILL_COOLDOWN,SP_SKILL_FIXEDCAST, SP_SKILL_VARIABLECAST, SP_FIXCASTRATE, SP_VARCASTRATE, //2050-2054
- SP_SKILL_USE_SP //2055
+ SP_SPEED,SP_BASEEXP,SP_JOBEXP,SP_KARMA,SP_MANNER,SP_HP,SP_MAXHP,SP_SP, // 0-7
+ SP_MAXSP,SP_STATUSPOINT,SP_0a,SP_BASELEVEL,SP_SKILLPOINT,SP_STR,SP_AGI,SP_VIT, // 8-15
+ SP_INT,SP_DEX,SP_LUK,SP_CLASS,SP_ZENY,SP_SEX,SP_NEXTBASEEXP,SP_NEXTJOBEXP, // 16-23
+ SP_WEIGHT,SP_MAXWEIGHT,SP_1a,SP_1b,SP_1c,SP_1d,SP_1e,SP_1f, // 24-31
+ SP_USTR,SP_UAGI,SP_UVIT,SP_UINT,SP_UDEX,SP_ULUK,SP_26,SP_27, // 32-39
+ SP_28,SP_ATK1,SP_ATK2,SP_MATK1,SP_MATK2,SP_DEF1,SP_DEF2,SP_MDEF1, // 40-47
+ SP_MDEF2,SP_HIT,SP_FLEE1,SP_FLEE2,SP_CRITICAL,SP_ASPD,SP_36,SP_JOBLEVEL, // 48-55
+ SP_UPPER,SP_PARTNER,SP_CART,SP_FAME,SP_UNBREAKABLE, //56-60
+ SP_CARTINFO=99, // 99
+
+ SP_BASEJOB=119, // 100+19 - celest
+ SP_BASECLASS=120, //Hmm.. why 100+19? I just use the next one... [Skotlex]
+ SP_KILLERRID=121,
+ SP_KILLEDRID=122,
+
+ // Mercenaries
+ SP_MERCFLEE=165, SP_MERCKILLS=189, SP_MERCFAITH=190,
+
+ // original 1000-
+ SP_ATTACKRANGE=1000, SP_ATKELE,SP_DEFELE, // 1000-1002
+ SP_CASTRATE, SP_MAXHPRATE, SP_MAXSPRATE, SP_SPRATE, // 1003-1006
+ SP_ADDELE, SP_ADDRACE, SP_ADDSIZE, SP_SUBELE, SP_SUBRACE, // 1007-1011
+ SP_ADDEFF, SP_RESEFF, // 1012-1013
+ SP_BASE_ATK,SP_ASPD_RATE,SP_HP_RECOV_RATE,SP_SP_RECOV_RATE,SP_SPEED_RATE, // 1014-1018
+ SP_CRITICAL_DEF,SP_NEAR_ATK_DEF,SP_LONG_ATK_DEF, // 1019-1021
+ SP_DOUBLE_RATE, SP_DOUBLE_ADD_RATE, SP_SKILL_HEAL, SP_MATK_RATE, // 1022-1025
+ SP_IGNORE_DEF_ELE,SP_IGNORE_DEF_RACE, // 1026-1027
+ SP_ATK_RATE,SP_SPEED_ADDRATE,SP_SP_REGEN_RATE, // 1028-1030
+ SP_MAGIC_ATK_DEF,SP_MISC_ATK_DEF, // 1031-1032
+ SP_IGNORE_MDEF_ELE,SP_IGNORE_MDEF_RACE, // 1033-1034
+ SP_MAGIC_ADDELE,SP_MAGIC_ADDRACE,SP_MAGIC_ADDSIZE, // 1035-1037
+ SP_PERFECT_HIT_RATE,SP_PERFECT_HIT_ADD_RATE,SP_CRITICAL_RATE,SP_GET_ZENY_NUM,SP_ADD_GET_ZENY_NUM, // 1038-1042
+ SP_ADD_DAMAGE_CLASS,SP_ADD_MAGIC_DAMAGE_CLASS,SP_ADD_DEF_CLASS,SP_ADD_MDEF_CLASS, // 1043-1046
+ SP_ADD_MONSTER_DROP_ITEM,SP_DEF_RATIO_ATK_ELE,SP_DEF_RATIO_ATK_RACE,SP_UNBREAKABLE_GARMENT, // 1047-1050
+ SP_HIT_RATE,SP_FLEE_RATE,SP_FLEE2_RATE,SP_DEF_RATE,SP_DEF2_RATE,SP_MDEF_RATE,SP_MDEF2_RATE, // 1051-1057
+ SP_SPLASH_RANGE,SP_SPLASH_ADD_RANGE,SP_AUTOSPELL,SP_HP_DRAIN_RATE,SP_SP_DRAIN_RATE, // 1058-1062
+ SP_SHORT_WEAPON_DAMAGE_RETURN,SP_LONG_WEAPON_DAMAGE_RETURN,SP_WEAPON_COMA_ELE,SP_WEAPON_COMA_RACE, // 1063-1066
+ SP_ADDEFF2,SP_BREAK_WEAPON_RATE,SP_BREAK_ARMOR_RATE,SP_ADD_STEAL_RATE, // 1067-1070
+ SP_MAGIC_DAMAGE_RETURN,SP_ALL_STATS=1073,SP_AGI_VIT,SP_AGI_DEX_STR,SP_PERFECT_HIDE, // 1071-1076
+ SP_NO_KNOCKBACK,SP_CLASSCHANGE, // 1077-1078
+ SP_HP_DRAIN_VALUE,SP_SP_DRAIN_VALUE, // 1079-1080
+ SP_WEAPON_ATK,SP_WEAPON_ATK_RATE, // 1081-1082
+ SP_DELAYRATE,SP_HP_DRAIN_RATE_RACE,SP_SP_DRAIN_RATE_RACE, // 1083-1085
+ SP_IGNORE_MDEF_RATE,SP_IGNORE_DEF_RATE,SP_SKILL_HEAL2,SP_ADDEFF_ONSKILL, //1086-1089
+ SP_ADD_HEAL_RATE,SP_ADD_HEAL2_RATE, //1090-1091
+
+ SP_RESTART_FULL_RECOVER=2000,SP_NO_CASTCANCEL,SP_NO_SIZEFIX,SP_NO_MAGIC_DAMAGE,SP_NO_WEAPON_DAMAGE,SP_NO_GEMSTONE, // 2000-2005
+ SP_NO_CASTCANCEL2,SP_NO_MISC_DAMAGE,SP_UNBREAKABLE_WEAPON,SP_UNBREAKABLE_ARMOR, SP_UNBREAKABLE_HELM, // 2006-2010
+ SP_UNBREAKABLE_SHIELD, SP_LONG_ATK_RATE, // 2011-2012
+
+ SP_CRIT_ATK_RATE, SP_CRITICAL_ADDRACE, SP_NO_REGEN, SP_ADDEFF_WHENHIT, SP_AUTOSPELL_WHENHIT, // 2013-2017
+ SP_SKILL_ATK, SP_UNSTRIPABLE, SP_AUTOSPELL_ONSKILL, // 2018-2020
+ SP_SP_GAIN_VALUE, SP_HP_REGEN_RATE, SP_HP_LOSS_RATE, SP_ADDRACE2, SP_HP_GAIN_VALUE, // 2021-2025
+ SP_SUBSIZE, SP_HP_DRAIN_VALUE_RACE, SP_ADD_ITEM_HEAL_RATE, SP_SP_DRAIN_VALUE_RACE, SP_EXP_ADDRACE, // 2026-2030
+ SP_SP_GAIN_RACE, SP_SUBRACE2, SP_UNBREAKABLE_SHOES, // 2031-2033
+ SP_UNSTRIPABLE_WEAPON,SP_UNSTRIPABLE_ARMOR,SP_UNSTRIPABLE_HELM,SP_UNSTRIPABLE_SHIELD, // 2034-2037
+ SP_INTRAVISION, SP_ADD_MONSTER_DROP_ITEMGROUP, SP_SP_LOSS_RATE, // 2038-2040
+ SP_ADD_SKILL_BLOW, SP_SP_VANISH_RATE, SP_MAGIC_SP_GAIN_VALUE, SP_MAGIC_HP_GAIN_VALUE, SP_ADD_CLASS_DROP_ITEM, //2041-2045
+ SP_WEAPON_MATK, SP_BASE_MATK, SP_SP_GAIN_RACE_ATTACK, SP_HP_GAIN_RACE_ATTACK, SP_SKILL_USE_SP_RATE, //2046-2050
+ SP_SKILL_COOLDOWN,SP_SKILL_FIXEDCAST, SP_SKILL_VARIABLECAST, SP_FIXCASTRATE, SP_VARCASTRATE, //2051-2055
+ SP_SKILL_USE_SP //2056
};
enum _look {
- LOOK_BASE,
- LOOK_HAIR,
- LOOK_WEAPON,
- LOOK_HEAD_BOTTOM,
- LOOK_HEAD_TOP,
- LOOK_HEAD_MID,
- LOOK_HAIR_COLOR,
- LOOK_CLOTHES_COLOR,
- LOOK_SHIELD,
- LOOK_SHOES,
- LOOK_BODY,
- LOOK_FLOOR,
- LOOK_ROBE,
+ LOOK_BASE,
+ LOOK_HAIR,
+ LOOK_WEAPON,
+ LOOK_HEAD_BOTTOM,
+ LOOK_HEAD_TOP,
+ LOOK_HEAD_MID,
+ LOOK_HAIR_COLOR,
+ LOOK_CLOTHES_COLOR,
+ LOOK_SHIELD,
+ LOOK_SHOES,
+ LOOK_BODY,
+ LOOK_FLOOR,
+ LOOK_ROBE,
};
// used by map_setcell()
typedef enum {
- CELL_WALKABLE,
- CELL_SHOOTABLE,
- CELL_WATER,
-
- CELL_NPC,
- CELL_BASILICA,
- CELL_LANDPROTECTOR,
- CELL_NOVENDING,
- CELL_NOCHAT,
- CELL_MAELSTROM,
- CELL_ICEWALL,
+ CELL_WALKABLE,
+ CELL_SHOOTABLE,
+ CELL_WATER,
+
+ CELL_NPC,
+ CELL_BASILICA,
+ CELL_LANDPROTECTOR,
+ CELL_NOVENDING,
+ CELL_NOCHAT,
+ CELL_MAELSTROM,
+ CELL_ICEWALL,
} cell_t;
// used by map_getcell()
typedef enum {
- CELL_GETTYPE, // retrieves a cell's 'gat' type
-
- CELL_CHKWALL, // wall (gat type 1)
- CELL_CHKWATER, // water (gat type 3)
- CELL_CHKCLIFF, // cliff/gap (gat type 5)
-
- CELL_CHKPASS, // passable cell (gat type non-1/5)
- CELL_CHKREACH, // Same as PASS, but ignores the cell-stacking mod.
- CELL_CHKNOPASS, // non-passable cell (gat types 1 and 5)
- CELL_CHKNOREACH, // Same as NOPASS, but ignores the cell-stacking mod.
- CELL_CHKSTACK, // whether cell is full (reached cell stacking limit)
-
- CELL_CHKNPC,
- CELL_CHKBASILICA,
- CELL_CHKLANDPROTECTOR,
- CELL_CHKNOVENDING,
- CELL_CHKNOCHAT,
- CELL_CHKMAELSTROM,
- CELL_CHKICEWALL,
+ CELL_GETTYPE, // retrieves a cell's 'gat' type
+
+ CELL_CHKWALL, // wall (gat type 1)
+ CELL_CHKWATER, // water (gat type 3)
+ CELL_CHKCLIFF, // cliff/gap (gat type 5)
+
+ CELL_CHKPASS, // passable cell (gat type non-1/5)
+ CELL_CHKREACH, // Same as PASS, but ignores the cell-stacking mod.
+ CELL_CHKNOPASS, // non-passable cell (gat types 1 and 5)
+ CELL_CHKNOREACH, // Same as NOPASS, but ignores the cell-stacking mod.
+ CELL_CHKSTACK, // whether cell is full (reached cell stacking limit)
+
+ CELL_CHKNPC,
+ CELL_CHKBASILICA,
+ CELL_CHKLANDPROTECTOR,
+ CELL_CHKNOVENDING,
+ CELL_CHKNOCHAT,
+ CELL_CHKMAELSTROM,
+ CELL_CHKICEWALL,
} cell_chk;
-struct mapcell {
- // terrain flags
- unsigned char
- walkable : 1,
- shootable : 1,
- water : 1;
-
- // dynamic flags
- unsigned char
- npc : 1,
- basilica : 1,
- landprotector : 1,
- novending : 1,
- nochat : 1,
- maelstrom : 1,
- icewall : 1;
+struct mapcell
+{
+ // terrain flags
+ unsigned char
+ walkable : 1,
+ shootable : 1,
+ water : 1;
+
+ // dynamic flags
+ unsigned char
+ npc : 1,
+ basilica : 1,
+ landprotector : 1,
+ novending : 1,
+ nochat : 1,
+ maelstrom : 1,
+ icewall : 1;
#ifdef CELL_NOSTACK
- unsigned char cell_bl; //Holds amount of bls in this cell.
+ unsigned char cell_bl; //Holds amount of bls in this cell.
#endif
};
struct iwall_data {
- char wall_name[50];
- short m, x, y, size, dir;
- bool shootable;
+ char wall_name[50];
+ short m, x, y, size, dir;
+ bool shootable;
};
struct map_data {
- char name[MAP_NAME_LENGTH];
- unsigned short index; // The map index used by the mapindex* functions.
- struct mapcell *cell; // Holds the information of each map cell (NULL if the map is not on this map-server).
- struct block_list **block;
- struct block_list **block_mob;
- int m;
- short xs,ys; // map dimensions (in cells)
- short bxs,bys; // map dimensions (in blocks)
- short bgscore_lion, bgscore_eagle; // Battleground ScoreBoard
- int npc_num;
- int users;
- int users_pvp;
- int iwall_num; // Total of invisible walls in this map
- struct map_flag {
- unsigned town : 1; // [Suggestion to protect Mail System]
- unsigned autotrade : 1;
- unsigned allowks : 1; // [Kill Steal Protection]
- unsigned nomemo : 1;
- unsigned noteleport : 1;
- unsigned noreturn : 1;
- unsigned monster_noteleport : 1;
- unsigned nosave : 1;
- unsigned nobranch : 1;
- unsigned noexppenalty : 1;
- unsigned pvp : 1;
- unsigned pvp_noparty : 1;
- unsigned pvp_noguild : 1;
- unsigned pvp_nightmaredrop :1;
- unsigned pvp_nocalcrank : 1;
- unsigned gvg_castle : 1;
- unsigned gvg : 1; // Now it identifies gvg versus maps that are active 24/7
- unsigned gvg_dungeon : 1; // Celest
- unsigned gvg_noparty : 1;
- unsigned battleground : 2; // [BattleGround System]
- unsigned nozenypenalty : 1;
- unsigned notrade : 1;
- unsigned noskill : 1;
- unsigned nowarp : 1;
- unsigned nowarpto : 1;
- unsigned noicewall : 1; // [Valaris]
- unsigned snow : 1; // [Valaris]
- unsigned clouds : 1;
- unsigned clouds2 : 1; // [Valaris]
- unsigned fog : 1; // [Valaris]
- unsigned fireworks : 1;
- unsigned sakura : 1; // [Valaris]
- unsigned leaves : 1; // [Valaris]
- /**
- * No longer available, keeping here just in case it's back someday. [Ind]
- **/
- //unsigned rain : 1; // [Valaris]
- unsigned nogo : 1; // [Valaris]
- unsigned nobaseexp : 1; // [Lorky] added by Lupus
- unsigned nojobexp : 1; // [Lorky]
- unsigned nomobloot : 1; // [Lorky]
- unsigned nomvploot : 1; // [Lorky]
- unsigned nightenabled :1; //For night display. [Skotlex]
- unsigned restricted : 1; // [Komurka]
- unsigned nodrop : 1;
- unsigned novending : 1;
- unsigned loadevent : 1;
- unsigned nochat :1;
- unsigned partylock :1;
- unsigned guildlock :1;
- unsigned src4instance : 1; // To flag this map when it's used as a src map for instances
- unsigned reset :1; // [Daegaladh]
- } flag;
- struct point save;
- struct npc_data *npc[MAX_NPC_PER_MAP];
- struct {
- int drop_id;
- int drop_type;
- int drop_per;
- } drop_list[MAX_DROP_PER_MAP];
-
- struct spawn_data *moblist[MAX_MOB_LIST_PER_MAP]; // [Wizputer]
- int mob_delete_timer; // [Skotlex]
- int zone; // zone number (for item/skill restrictions)
- int jexp; // map experience multiplicator
- int bexp; // map experience multiplicator
- int nocommand; //Blocks @/# commands for non-gms. [Skotlex]
- /**
- * Ice wall reference counter for bugreport:3574
- * - since there are a thounsand mobs out there in a lot of maps checking on,
- * - every targetting for icewall on attack path would just be a waste, so,
- * - this counter allows icewall checking be only run when there is a actual ice wall on the map
- **/
- int icewall_num;
- // Instance Variables
- int instance_id;
- int instance_src_map;
+ char name[MAP_NAME_LENGTH];
+ unsigned short index; // The map index used by the mapindex* functions.
+ struct mapcell* cell; // Holds the information of each map cell (NULL if the map is not on this map-server).
+ struct block_list **block;
+ struct block_list **block_mob;
+ int m;
+ short xs,ys; // map dimensions (in cells)
+ short bxs,bys; // map dimensions (in blocks)
+ short bgscore_lion, bgscore_eagle; // Battleground ScoreBoard
+ int npc_num;
+ int users;
+ int users_pvp;
+ int iwall_num; // Total of invisible walls in this map
+ struct map_flag {
+ unsigned town : 1; // [Suggestion to protect Mail System]
+ unsigned autotrade : 1;
+ unsigned allowks : 1; // [Kill Steal Protection]
+ unsigned nomemo : 1;
+ unsigned noteleport : 1;
+ unsigned noreturn : 1;
+ unsigned monster_noteleport : 1;
+ unsigned nosave : 1;
+ unsigned nobranch : 1;
+ unsigned noexppenalty : 1;
+ unsigned pvp : 1;
+ unsigned pvp_noparty : 1;
+ unsigned pvp_noguild : 1;
+ unsigned pvp_nightmaredrop :1;
+ unsigned pvp_nocalcrank : 1;
+ unsigned gvg_castle : 1;
+ unsigned gvg : 1; // Now it identifies gvg versus maps that are active 24/7
+ unsigned gvg_dungeon : 1; // Celest
+ unsigned gvg_noparty : 1;
+ unsigned battleground : 2; // [BattleGround System]
+ unsigned nozenypenalty : 1;
+ unsigned notrade : 1;
+ unsigned noskill : 1;
+ unsigned nowarp : 1;
+ unsigned nowarpto : 1;
+ unsigned noicewall : 1; // [Valaris]
+ unsigned snow : 1; // [Valaris]
+ unsigned clouds : 1;
+ unsigned clouds2 : 1; // [Valaris]
+ unsigned fog : 1; // [Valaris]
+ unsigned fireworks : 1;
+ unsigned sakura : 1; // [Valaris]
+ unsigned leaves : 1; // [Valaris]
+ /**
+ * No longer available, keeping here just in case it's back someday. [Ind]
+ **/
+ //unsigned rain : 1; // [Valaris]
+ unsigned nogo : 1; // [Valaris]
+ unsigned nobaseexp : 1; // [Lorky] added by Lupus
+ unsigned nojobexp : 1; // [Lorky]
+ unsigned nomobloot : 1; // [Lorky]
+ unsigned nomvploot : 1; // [Lorky]
+ unsigned nightenabled :1; //For night display. [Skotlex]
+ unsigned restricted : 1; // [Komurka]
+ unsigned nodrop : 1;
+ unsigned novending : 1;
+ unsigned loadevent : 1;
+ unsigned nochat :1;
+ unsigned partylock :1;
+ unsigned guildlock :1;
+ unsigned src4instance : 1; // To flag this map when it's used as a src map for instances
+ unsigned reset :1; // [Daegaladh]
+ } flag;
+ struct point save;
+ struct npc_data *npc[MAX_NPC_PER_MAP];
+ struct {
+ int drop_id;
+ int drop_type;
+ int drop_per;
+ } drop_list[MAX_DROP_PER_MAP];
+
+ struct spawn_data *moblist[MAX_MOB_LIST_PER_MAP]; // [Wizputer]
+ int mob_delete_timer; // [Skotlex]
+ int zone; // zone number (for item/skill restrictions)
+ int jexp; // map experience multiplicator
+ int bexp; // map experience multiplicator
+ int nocommand; //Blocks @/# commands for non-gms. [Skotlex]
+ /**
+ * Ice wall reference counter for bugreport:3574
+ * - since there are a thounsand mobs out there in a lot of maps checking on,
+ * - every targetting for icewall on attack path would just be a waste, so,
+ * - this counter allows icewall checking be only run when there is a actual ice wall on the map
+ **/
+ int icewall_num;
+ // Instance Variables
+ int instance_id;
+ int instance_src_map;
};
/// Stores information about a remote map (for multi-mapserver setups).
/// Beginning of data structure matches 'map_data', to allow typecasting.
struct map_data_other_server {
- char name[MAP_NAME_LENGTH];
- unsigned short index; //Index is the map index used by the mapindex* functions.
- struct mapcell *cell; // If this is NULL, the map is not on this map-server
- uint32 ip;
- uint16 port;
+ char name[MAP_NAME_LENGTH];
+ unsigned short index; //Index is the map index used by the mapindex* functions.
+ struct mapcell* cell; // If this is NULL, the map is not on this map-server
+ uint32 ip;
+ uint16 port;
};
int map_getcell(int,int,int,cell_chk);
-int map_getcellp(struct map_data *,int,int,cell_chk);
+int map_getcellp(struct map_data*,int,int,cell_chk);
void map_setcell(int m, int x, int y, cell_t cell, bool flag);
void map_setgatcell(int m, int x, int y, int gat);
@@ -630,18 +632,18 @@ int map_freeblock(struct block_list *bl);
int map_freeblock_lock(void);
int map_freeblock_unlock(void);
// blocklist manipulation
-int map_addblock(struct block_list *bl);
-int map_delblock(struct block_list *bl);
+int map_addblock(struct block_list* bl);
+int map_delblock(struct block_list* bl);
int map_moveblock(struct block_list *, int, int, unsigned int);
-int map_foreachinrange(int (*func)(struct block_list *,va_list), struct block_list *center, int range, int type, ...);
-int map_foreachinshootrange(int (*func)(struct block_list *,va_list), struct block_list *center, int range, int type, ...);
-int map_foreachinarea(int (*func)(struct block_list *,va_list), int m, int x0, int y0, int x1, int y1, int type, ...);
-int map_forcountinrange(int (*func)(struct block_list *,va_list), struct block_list *center, int range, int count, int type, ...);
-int map_forcountinarea(int (*func)(struct block_list *,va_list), int m, int x0, int y0, int x1, int y1, int count, int type, ...);
-int map_foreachinmovearea(int (*func)(struct block_list *,va_list), struct block_list *center, int range, int dx, int dy, int type, ...);
-int map_foreachincell(int (*func)(struct block_list *,va_list), int m, int x, int y, int type, ...);
-int map_foreachinpath(int (*func)(struct block_list *,va_list), int m, int x0, int y0, int x1, int y1, int range, int length, int type, ...);
-int map_foreachinmap(int (*func)(struct block_list *,va_list), int m, int type, ...);
+int map_foreachinrange(int (*func)(struct block_list*,va_list), struct block_list* center, int range, int type, ...);
+int map_foreachinshootrange(int (*func)(struct block_list*,va_list), struct block_list* center, int range, int type, ...);
+int map_foreachinarea(int (*func)(struct block_list*,va_list), int m, int x0, int y0, int x1, int y1, int type, ...);
+int map_forcountinrange(int (*func)(struct block_list*,va_list), struct block_list* center, int range, int count, int type, ...);
+int map_forcountinarea(int (*func)(struct block_list*,va_list), int m, int x0, int y0, int x1, int y1, int count, int type, ...);
+int map_foreachinmovearea(int (*func)(struct block_list*,va_list), struct block_list* center, int range, int dx, int dy, int type, ...);
+int map_foreachincell(int (*func)(struct block_list*,va_list), int m, int x, int y, int type, ...);
+int map_foreachinpath(int (*func)(struct block_list*,va_list), int m, int x0, int y0, int x1, int y1, int range, int length, int type, ...);
+int map_foreachinmap(int (*func)(struct block_list*,va_list), int m, int type, ...);
//blocklist nb in one cell
int map_count_oncell(int m,int x,int y,int type);
struct skill_unit *map_find_skill_unit_oncell(struct block_list *,int x,int y,int skill_id,struct skill_unit *, int flag);
@@ -656,59 +658,60 @@ bool map_addnpc(int,struct npc_data *);
// map item
int map_clearflooritem_timer(int tid, unsigned int tick, int id, intptr_t data);
int map_removemobs_timer(int tid, unsigned int tick, int id, intptr_t data);
-void map_clearflooritem(struct block_list *bl);
+void map_clearflooritem(struct block_list* bl);
int map_addflooritem(struct item *item_data,int amount,int m,int x,int y,int first_charid,int second_charid,int third_charid,int flags);
// player to map session
-void map_addnickdb(int charid, const char *nick);
-void map_delnickdb(int charid, const char *nick);
-void map_reqnickdb(struct map_session_data *sd,int charid);
-const char *map_charid2nick(int charid);
-struct map_session_data *map_charid2sd(int charid);
-
-struct map_session_data *map_id2sd(int id);
-struct mob_data *map_id2md(int id);
-struct npc_data *map_id2nd(int id);
-struct homun_data *map_id2hd(int id);
-struct mercenary_data *map_id2mc(int id);
-struct chat_data *map_id2cd(int id);
-struct block_list *map_id2bl(int id);
-bool map_blid_exists(int id);
+void map_addnickdb(int charid, const char* nick);
+void map_delnickdb(int charid, const char* nick);
+void map_reqnickdb(struct map_session_data* sd,int charid);
+const char* map_charid2nick(int charid);
+struct map_session_data* map_charid2sd(int charid);
+
+struct map_session_data * map_id2sd(int id);
+struct mob_data * map_id2md(int id);
+struct npc_data * map_id2nd(int id);
+struct homun_data* map_id2hd(int id);
+struct mercenary_data* map_id2mc(int id);
+struct chat_data* map_id2cd(int id);
+struct block_list * map_id2bl(int id);
+bool map_blid_exists( int id );
#define map_id2index(id) map[(id)].index
int map_mapindex2mapid(unsigned short mapindex);
-int map_mapname2mapid(const char *name);
-int map_mapname2ipport(unsigned short name, uint32 *ip, uint16 *port);
+int map_mapname2mapid(const char* name);
+int map_mapname2ipport(unsigned short name, uint32* ip, uint16* port);
int map_setipport(unsigned short map, uint32 ip, uint16 port);
int map_eraseipport(unsigned short map, uint32 ip, uint16 port);
int map_eraseallipport(void);
void map_addiddb(struct block_list *);
void map_deliddb(struct block_list *bl);
-void map_foreachpc(int (*func)(struct map_session_data *sd, va_list args), ...);
-void map_foreachmob(int (*func)(struct mob_data *md, va_list args), ...);
-void map_foreachnpc(int (*func)(struct npc_data *nd, va_list args), ...);
-void map_foreachregen(int (*func)(struct block_list *bl, va_list args), ...);
-void map_foreachiddb(int (*func)(struct block_list *bl, va_list args), ...);
-struct map_session_data *map_nick2sd(const char *);
-struct mob_data *map_getmob_boss(int m);
-struct mob_data *map_id2boss(int id);
+void map_foreachpc(int (*func)(struct map_session_data* sd, va_list args), ...);
+void map_foreachmob(int (*func)(struct mob_data* md, va_list args), ...);
+void map_foreachnpc(int (*func)(struct npc_data* nd, va_list args), ...);
+void map_foreachregen(int (*func)(struct block_list* bl, va_list args), ...);
+void map_foreachiddb(int (*func)(struct block_list* bl, va_list args), ...);
+struct map_session_data * map_nick2sd(const char*);
+struct mob_data * map_getmob_boss(int m);
+struct mob_data * map_id2boss(int id);
// reload config file looking only for npcs
void map_reloadnpc(bool clear);
/// Bitfield of flags for the iterator.
-enum e_mapitflags {
- MAPIT_NORMAL = 0,
- // MAPIT_PCISPLAYING = 1,// Unneeded as pc_db/id_db will only hold auth'ed, active players.
+enum e_mapitflags
+{
+ MAPIT_NORMAL = 0,
+// MAPIT_PCISPLAYING = 1,// Unneeded as pc_db/id_db will only hold auth'ed, active players.
};
struct s_mapiterator;
-struct s_mapiterator *mapit_alloc(enum e_mapitflags flags, enum bl_type types);
-void mapit_free(struct s_mapiterator *mapit);
-struct block_list *mapit_first(struct s_mapiterator *mapit);
-struct block_list *mapit_last(struct s_mapiterator *mapit);
-struct block_list *mapit_next(struct s_mapiterator *mapit);
-struct block_list *mapit_prev(struct s_mapiterator *mapit);
-bool mapit_exists(struct s_mapiterator *mapit);
+struct s_mapiterator* mapit_alloc(enum e_mapitflags flags, enum bl_type types);
+void mapit_free(struct s_mapiterator* mapit);
+struct block_list* mapit_first(struct s_mapiterator* mapit);
+struct block_list* mapit_last(struct s_mapiterator* mapit);
+struct block_list* mapit_next(struct s_mapiterator* mapit);
+struct block_list* mapit_prev(struct s_mapiterator* mapit);
+bool mapit_exists(struct s_mapiterator* mapit);
#define mapit_getallusers() mapit_alloc(MAPIT_NORMAL,BL_PC)
#define mapit_geteachpc() mapit_alloc(MAPIT_NORMAL,BL_PC)
#define mapit_geteachmob() mapit_alloc(MAPIT_NORMAL,BL_MOB)
@@ -716,19 +719,19 @@ bool mapit_exists(struct s_mapiterator *mapit);
#define mapit_geteachiddb() mapit_alloc(MAPIT_NORMAL,BL_ALL)
int map_check_dir(int s_dir,int t_dir);
-unsigned char map_calc_dir(struct block_list *src,int x,int y);
+unsigned char map_calc_dir( struct block_list *src,int x,int y);
int map_random_dir(struct block_list *bl, short *x, short *y); // [Skotlex]
int cleanup_sub(struct block_list *bl, va_list ap);
-int map_delmap(char *mapname);
+int map_delmap(char* mapname);
void map_flags_init(void);
-bool map_iwall_set(int m, int x, int y, int size, int dir, bool shootable, const char *wall_name);
+bool map_iwall_set(int m, int x, int y, int size, int dir, bool shootable, const char* wall_name);
void map_iwall_get(struct map_session_data *sd);
void map_iwall_remove(const char *wall_name);
-int map_addmobtolist(unsigned short m, struct spawn_data *spawn); // [Wizputer]
+int map_addmobtolist(unsigned short m, struct spawn_data *spawn); // [Wizputer]
void map_spawnmobs(int); // [Wizputer]
void map_removemobs(int); // [Wizputer]
void do_reconnect_map(void); //Invoked on map-char reconnection [Skotlex]
@@ -754,10 +757,10 @@ typedef struct skill_unit TBL_SKILL;
typedef struct pet_data TBL_PET;
typedef struct homun_data TBL_HOM;
typedef struct mercenary_data TBL_MER;
-typedef struct elemental_data TBL_ELEM;
+typedef struct elemental_data TBL_ELEM;
#define BL_CAST(type_, bl) \
- ( ((bl) == (struct block_list*)NULL || (bl)->type != (type_)) ? (T ## type_ *)NULL : (T ## type_ *)(bl) )
+ ( ((bl) == (struct block_list*)NULL || (bl)->type != (type_)) ? (T ## type_ *)NULL : (T ## type_ *)(bl) )
extern char main_chat_nick[16];
@@ -783,8 +786,8 @@ extern char log_db_db[32];
extern int db_use_sqldbs;
-extern Sql *mmysql_handle;
-extern Sql *logmysql_handle;
+extern Sql* mmysql_handle;
+extern Sql* logmysql_handle;
extern char item_db_db[32];
extern char item_db2_db[32];