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author | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-03-13 22:09:58 +0000 |
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committer | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-03-13 22:09:58 +0000 |
commit | 06bff5ca4d55db05bd46868e551b60807920b29f (patch) | |
tree | 3c32ace32f5afe43b7003b363efaff53db20bc22 /src/map/map.h | |
parent | c19d2cbb159a3f9ac7d5568c7c9b39008ca244e1 (diff) | |
download | hercules-06bff5ca4d55db05bd46868e551b60807920b29f.tar.gz hercules-06bff5ca4d55db05bd46868e551b60807920b29f.tar.bz2 hercules-06bff5ca4d55db05bd46868e551b60807920b29f.tar.xz hercules-06bff5ca4d55db05bd46868e551b60807920b29f.zip |
Replaced some foreach-based functions by their inlined iterator equivalents.
Changed the dynamic mobs system, so that the flag that indicates whether a particular mob can be unloaded is stored in the mob's respawn data structure.
Cleaned up related parts of the source code.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12358 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/map.h')
-rw-r--r-- | src/map/map.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/map/map.h b/src/map/map.h index 06dd27fb4..c15af9b79 100644 --- a/src/map/map.h +++ b/src/map/map.h @@ -865,13 +865,14 @@ struct spawn_data { short class_; //Class, used because a mob can change it's class unsigned short m,x,y; //Spawn information (map, point, spawn-area around point) signed short xs,ys; - unsigned short num; //Number of mobs using this structure. - unsigned short skip; //Number of mobs to skip when spawning them (for mob_remove_damageed: no) + unsigned short num; //Number of mobs using this structure + unsigned short active; //Number of mobs that are already spawned (for mob_remove_damaged: no) unsigned int level; //Custom level. unsigned int delay1,delay2; //Min delay before respawning after spawn/death struct { unsigned size :2; //Holds if mob has to be tiny/large unsigned ai :2; //Holds if mob is special ai. + unsigned dynamic :1; //Whether this data is indexed by a map's dynamic mob list } state; char name[NAME_LENGTH],eventname[50]; //Name/event }; @@ -888,7 +889,6 @@ struct mob_data { char name[NAME_LENGTH]; struct { unsigned size : 2; //Small/Big monsters. - unsigned cached : 1; //Cached mobs for dynamic mob unloading [Skotlex] unsigned ai : 2; //Special ai for summoned monsters. //0: Normal mob. //1: Standard summon, attacks mobs. |