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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-02-07 00:07:47 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-02-07 00:07:47 +0000
commit1c388b20fe58a62b05aa7364def81f196a9d1146 (patch)
tree12aaa4d0ae4d9ce5838bbc6eb5916f477a9e0d33 /src/map/map.h
parent666e165062c189847ee654e8ac22d98075f75fe5 (diff)
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- Fixed Freezing Trap doing no damage (changed type from misc to weapon)
- Changed suiton's element to water (apparently fixes not being able to use water-based skills on it) - Fixed Landmine doing no damage (decreased trigger range to 0 to match its splash range) - Fixed the disguise commands using the wrong variable when attempting to disguise as an npc. - Fixed a compilation warning on CELL_CHKNODAMAGE (which is a totally bad-ripoff of basilica cells anyway) - Corrected and optimized npc_remove_map's npc array cleanup (@reloadscripts no longer report 'too many npcs per map and related dangling pointer crashes are fixed) - Removed suspicious, yet totally unused npc_data variable 'n' - HP loss item scripts can no longer kill you. - Corrected the item-drop-rate check to avoid duplicate entries in @whodrops after a @reloadmobdb - Cleaned up and optimized map_addnpc (there are never any gaps in the npc array so npc_num always points to the last valid entry) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12180 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/map.h')
-rw-r--r--src/map/map.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/map/map.h b/src/map/map.h
index 457494dab..84d041569 100644
--- a/src/map/map.h
+++ b/src/map/map.h
@@ -807,7 +807,6 @@ struct npc_data {
struct view_data *vd;
struct status_change sc; //They can't have status changes, but.. they want the visual opt values.
struct npc_data *master_nd;
- short n;
short class_;
short speed;
char name[NAME_LENGTH+1];// display name
@@ -1295,7 +1294,7 @@ bool map_knowsaccount(int account_id);
int map_quit(struct map_session_data *);
void map_quit_ack(int account_id, int char_id);
// npc
-int map_addnpc(int,struct npc_data *);
+bool map_addnpc(int,struct npc_data *);
// 床アイテム関連
int map_clearflooritem_timer(int,unsigned int,int,int);