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authorzephyrus <zephyrus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2009-03-17 22:32:49 +0000
committerzephyrus <zephyrus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2009-03-17 22:32:49 +0000
commit0884f746a4c82c31b7d98d2f2f95ad9508d01525 (patch)
tree51c8da822a92a07fd87d83b250c19bea12978b2b /src/map/map.h
parent132b6ddad9dcc9537fd98b08fc928e5568689c05 (diff)
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- Implemented official battlechat packets (thanks to Pakpil).
- Implemented the scoreboard packets (thanks to Pakpil). - Updates to Tierra Valley according to official info. * There are no barricades around each base, barricades are in the middle left path. * There is another graveyard used for the owners of the middle base, with faster spawn (each 20 seconds). * I added a flag respawn in the middle, currently I don't know if this if official or not, but it allows each team recapture the middle base. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13593 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/map.h')
-rw-r--r--src/map/map.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/map/map.h b/src/map/map.h
index 8fcfc6195..f96ae8db9 100644
--- a/src/map/map.h
+++ b/src/map/map.h
@@ -411,6 +411,7 @@ struct map_data {
int m;
short xs,ys; // map dimensions (in cells)
short bxs,bys; // map dimensions (in blocks)
+ short bgscore_lion, bgscore_eagle; // Battleground ScoreBoard
int npc_num;
int users;
int iwall_num; // Total of invisible walls in this map
@@ -434,7 +435,7 @@ struct map_data {
unsigned gvg : 1; // Now it identifies gvg versus maps that are active 24/7
unsigned gvg_dungeon : 1; // Celest
unsigned gvg_noparty : 1;
- unsigned battleground : 1; // [BattleGround System]
+ unsigned battleground : 2; // [BattleGround System]
unsigned nozenypenalty : 1;
unsigned notrade : 1;
unsigned noskill : 1;