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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-08-09 20:50:59 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-08-09 20:50:59 +0000
commit954c80bb3682cbaf38cbbe0bf6a85626bd5d3d69 (patch)
tree0d577e13494c1d933ea96cd44ec4749604c88409 /src/map/map.h
parent4780ea86190b3837ca9e80d39170feda377d72ed (diff)
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- Adjusted some the dance/song/encore code so that the source of an ensemble will always get checked, so that walking out of an ensemble skill should make it end now. However, since ensembles requires two characters and only one is marged as source of the ensemble.... this may not be finished, some kind of check is required so that the partner will also get a force-check and not just he who started the ensemble.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8213 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/map.h')
-rw-r--r--src/map/map.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/map.h b/src/map/map.h
index d299e32c0..0ce66d6b5 100644
--- a/src/map/map.h
+++ b/src/map/map.h
@@ -323,7 +323,7 @@ struct skill_unit_group {
unsigned ammo_consume : 1;
unsigned magic_power : 1;
unsigned into_abyss : 1;
- unsigned song_dance : 1;
+ unsigned song_dance : 2; //0x1 Song/Dance, 0x2 Ensemble
} state;
};
struct skill_unit_group_tickset {