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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-11-22 23:52:58 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-11-22 23:52:58 +0000
commit2b2dbf43f11aecf778ff118dd1da1af9726f36e6 (patch)
tree890231641c122da8ef8664471be4a008041c6349 /src/map/map.h
parent78dcaf513236ab7736a84deff5820b71cf6a76fb (diff)
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- Changed the status_change structure to use dynamic rather than static memory to hold the individual status changes, this should have a noticeable impact on the server's memory consumption.
- Had to add a few 'ugly' flags to status_change since now you can't track SC related information while said SC is not active (happens only for Storm Gust, Joint Beat and Magic Power). - Since I am unable to fully test, watch out for any bugs~ git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11786 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/map.h')
-rw-r--r--src/map/map.h13
1 files changed, 9 insertions, 4 deletions
diff --git a/src/map/map.h b/src/map/map.h
index 6f3b27c2b..dcc2412d1 100644
--- a/src/map/map.h
+++ b/src/map/map.h
@@ -374,12 +374,17 @@ struct status_change_entry {
};
struct status_change {
- struct status_change_entry data[SC_MAX];
- short count;
+ unsigned int option;// effect state
+ unsigned int opt3;// skill state
unsigned short opt1;// body state
unsigned short opt2;// health state
- unsigned int opt3;
- unsigned int option;// effect state
+ unsigned char count;
+ //TODO: See if it is possible to implement the following SC's without requiring extra parameters while the SC is inactive.
+ unsigned char jb_flag; //Joint Beat type flag
+ unsigned short mp_matk_min, mp_matk_max; //Previous matk min/max for ground spells (Amplify magic power)
+ int sg_id; //ID of the previous Storm gust that hit you
+ unsigned char sg_counter; //Storm gust counter (previous hits from storm gust)
+ struct status_change_entry *data[SC_MAX];
};
struct s_vending {