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authorultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-03-22 11:57:57 +0000
committerultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-03-22 11:57:57 +0000
commit2ad44c42144601d49d3ba919a5c097aeef25109a (patch)
tree758abbda8a8fcf682a2b665fd37fcdfbed3b1fad /src/map/map.c
parent9ece3be5cc2869d4d9b62244ef1cc5bbe1f52e17 (diff)
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Mobs with no respawn information which don't have a master will not get unloaded by the dynamic mobs system.
This prevents script-spawned mobs (bio MVPs, Emperium/Guardians, ...) and dead-branched mobs from disappearing (bugreport:1246). git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12424 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/map.c')
-rw-r--r--src/map/map.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/map/map.c b/src/map/map.c
index 06b39129e..83f6b855e 100644
--- a/src/map/map.c
+++ b/src/map/map.c
@@ -1981,6 +1981,9 @@ int map_removemobs_sub(struct block_list *bl, va_list ap)
nullpo_retr(0, md);
//When not to remove:
+ //Mob doesn't respawn and is not a slave
+ if( !md->spawn && !md->master_id )
+ return 0;
//Mob respawn data is not in cache
if( md->spawn && !md->spawn->state.dynamic )
return 0;