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author | Haru <haru@dotalux.com> | 2013-09-26 02:34:45 +0200 |
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committer | Haru <haru@dotalux.com> | 2013-09-26 02:34:45 +0200 |
commit | 3e5bca5a3df07320ff5c41edbb282df041c36f66 (patch) | |
tree | c593fcf36c9113cd750013fff084052110cf56ce /src/map/map.c | |
parent | afcad494411995396b906f214d1c4ffcf485cc0a (diff) | |
download | hercules-3e5bca5a3df07320ff5c41edbb282df041c36f66.tar.gz hercules-3e5bca5a3df07320ff5c41edbb282df041c36f66.tar.bz2 hercules-3e5bca5a3df07320ff5c41edbb282df041c36f66.tar.xz hercules-3e5bca5a3df07320ff5c41edbb282df041c36f66.zip |
Renamed variables that would conflict with a rename of iMap to map
Note to plugin developers: if you were importing the "map", you'll need
to change it to "maplist"
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src/map/map.c')
-rw-r--r-- | src/map/map.c | 1003 |
1 files changed, 496 insertions, 507 deletions
diff --git a/src/map/map.c b/src/map/map.c index aeeff5178..d57fc583a 100644 --- a/src/map/map.c +++ b/src/map/map.c @@ -232,19 +232,21 @@ static struct block_list bl_head; * These pair of functions update the counter of how many objects * lie on a tile. *------------------------------------------*/ -static void map_addblcell(struct block_list *bl) -{ - if( bl->m<0 || bl->x<0 || bl->x>=map[bl->m].xs || bl->y<0 || bl->y>=map[bl->m].ys || !(bl->type&BL_CHAR) ) +static void map_addblcell(struct block_list *bl) { + if( bl->m < 0 || bl->x < 0 || bl->x >= maplist[bl->m].xs + || bl->y < 0 || bl->y >= maplist[bl->m].ys + || !(bl->type&BL_CHAR) ) return; - map[bl->m].cell[bl->x+bl->y*map[bl->m].xs].cell_bl++; + maplist[bl->m].cell[bl->x+bl->y*maplist[bl->m].xs].cell_bl++; return; } -static void map_delblcell(struct block_list *bl) -{ - if( bl->m <0 || bl->x<0 || bl->x>=map[bl->m].xs || bl->y<0 || bl->y>=map[bl->m].ys || !(bl->type&BL_CHAR) ) +static void map_delblcell(struct block_list *bl) { + if( bl->m < 0 || bl->x < 0 || bl->x >= maplist[bl->m].xs + || bl->y < 0 || bl->y >= maplist[bl->m].ys + || !(bl->type&BL_CHAR) ) return; - map[bl->m].cell[bl->x+bl->y*map[bl->m].xs].cell_bl--; + maplist[bl->m].cell[bl->x+bl->y*maplist[bl->m].xs].cell_bl--; } #endif @@ -272,24 +274,23 @@ int map_addblock(struct block_list* bl) ShowError("map_addblock: invalid map id (%d), only %d are loaded.\n", m, iMap->map_num); return 1; } - if( x < 0 || x >= map[m].xs || y < 0 || y >= map[m].ys ) - { - ShowError("map_addblock: out-of-bounds coordinates (\"%s\",%d,%d), map is %dx%d\n", map[m].name, x, y, map[m].xs, map[m].ys); + if( x < 0 || x >= maplist[m].xs || y < 0 || y >= maplist[m].ys ) { + ShowError("map_addblock: out-of-bounds coordinates (\"%s\",%d,%d), map is %dx%d\n", maplist[m].name, x, y, maplist[m].xs, maplist[m].ys); return 1; } - pos = x/BLOCK_SIZE+(y/BLOCK_SIZE)*map[m].bxs; + pos = x/BLOCK_SIZE+(y/BLOCK_SIZE)*maplist[m].bxs; if (bl->type == BL_MOB) { - bl->next = map[m].block_mob[pos]; + bl->next = maplist[m].block_mob[pos]; bl->prev = &bl_head; if (bl->next) bl->next->prev = bl; - map[m].block_mob[pos] = bl; + maplist[m].block_mob[pos] = bl; } else { - bl->next = map[m].block[pos]; + bl->next = maplist[m].block[pos]; bl->prev = &bl_head; if (bl->next) bl->next->prev = bl; - map[m].block[pos] = bl; + maplist[m].block[pos] = bl; } #ifdef CELL_NOSTACK @@ -320,16 +321,16 @@ int map_delblock(struct block_list* bl) map_delblcell(bl); #endif - pos = bl->x/BLOCK_SIZE+(bl->y/BLOCK_SIZE)*map[bl->m].bxs; + pos = bl->x/BLOCK_SIZE+(bl->y/BLOCK_SIZE)*maplist[bl->m].bxs; if (bl->next) bl->next->prev = bl->prev; if (bl->prev == &bl_head) { //Since the head of the list, update the block_list map of [] if (bl->type == BL_MOB) { - map[bl->m].block_mob[pos] = bl->next; + maplist[bl->m].block_mob[pos] = bl->next; } else { - map[bl->m].block[pos] = bl->next; + maplist[bl->m].block[pos] = bl->next; } } else { bl->prev->next = bl->next; @@ -452,25 +453,24 @@ int map_moveblock(struct block_list *bl, int x1, int y1, unsigned int tick) * Counts specified number of objects on given cell. * TODO: merge with bl_getall_area *------------------------------------------*/ -int map_count_oncell(int16 m, int16 x, int16 y, int type) -{ +int map_count_oncell(int16 m, int16 x, int16 y, int type) { int bx,by; struct block_list *bl; int count = 0; - if (x < 0 || y < 0 || (x >= map[m].xs) || (y >= map[m].ys)) + if (x < 0 || y < 0 || (x >= maplist[m].xs) || (y >= maplist[m].ys)) return 0; bx = x/BLOCK_SIZE; by = y/BLOCK_SIZE; if (type&~BL_MOB) - for( bl = map[m].block[bx+by*map[m].bxs] ; bl != NULL ; bl = bl->next ) + for( bl = maplist[m].block[bx+by*maplist[m].bxs] ; bl != NULL ; bl = bl->next ) if(bl->x == x && bl->y == y && bl->type&type) count++; if (type&BL_MOB) - for( bl = map[m].block_mob[bx+by*map[m].bxs] ; bl != NULL ; bl = bl->next ) + for( bl = maplist[m].block_mob[bx+by*maplist[m].bxs] ; bl != NULL ; bl = bl->next ) if(bl->x == x && bl->y == y) count++; @@ -486,14 +486,13 @@ struct skill_unit* map_find_skill_unit_oncell(struct block_list* target,int16 x, struct skill_unit *su; m = target->m; - if (x < 0 || y < 0 || (x >= map[m].xs) || (y >= map[m].ys)) + if (x < 0 || y < 0 || (x >= maplist[m].xs) || (y >= maplist[m].ys)) return NULL; bx = x/BLOCK_SIZE; by = y/BLOCK_SIZE; - for( bl = map[m].block[bx+by*map[m].bxs] ; bl != NULL ; bl = bl->next ) - { + for( bl = maplist[m].block[bx+by*maplist[m].bxs] ; bl != NULL ; bl = bl->next ) { if (bl->x != x || bl->y != y || bl->type != BL_SKILL) continue; @@ -550,8 +549,7 @@ static int bl_vforeach(int (*func)(struct block_list*, va_list), int blockcount, * @param args Extra arguments for func * @return Sum of the values returned by func */ -static int map_vforeachinmap(int (*func)(struct block_list*, va_list), int16 m, int type, va_list args) -{ +static int map_vforeachinmap(int (*func)(struct block_list*, va_list), int16 m, int type, va_list args) { int i; int returnCount = 0; int bsize; @@ -562,17 +560,17 @@ static int map_vforeachinmap(int (*func)(struct block_list*, va_list), int16 m, if (m < 0) return 0; - bsize = map[m].bxs * map[m].bys; + bsize = maplist[m].bxs * maplist[m].bys; for (i = 0; i < bsize; i++) { if (type&~BL_MOB) { - for (bl = map[m].block[i]; bl != NULL; bl = bl->next) { + for (bl = maplist[m].block[i]; bl != NULL; bl = bl->next) { if (bl->type&type && bl_list_count < BL_LIST_MAX) { bl_list[bl_list_count++] = bl; } } } if (type&BL_MOB) { - for (bl = map[m].block_mob[i]; bl != NULL; bl = bl->next) { + for (bl = maplist[m].block_mob[i]; bl != NULL; bl = bl->next) { if (bl_list_count < BL_LIST_MAX) { bl_list[bl_list_count++] = bl; } @@ -648,8 +646,7 @@ int map_foreachininstance(int (*func)(struct block_list*, va_list), int16 instan * @param ... Extra arguments for func * @return Number of found objects */ -static int bl_getall_area(int type, int m, int x0, int y0, int x1, int y1, int (*func)(struct block_list*, va_list), ...) -{ +static int bl_getall_area(int type, int m, int x0, int y0, int x1, int y1, int (*func)(struct block_list*, va_list), ...) { va_list args; int bx, by; struct block_list *bl; @@ -664,13 +661,13 @@ static int bl_getall_area(int type, int m, int x0, int y0, int x1, int y1, int ( // Limit search area to map size x0 = max(x0, 0); y0 = max(y0, 0); - x1 = min(x1, map[m].xs - 1); - y1 = min(y1, map[m].ys - 1); + x1 = min(x1, maplist[m].xs - 1); + y1 = min(y1, maplist[m].ys - 1); for (by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++) { for (bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++) { if (type&~BL_MOB) { - for (bl = map[m].block[bx + by * map[m].bxs]; bl != NULL; bl = bl->next) { + for (bl = maplist[m].block[bx + by * maplist[m].bxs]; bl != NULL; bl = bl->next) { if (bl_list_count < BL_LIST_MAX && bl->type&type && bl->x >= x0 && bl->x <= x1 @@ -691,7 +688,7 @@ static int bl_getall_area(int type, int m, int x0, int y0, int x1, int y1, int ( } } if (type&BL_MOB) { // TODO: fix this code duplication - for (bl = map[m].block_mob[bx + by * map[m].bxs]; bl != NULL; bl = bl->next) { + for (bl = maplist[m].block_mob[bx + by * maplist[m].bxs]; bl != NULL; bl = bl->next) { if (bl_list_count < BL_LIST_MAX //&& bl->type&type // block_mob contains BL_MOBs only && bl->x >= x0 && bl->x <= x1 @@ -1222,10 +1219,10 @@ int map_searchrandfreecell(int16 m,int16 *x,int16 *y,int stack) { int free_cells[9][2]; for(free_cell=0,i=-1;i<=1;i++){ - if(i+*y<0 || i+*y>=map[m].ys) + if(i+*y<0 || i+*y>=maplist[m].ys) continue; for(j=-1;j<=1;j++){ - if(j+*x<0 || j+*x>=map[m].xs) + if(j+*x<0 || j+*x>=maplist[m].xs) continue; if(iMap->getcell(m,j+*x,i+*y,CELL_CHKNOPASS) && !iMap->getcell(m,j+*x,i+*y,CELL_CHKICEWALL)) continue; @@ -1294,13 +1291,13 @@ int map_search_freecell(struct block_list *src, int16 m, int16 *x,int16 *y, int1 tries = rx2*ry2; if (tries > 100) tries = 100; } else { - tries = map[m].xs*map[m].ys; + tries = maplist[m].xs*maplist[m].ys; if (tries > 500) tries = 500; } while(tries--) { - *x = (rx >= 0)?(rnd()%rx2-rx+bx):(rnd()%(map[m].xs-2)+1); - *y = (ry >= 0)?(rnd()%ry2-ry+by):(rnd()%(map[m].ys-2)+1); + *x = (rx >= 0)?(rnd()%rx2-rx+bx):(rnd()%(maplist[m].xs-2)+1); + *y = (ry >= 0)?(rnd()%ry2-ry+by):(rnd()%(maplist[m].ys-2)+1); if (*x == bx && *y == by) continue; //Avoid picking the same target tile. @@ -1598,19 +1595,19 @@ int map_quit(struct map_session_data *sd) { unit->remove_map(&sd->ed->bl,CLR_TELEPORT,ALC_MARK); } - if( hChSys.local && map[sd->bl.m].channel && idb_exists(map[sd->bl.m].channel->users, sd->status.char_id) ) { - clif->chsys_left(map[sd->bl.m].channel,sd); + if( hChSys.local && maplist[sd->bl.m].channel && idb_exists(maplist[sd->bl.m].channel->users, sd->status.char_id) ) { + clif->chsys_left(maplist[sd->bl.m].channel,sd); } clif->chsys_quit(sd); unit->remove_map_pc(sd,CLR_TELEPORT); - if( map[sd->bl.m].instance_id >= 0 ) { // Avoid map conflicts and warnings on next login + if( maplist[sd->bl.m].instance_id >= 0 ) { // Avoid map conflicts and warnings on next login int16 m; struct point *pt; - if( map[sd->bl.m].save.map ) - pt = &map[sd->bl.m].save; + if( maplist[sd->bl.m].save.map ) + pt = &maplist[sd->bl.m].save; else pt = &sd->status.save_point; @@ -2052,14 +2049,13 @@ bool map_addnpc(int16 m,struct npc_data *nd) { if( m < 0 || m >= iMap->map_num ) return false; - if( map[m].npc_num == MAX_NPC_PER_MAP ) - { - ShowWarning("too many NPCs in one map %s\n",map[m].name); + if( maplist[m].npc_num == MAX_NPC_PER_MAP ) { + ShowWarning("too many NPCs in one map %s\n",maplist[m].name); return false; } - map[m].npc[map[m].npc_num]=nd; - map[m].npc_num++; + maplist[m].npc[maplist[m].npc_num]=nd; + maplist[m].npc_num++; idb_put(id_db,nd->bl.id,nd); return true; } @@ -2069,37 +2065,33 @@ bool map_addnpc(int16 m,struct npc_data *nd) { *-----------------------------------------*/ // Stores the spawn data entry in the mob list. // Returns the index of successful, or -1 if the list was full. -int map_addmobtolist(unsigned short m, struct spawn_data *spawn) -{ +int map_addmobtolist(unsigned short m, struct spawn_data *spawn) { size_t i; - ARR_FIND( 0, MAX_MOB_LIST_PER_MAP, i, map[m].moblist[i] == NULL ); + ARR_FIND( 0, MAX_MOB_LIST_PER_MAP, i, maplist[m].moblist[i] == NULL ); if( i < MAX_MOB_LIST_PER_MAP ) { - map[m].moblist[i] = spawn; + maplist[m].moblist[i] = spawn; return i; } return -1; } -void map_spawnmobs(int16 m) -{ +void map_spawnmobs(int16 m) { int i, k=0; - if (map[m].mob_delete_timer != INVALID_TIMER) - { //Mobs have not been removed yet [Skotlex] - timer->delete(map[m].mob_delete_timer, iMap->removemobs_timer); - map[m].mob_delete_timer = INVALID_TIMER; + if (maplist[m].mob_delete_timer != INVALID_TIMER) { + //Mobs have not been removed yet [Skotlex] + timer->delete(maplist[m].mob_delete_timer, iMap->removemobs_timer); + maplist[m].mob_delete_timer = INVALID_TIMER; return; } for(i=0; i<MAX_MOB_LIST_PER_MAP; i++) - if(map[m].moblist[i]!=NULL) - { - k+=map[m].moblist[i]->num; - npc->parse_mob2(map[m].moblist[i]); + if(maplist[m].moblist[i]!=NULL) { + k+=maplist[m].moblist[i]->num; + npc->parse_mob2(maplist[m].moblist[i]); } - if (battle_config.etc_log && k > 0) - { - ShowStatus("Map %s: Spawned '"CL_WHITE"%d"CL_RESET"' mobs.\n",map[m].name, k); - } + if (battle_config.etc_log && k > 0) { + ShowStatus("Map %s: Spawned '"CL_WHITE"%d"CL_RESET"' mobs.\n",maplist[m].name, k); + } } int map_removemobs_sub(struct block_list *bl, va_list ap) @@ -2138,28 +2130,28 @@ int map_removemobs_timer(int tid, unsigned int tick, int id, intptr_t data) ShowError("map_removemobs_timer error: timer %d points to invalid map %d\n",tid, m); return 0; } - if (map[m].mob_delete_timer != tid) { //Incorrect timer call! - ShowError("map_removemobs_timer mismatch: %d != %d (map %s)\n",map[m].mob_delete_timer, tid, map[m].name); + if (maplist[m].mob_delete_timer != tid) { //Incorrect timer call! + ShowError("map_removemobs_timer mismatch: %d != %d (map %s)\n",maplist[m].mob_delete_timer, tid, maplist[m].name); return 0; } - map[m].mob_delete_timer = INVALID_TIMER; - if (map[m].users > 0) //Map not empty! + maplist[m].mob_delete_timer = INVALID_TIMER; + if (maplist[m].users > 0) //Map not empty! return 1; count = map_foreachinmap(map_removemobs_sub, m, BL_MOB); if (battle_config.etc_log && count > 0) - ShowStatus("Map %s: Removed '"CL_WHITE"%d"CL_RESET"' mobs.\n",map[m].name, count); + ShowStatus("Map %s: Removed '"CL_WHITE"%d"CL_RESET"' mobs.\n",maplist[m].name, count); return 1; } void map_removemobs(int16 m) { - if (map[m].mob_delete_timer != INVALID_TIMER) // should never happen + if (maplist[m].mob_delete_timer != INVALID_TIMER) // should never happen return; //Mobs are already scheduled for removal - map[m].mob_delete_timer = timer->add(timer->gettick()+battle_config.mob_remove_delay, iMap->removemobs_timer, m, 0); + maplist[m].mob_delete_timer = timer->add(timer->gettick()+battle_config.mob_remove_delay, iMap->removemobs_timer, m, 0); } /*========================================== @@ -2359,7 +2351,7 @@ void map_cellfromcache(struct map_data *m) { * Confirm if celltype in (m,x,y) match the one given in cellchk *------------------------------------------*/ int map_getcell(int16 m,int16 x,int16 y,cell_chk cellchk) { - return (m < 0 || m >= iMap->map_num) ? 0 : map[m].getcellp(&map[m],x,y,cellchk); + return (m < 0 || m >= iMap->map_num) ? 0 : maplist[m].getcellp(&maplist[m],x,y,cellchk); } int map_getcellp(struct map_data* m,int16 x,int16 y,cell_chk cellchk) { @@ -2447,52 +2439,50 @@ int map_sub_getcellp(struct map_data* m,int16 x,int16 y,cell_chk cellchk) { void map_setcell(int16 m, int16 x, int16 y, cell_t cell, bool flag) { int j; - if( m < 0 || m >= iMap->map_num || x < 0 || x >= map[m].xs || y < 0 || y >= map[m].ys ) + if( m < 0 || m >= iMap->map_num || x < 0 || x >= maplist[m].xs || y < 0 || y >= maplist[m].ys ) return; - j = x + y*map[m].xs; + j = x + y*maplist[m].xs; switch( cell ) { - case CELL_WALKABLE: map[m].cell[j].walkable = flag; break; - case CELL_SHOOTABLE: map[m].cell[j].shootable = flag; break; - case CELL_WATER: map[m].cell[j].water = flag; break; - - case CELL_NPC: map[m].cell[j].npc = flag; break; - case CELL_BASILICA: map[m].cell[j].basilica = flag; break; - case CELL_LANDPROTECTOR: map[m].cell[j].landprotector = flag; break; - case CELL_NOVENDING: map[m].cell[j].novending = flag; break; - case CELL_NOCHAT: map[m].cell[j].nochat = flag; break; - case CELL_MAELSTROM: map[m].cell[j].maelstrom = flag; break; - case CELL_ICEWALL: map[m].cell[j].icewall = flag; break; + case CELL_WALKABLE: maplist[m].cell[j].walkable = flag; break; + case CELL_SHOOTABLE: maplist[m].cell[j].shootable = flag; break; + case CELL_WATER: maplist[m].cell[j].water = flag; break; + + case CELL_NPC: maplist[m].cell[j].npc = flag; break; + case CELL_BASILICA: maplist[m].cell[j].basilica = flag; break; + case CELL_LANDPROTECTOR: maplist[m].cell[j].landprotector = flag; break; + case CELL_NOVENDING: maplist[m].cell[j].novending = flag; break; + case CELL_NOCHAT: maplist[m].cell[j].nochat = flag; break; + case CELL_MAELSTROM: maplist[m].cell[j].maelstrom = flag; break; + case CELL_ICEWALL: maplist[m].cell[j].icewall = flag; break; default: ShowWarning("map_setcell: invalid cell type '%d'\n", (int)cell); break; } } void map_sub_setcell(int16 m, int16 x, int16 y, cell_t cell, bool flag) { - - if( m < 0 || m >= iMap->map_num || x < 0 || x >= map[m].xs || y < 0 || y >= map[m].ys ) + if( m < 0 || m >= iMap->map_num || x < 0 || x >= maplist[m].xs || y < 0 || y >= maplist[m].ys ) return; - iMap->cellfromcache(&map[m]); - map[m].setcell = map_setcell; - map[m].getcellp = map_getcellp; - map[m].setcell(m,x,y,cell,flag); + iMap->cellfromcache(&maplist[m]); + maplist[m].setcell = map_setcell; + maplist[m].getcellp = map_getcellp; + maplist[m].setcell(m,x,y,cell,flag); } -void map_setgatcell(int16 m, int16 x, int16 y, int gat) -{ +void map_setgatcell(int16 m, int16 x, int16 y, int gat) { int j; struct mapcell cell; - if( m < 0 || m >= iMap->map_num || x < 0 || x >= map[m].xs || y < 0 || y >= map[m].ys ) + if( m < 0 || m >= iMap->map_num || x < 0 || x >= maplist[m].xs || y < 0 || y >= maplist[m].ys ) return; - j = x + y*map[m].xs; + j = x + y*maplist[m].xs; cell = map_gat2cell(gat); - map[m].cell[j].walkable = cell.walkable; - map[m].cell[j].shootable = cell.shootable; - map[m].cell[j].water = cell.water; + maplist[m].cell[j].walkable = cell.walkable; + maplist[m].cell[j].shootable = cell.shootable; + maplist[m].cell[j].water = cell.water; } /*========================================== @@ -2541,15 +2531,14 @@ bool map_iwall_set(int16 m, int16 x, int16 y, int size, int8 dir, bool shootable iwall->shootable = shootable; safestrncpy(iwall->wall_name, wall_name, sizeof(iwall->wall_name)); - for( i = 0; i < size; i++ ) - { + for( i = 0; i < size; i++ ) { map_iwall_nextxy(x, y, dir, i, &x1, &y1); if( iMap->getcell(m, x1, y1, CELL_CHKNOREACH) ) break; // Collision - map[m].setcell(m, x1, y1, CELL_WALKABLE, false); - map[m].setcell(m, x1, y1, CELL_SHOOTABLE, shootable); + maplist[m].setcell(m, x1, y1, CELL_WALKABLE, false); + maplist[m].setcell(m, x1, y1, CELL_SHOOTABLE, shootable); clif->changemapcell(0, m, x1, y1, iMap->getcell(m, x1, y1, CELL_GETTYPE), ALL_SAMEMAP); } @@ -2557,7 +2546,7 @@ bool map_iwall_set(int16 m, int16 x, int16 y, int size, int8 dir, bool shootable iwall->size = i; strdb_put(iwall_db, iwall->wall_name, iwall); - map[m].iwall_num++; + maplist[m].iwall_num++; return true; } @@ -2568,7 +2557,7 @@ void map_iwall_get(struct map_session_data *sd) { int16 x1, y1; int i; - if( map[sd->bl.m].iwall_num < 1 ) + if( maplist[sd->bl.m].iwall_num < 1 ) return; iter = db_iterator(iwall_db); @@ -2595,13 +2584,13 @@ void map_iwall_remove(const char *wall_name) for( i = 0; i < iwall->size; i++ ) { map_iwall_nextxy(iwall->x, iwall->y, iwall->dir, i, &x1, &y1); - map[iwall->m].setcell(iwall->m, x1, y1, CELL_SHOOTABLE, true); - map[iwall->m].setcell(iwall->m, x1, y1, CELL_WALKABLE, true); + maplist[iwall->m].setcell(iwall->m, x1, y1, CELL_SHOOTABLE, true); + maplist[iwall->m].setcell(iwall->m, x1, y1, CELL_WALKABLE, true); clif->changemapcell(0, iwall->m, x1, y1, iMap->getcell(iwall->m, x1, y1, CELL_GETTYPE), ALL_SAMEMAP); } - map[iwall->m].iwall_num--; + maplist[iwall->m].iwall_num--; strdb_remove(iwall_db, iwall->wall_name); } @@ -2753,14 +2742,14 @@ int map_readfromcache(struct map_data *m, char *buffer) { int map_addmap(char* mapname) { - map[iMap->map_num].instance_id = -1; - mapindex_getmapname(mapname, map[iMap->map_num++].name); + maplist[iMap->map_num].instance_id = -1; + mapindex_getmapname(mapname, maplist[iMap->map_num++].name); return 0; } static void map_delmapid(int id) { - ShowNotice("Removing map [ %s ] from maplist"CL_CLL"\n",map[id].name); - memmove(map+id, map+id+1, sizeof(map[0])*(iMap->map_num-id-1)); + ShowNotice("Removing map [ %s ] from maplist"CL_CLL"\n",maplist[id].name); + memmove(maplist+id, maplist+id+1, sizeof(maplist[0])*(iMap->map_num-id-1)); iMap->map_num--; } @@ -2775,7 +2764,7 @@ int map_delmap(char* mapname) { mapindex_getmapname(mapname, map_name); for(i = 0; i < iMap->map_num; i++) { - if (strcmp(map[i].name, map_name) == 0) { + if (strcmp(maplist[i].name, map_name) == 0) { map_delmapid(i); return 1; } @@ -2849,112 +2838,112 @@ void map_zone_db_clear(void) { } void map_clean(int i) { int v; - if(map[i].cell && map[i].cell != (struct mapcell *)0xdeadbeaf) aFree(map[i].cell); - if(map[i].block) aFree(map[i].block); - if(map[i].block_mob) aFree(map[i].block_mob); + if(maplist[i].cell && maplist[i].cell != (struct mapcell *)0xdeadbeaf) aFree(maplist[i].cell); + if(maplist[i].block) aFree(maplist[i].block); + if(maplist[i].block_mob) aFree(maplist[i].block_mob); if(battle_config.dynamic_mobs) { //Dynamic mobs flag by [random] int j; - if(map[i].mob_delete_timer != INVALID_TIMER) - timer->delete(map[i].mob_delete_timer, iMap->removemobs_timer); + if(maplist[i].mob_delete_timer != INVALID_TIMER) + timer->delete(maplist[i].mob_delete_timer, iMap->removemobs_timer); for (j=0; j<MAX_MOB_LIST_PER_MAP; j++) - if (map[i].moblist[j]) aFree(map[i].moblist[j]); + if (maplist[i].moblist[j]) aFree(maplist[i].moblist[j]); } - if( map[i].unit_count ) { - for(v = 0; v < map[i].unit_count; v++) { - aFree(map[i].units[v]); + if( maplist[i].unit_count ) { + for(v = 0; v < maplist[i].unit_count; v++) { + aFree(maplist[i].units[v]); } - if( map[i].units ) { - aFree(map[i].units); - map[i].units = NULL; + if( maplist[i].units ) { + aFree(maplist[i].units); + maplist[i].units = NULL; } - map[i].unit_count = 0; + maplist[i].unit_count = 0; } - if( map[i].skill_count ) { - for(v = 0; v < map[i].skill_count; v++) { - aFree(map[i].skills[v]); + if( maplist[i].skill_count ) { + for(v = 0; v < maplist[i].skill_count; v++) { + aFree(maplist[i].skills[v]); } - if( map[i].skills ) { - aFree(map[i].skills); - map[i].skills = NULL; + if( maplist[i].skills ) { + aFree(maplist[i].skills); + maplist[i].skills = NULL; } - map[i].skill_count = 0; + maplist[i].skill_count = 0; } - if( map[i].zone_mf_count ) { - for(v = 0; v < map[i].zone_mf_count; v++) { - aFree(map[i].zone_mf[v]); + if( maplist[i].zone_mf_count ) { + for(v = 0; v < maplist[i].zone_mf_count; v++) { + aFree(maplist[i].zone_mf[v]); } - if( map[i].zone_mf ) { - aFree(map[i].zone_mf); - map[i].zone_mf = NULL; + if( maplist[i].zone_mf ) { + aFree(maplist[i].zone_mf); + maplist[i].zone_mf = NULL; } - map[i].zone_mf_count = 0; + maplist[i].zone_mf_count = 0; } - if( map[i].channel ) - clif->chsys_delete(map[i].channel); + if( maplist[i].channel ) + clif->chsys_delete(maplist[i].channel); } void do_final_maps(void) { int i, v = 0; for( i = 0; i < iMap->map_num; i++ ) { - if(map[i].cell && map[i].cell != (struct mapcell *)0xdeadbeaf ) aFree(map[i].cell); - if(map[i].block) aFree(map[i].block); - if(map[i].block_mob) aFree(map[i].block_mob); + if(maplist[i].cell && maplist[i].cell != (struct mapcell *)0xdeadbeaf ) aFree(maplist[i].cell); + if(maplist[i].block) aFree(maplist[i].block); + if(maplist[i].block_mob) aFree(maplist[i].block_mob); if(battle_config.dynamic_mobs) { //Dynamic mobs flag by [random] int j; - if(map[i].mob_delete_timer != INVALID_TIMER) - timer->delete(map[i].mob_delete_timer, iMap->removemobs_timer); + if(maplist[i].mob_delete_timer != INVALID_TIMER) + timer->delete(maplist[i].mob_delete_timer, iMap->removemobs_timer); for (j=0; j<MAX_MOB_LIST_PER_MAP; j++) - if (map[i].moblist[j]) aFree(map[i].moblist[j]); + if (maplist[i].moblist[j]) aFree(maplist[i].moblist[j]); } - if( map[i].unit_count ) { - for(v = 0; v < map[i].unit_count; v++) { - aFree(map[i].units[v]); + if( maplist[i].unit_count ) { + for(v = 0; v < maplist[i].unit_count; v++) { + aFree(maplist[i].units[v]); } - if( map[i].units ) { - aFree(map[i].units); - map[i].units = NULL; + if( maplist[i].units ) { + aFree(maplist[i].units); + maplist[i].units = NULL; } - map[i].unit_count = 0; + maplist[i].unit_count = 0; } - if( map[i].skill_count ) { - for(v = 0; v < map[i].skill_count; v++) { - aFree(map[i].skills[v]); + if( maplist[i].skill_count ) { + for(v = 0; v < maplist[i].skill_count; v++) { + aFree(maplist[i].skills[v]); } - if( map[i].skills ) { - aFree(map[i].skills); - map[i].skills = NULL; + if( maplist[i].skills ) { + aFree(maplist[i].skills); + maplist[i].skills = NULL; } - map[i].skill_count = 0; + maplist[i].skill_count = 0; } - if( map[i].zone_mf_count ) { - for(v = 0; v < map[i].zone_mf_count; v++) { - aFree(map[i].zone_mf[v]); + if( maplist[i].zone_mf_count ) { + for(v = 0; v < maplist[i].zone_mf_count; v++) { + aFree(maplist[i].zone_mf[v]); } - if( map[i].zone_mf ) { - aFree(map[i].zone_mf); - map[i].zone_mf = NULL; + if( maplist[i].zone_mf ) { + aFree(maplist[i].zone_mf); + maplist[i].zone_mf = NULL; } - map[i].zone_mf_count = 0; + maplist[i].zone_mf_count = 0; } - if( map[i].drop_list_count ) { - map[i].drop_list_count = 0; + if( maplist[i].drop_list_count ) { + maplist[i].drop_list_count = 0; } - if( map[i].drop_list != NULL ) - aFree(map[i].drop_list); + if( maplist[i].drop_list != NULL ) + aFree(maplist[i].drop_list); - if( map[i].channel ) - clif->chsys_delete(map[i].channel); + if( maplist[i].channel ) + clif->chsys_delete(maplist[i].channel); } map_zone_db_clear(); @@ -2966,60 +2955,60 @@ void map_flags_init(void) { for( i = 0; i < iMap->map_num; i++ ) { // mapflags - memset(&map[i].flag, 0, sizeof(map[i].flag)); + memset(&maplist[i].flag, 0, sizeof(maplist[i].flag)); // additional mapflag data - map[i].nocommand = 0; // nocommand mapflag level - map[i].bexp = 100; // per map base exp multiplicator - map[i].jexp = 100; // per map job exp multiplicator - if( map[i].drop_list != NULL ) - aFree(map[i].drop_list); - map[i].drop_list = NULL; - map[i].drop_list_count = 0; - - if( map[i].unit_count ) { - for(v = 0; v < map[i].unit_count; v++) { - aFree(map[i].units[v]); + maplist[i].nocommand = 0; // nocommand mapflag level + maplist[i].bexp = 100; // per map base exp multiplicator + maplist[i].jexp = 100; // per map job exp multiplicator + if( maplist[i].drop_list != NULL ) + aFree(maplist[i].drop_list); + maplist[i].drop_list = NULL; + maplist[i].drop_list_count = 0; + + if( maplist[i].unit_count ) { + for(v = 0; v < maplist[i].unit_count; v++) { + aFree(maplist[i].units[v]); } - aFree(map[i].units); + aFree(maplist[i].units); } - map[i].units = NULL; - map[i].unit_count = 0; + maplist[i].units = NULL; + maplist[i].unit_count = 0; - if( map[i].skill_count ) { - for(v = 0; v < map[i].skill_count; v++) { - aFree(map[i].skills[v]); + if( maplist[i].skill_count ) { + for(v = 0; v < maplist[i].skill_count; v++) { + aFree(maplist[i].skills[v]); } - aFree(map[i].skills); + aFree(maplist[i].skills); } - map[i].skills = NULL; - map[i].skill_count = 0; + maplist[i].skills = NULL; + maplist[i].skill_count = 0; // adjustments if( battle_config.pk_mode ) { - map[i].flag.pvp = 1; // make all maps pvp for pk_mode [Valaris] - map[i].zone = &map_zone_pk; + maplist[i].flag.pvp = 1; // make all maps pvp for pk_mode [Valaris] + maplist[i].zone = &map_zone_pk; } else /* align with 'All' zone */ - map[i].zone = &map_zone_all; + maplist[i].zone = &map_zone_all; - if( map[i].zone_mf_count ) { - for(v = 0; v < map[i].zone_mf_count; v++) { - aFree(map[i].zone_mf[v]); + if( maplist[i].zone_mf_count ) { + for(v = 0; v < maplist[i].zone_mf_count; v++) { + aFree(maplist[i].zone_mf[v]); } - aFree(map[i].zone_mf); + aFree(maplist[i].zone_mf); } - map[i].zone_mf = NULL; - map[i].zone_mf_count = 0; - map[i].prev_zone = map[i].zone; + maplist[i].zone_mf = NULL; + maplist[i].zone_mf_count = 0; + maplist[i].prev_zone = maplist[i].zone; - map[i].invincible_time_inc = 0; + maplist[i].invincible_time_inc = 0; - map[i].weapon_damage_rate = 100; - map[i].magic_damage_rate = 100; - map[i].misc_damage_rate = 100; - map[i].short_damage_rate = 100; - map[i].long_damage_rate = 100; + maplist[i].weapon_damage_rate = 100; + maplist[i].magic_damage_rate = 100; + maplist[i].misc_damage_rate = 100; + maplist[i].short_damage_rate = 100; + maplist[i].long_damage_rate = 100; } } @@ -3140,13 +3129,13 @@ int map_readallmaps (void) { // show progress if(enable_grf) - ShowStatus("Loading maps [%i/%i]: %s"CL_CLL"\r", i, iMap->map_num, map[i].name); + ShowStatus("Loading maps [%i/%i]: %s"CL_CLL"\r", i, iMap->map_num, maplist[i].name); // try to load the map if( ! (enable_grf? - map_readgat(&map[i]) - :map_readfromcache(&map[i], map_cache_buffer)) + map_readgat(&maplist[i]) + :map_readfromcache(&maplist[i], map_cache_buffer)) ) { map_delmapid(i); maps_removed++; @@ -3154,13 +3143,13 @@ int map_readallmaps (void) { continue; } - map[i].index = mapindex_name2id(map[i].name); + maplist[i].index = mapindex_name2id(maplist[i].name); if ( index2mapid[map_id2index(i)] != -1 ) { - ShowWarning("Map %s already loaded!"CL_CLL"\n", map[i].name); - if (map[i].cell && map[i].cell != (struct mapcell *)0xdeadbeaf) { - aFree(map[i].cell); - map[i].cell = NULL; + ShowWarning("Map %s already loaded!"CL_CLL"\n", maplist[i].name); + if (maplist[i].cell && maplist[i].cell != (struct mapcell *)0xdeadbeaf) { + aFree(maplist[i].cell); + maplist[i].cell = NULL; } map_delmapid(i); maps_removed++; @@ -3168,21 +3157,21 @@ int map_readallmaps (void) { continue; } - map[i].m = i; - iMap->addmap2db(&map[i]); + maplist[i].m = i; + iMap->addmap2db(&maplist[i]); - memset(map[i].moblist, 0, sizeof(map[i].moblist)); //Initialize moblist [Skotlex] - map[i].mob_delete_timer = INVALID_TIMER; //Initialize timer [Skotlex] + memset(maplist[i].moblist, 0, sizeof(maplist[i].moblist)); //Initialize moblist [Skotlex] + maplist[i].mob_delete_timer = INVALID_TIMER; //Initialize timer [Skotlex] - map[i].bxs = (map[i].xs + BLOCK_SIZE - 1) / BLOCK_SIZE; - map[i].bys = (map[i].ys + BLOCK_SIZE - 1) / BLOCK_SIZE; + maplist[i].bxs = (maplist[i].xs + BLOCK_SIZE - 1) / BLOCK_SIZE; + maplist[i].bys = (maplist[i].ys + BLOCK_SIZE - 1) / BLOCK_SIZE; - size = map[i].bxs * map[i].bys * sizeof(struct block_list*); - map[i].block = (struct block_list**)aCalloc(size, 1); - map[i].block_mob = (struct block_list**)aCalloc(size, 1); + size = maplist[i].bxs * maplist[i].bys * sizeof(struct block_list*); + maplist[i].block = (struct block_list**)aCalloc(size, 1); + maplist[i].block_mob = (struct block_list**)aCalloc(size, 1); - map[i].getcellp = map_sub_getcellp; - map[i].setcell = map_sub_setcell; + maplist[i].getcellp = map_sub_getcellp; + maplist[i].setcell = map_sub_setcell; } // intialization and configuration-dependent adjustments of mapflags @@ -3520,18 +3509,18 @@ int log_sql_init(void) void map_zone_change2(int m, struct map_zone_data *zone) { char empty[1] = "\0"; - map[m].prev_zone = map[m].zone; + maplist[m].prev_zone = maplist[m].zone; - if( map[m].zone_mf_count ) + if( maplist[m].zone_mf_count ) iMap->zone_remove(m); iMap->zone_apply(m,zone,empty,empty,empty); } /* when changing from a mapflag to another during runtime */ void map_zone_change(int m, struct map_zone_data *zone, const char* start, const char* buffer, const char* filepath) { - map[m].prev_zone = map[m].zone; + maplist[m].prev_zone = maplist[m].zone; - if( map[m].zone_mf_count ) + if( maplist[m].zone_mf_count ) iMap->zone_remove(m); iMap->zone_apply(m,zone,start,buffer,filepath); } @@ -3540,10 +3529,10 @@ void map_zone_remove(int m) { char flag[MAP_ZONE_MAPFLAG_LENGTH], params[MAP_ZONE_MAPFLAG_LENGTH]; unsigned short k; char empty[1] = "\0"; - for(k = 0; k < map[m].zone_mf_count; k++) { - int len = strlen(map[m].zone_mf[k]),j; + for(k = 0; k < maplist[m].zone_mf_count; k++) { + int len = strlen(maplist[m].zone_mf[k]),j; params[0] = '\0'; - memcpy(flag, map[m].zone_mf[k], MAP_ZONE_MAPFLAG_LENGTH); + memcpy(flag, maplist[m].zone_mf[k], MAP_ZONE_MAPFLAG_LENGTH); for(j = 0; j < len; j++) { if( flag[j] == '\t' ) { memcpy(params, &flag[j+1], len - j); @@ -3552,19 +3541,19 @@ void map_zone_remove(int m) { } } - npc->parse_mapflag(map[m].name,empty,flag,params,empty,empty,empty); - aFree(map[m].zone_mf[k]); - map[m].zone_mf[k] = NULL; + npc->parse_mapflag(maplist[m].name,empty,flag,params,empty,empty,empty); + aFree(maplist[m].zone_mf[k]); + maplist[m].zone_mf[k] = NULL; } - aFree(map[m].zone_mf); - map[m].zone_mf = NULL; - map[m].zone_mf_count = 0; + aFree(maplist[m].zone_mf); + maplist[m].zone_mf = NULL; + maplist[m].zone_mf_count = 0; } static inline void map_zone_mf_cache_add(int m, char *rflag) { - RECREATE(map[m].zone_mf, char *, ++map[m].zone_mf_count); - CREATE(map[m].zone_mf[map[m].zone_mf_count - 1], char, MAP_ZONE_MAPFLAG_LENGTH); - safestrncpy(map[m].zone_mf[map[m].zone_mf_count - 1], rflag, MAP_ZONE_MAPFLAG_LENGTH); + RECREATE(maplist[m].zone_mf, char *, ++maplist[m].zone_mf_count); + CREATE(maplist[m].zone_mf[maplist[m].zone_mf_count - 1], char, MAP_ZONE_MAPFLAG_LENGTH); + safestrncpy(maplist[m].zone_mf[maplist[m].zone_mf_count - 1], rflag, MAP_ZONE_MAPFLAG_LENGTH); } /* TODO: introduce enumerations to each mapflag so instead of reading the string a number of times we read it only once and use its value wherever we need */ /* cache previous values to revert */ @@ -3576,518 +3565,518 @@ bool map_zone_mf_cache(int m, char *flag, char *params) { state = 0; if (!strcmpi(flag, "nosave")) { - ;/* not yet supported to be reversed */ - /* +#if 0 /* not yet supported to be reversed */ char savemap[32]; int savex, savey; if (state == 0) { - if( map[m].flag.nosave ) { - sprintf(rflag, "nosave SavePoint"); - map_zone_mf_cache_add(m,nosave); - } + if( maplist[m].flag.nosave ) { + sprintf(rflag, "nosave\tSavePoint"); + map_zone_mf_cache_add(m,nosave); + } } else if (!strcmpi(params, "SavePoint")) { - if( map[m].save.map ) { - sprintf(rflag, "nosave %s,%d,%d",mapindex_id2name(map[m].save.map),map[m].save.x,map[m].save.y); - } else - sprintf(rflag, "nosave %s,%d,%d",mapindex_id2name(map[m].save.map),map[m].save.x,map[m].save.y); - map_zone_mf_cache_add(m,nosave); + if( maplist[m].save.map ) { + sprintf(rflag, "nosave\t%s,%d,%d",mapindex_id2name(maplist[m].save.map),maplist[m].save.x,maplist[m].save.y); + } else + sprintf(rflag, "nosave\t%s,%d,%d",mapindex_id2name(maplist[m].save.map),maplist[m].save.x,maplist[m].save.y); + map_zone_mf_cache_add(m,nosave); } else if (sscanf(params, "%31[^,],%d,%d", savemap, &savex, &savey) == 3) { - if( map[m].save.map ) { - sprintf(rflag, "nosave %s,%d,%d",mapindex_id2name(map[m].save.map),map[m].save.x,map[m].save.y); - map_zone_mf_cache_add(m,nosave); + if( maplist[m].save.map ) { + sprintf(rflag, "nosave\t%s,%d,%d",mapindex_id2name(maplist[m].save.map),maplist[m].save.x,maplist[m].save.y); + map_zone_mf_cache_add(m,nosave); + } } - }*/ +#endif // 0 } else if (!strcmpi(flag,"autotrade")) { - if( state && map[m].flag.autotrade ) + if( state && maplist[m].flag.autotrade ) ;/* nothing to do */ else { if( state ) - map_zone_mf_cache_add(m,"autotrade off"); - else if( !map[m].flag.autotrade ) + map_zone_mf_cache_add(m,"autotrade\toff"); + else if( !maplist[m].flag.autotrade ) map_zone_mf_cache_add(m,"autotrade"); } } else if (!strcmpi(flag,"allowks")) { - if( state && map[m].flag.allowks ) + if( state && maplist[m].flag.allowks ) ;/* nothing to do */ else { if( state ) - map_zone_mf_cache_add(m,"allowks off"); - else if( !map[m].flag.allowks ) + map_zone_mf_cache_add(m,"allowks\toff"); + else if( !maplist[m].flag.allowks ) map_zone_mf_cache_add(m,"allowks"); } } else if (!strcmpi(flag,"town")) { - if( state && map[m].flag.town ) + if( state && maplist[m].flag.town ) ;/* nothing to do */ else { if( state ) - map_zone_mf_cache_add(m,"town off"); - else if( !map[m].flag.town ) + map_zone_mf_cache_add(m,"town\toff"); + else if( !maplist[m].flag.town ) map_zone_mf_cache_add(m,"town"); } } else if (!strcmpi(flag,"nomemo")) { - if( state && map[m].flag.nomemo ) + if( state && maplist[m].flag.nomemo ) ;/* nothing to do */ else { if( state ) - map_zone_mf_cache_add(m,"nomemo off"); - else if( !map[m].flag.nomemo ) + map_zone_mf_cache_add(m,"nomemo\toff"); + else if( !maplist[m].flag.nomemo ) map_zone_mf_cache_add(m,"nomemo"); } } else if (!strcmpi(flag,"noteleport")) { - if( state && map[m].flag.noteleport ) + if( state && maplist[m].flag.noteleport ) ;/* nothing to do */ else { if( state ) - map_zone_mf_cache_add(m,"noteleport off"); - else if( !map[m].flag.noteleport ) + map_zone_mf_cache_add(m,"noteleport\toff"); + else if( !maplist[m].flag.noteleport ) map_zone_mf_cache_add(m,"noteleport"); } } else if (!strcmpi(flag,"nowarp")) { - if( state && map[m].flag.nowarp ) + if( state && maplist[m].flag.nowarp ) ;/* nothing to do */ else { if( state ) - map_zone_mf_cache_add(m,"nowarp off"); - else if( !map[m].flag.nowarp ) + map_zone_mf_cache_add(m,"nowarp\toff"); + else if( !maplist[m].flag.nowarp ) map_zone_mf_cache_add(m,"nowarp"); } } else if (!strcmpi(flag,"nowarpto")) { - if( state && map[m].flag.nowarpto ) + if( state && maplist[m].flag.nowarpto ) ;/* nothing to do */ else { if( state ) - map_zone_mf_cache_add(m,"nowarpto off"); - else if( !map[m].flag.nowarpto ) + map_zone_mf_cache_add(m,"nowarpto\toff"); + else if( !maplist[m].flag.nowarpto ) map_zone_mf_cache_add(m,"nowarpto"); } } else if (!strcmpi(flag,"noreturn")) { - if( state && map[m].flag.noreturn ) + if( state && maplist[m].flag.noreturn ) ;/* nothing to do */ else { if( state ) - map_zone_mf_cache_add(m,"noreturn off"); - else if( map[m].flag.noreturn ) + map_zone_mf_cache_add(m,"noreturn\toff"); + else if( maplist[m].flag.noreturn ) map_zone_mf_cache_add(m,"noreturn"); } } else if (!strcmpi(flag,"monster_noteleport")) { - if( state && map[m].flag.monster_noteleport ) + if( state && maplist[m].flag.monster_noteleport ) ;/* nothing to do */ else { if( state ) - map_zone_mf_cache_add(m,"monster_noteleport off"); - else if( map[m].flag.monster_noteleport ) + map_zone_mf_cache_add(m,"monster_noteleport\toff"); + else if( maplist[m].flag.monster_noteleport ) map_zone_mf_cache_add(m,"monster_noteleport"); } } else if (!strcmpi(flag,"nobranch")) { - if( state && map[m].flag.nobranch ) + if( state && maplist[m].flag.nobranch ) ;/* nothing to do */ else { if( state ) - map_zone_mf_cache_add(m,"nobranch off"); - else if( map[m].flag.nobranch ) + map_zone_mf_cache_add(m,"nobranch\toff"); + else if( maplist[m].flag.nobranch ) map_zone_mf_cache_add(m,"nobranch"); } } else if (!strcmpi(flag,"nopenalty")) { - if( state && map[m].flag.noexppenalty ) /* they are applied together, no need to check both */ + if( state && maplist[m].flag.noexppenalty ) /* they are applied together, no need to check both */ ;/* nothing to do */ else { if( state ) - map_zone_mf_cache_add(m,"nopenalty off"); - else if( map[m].flag.noexppenalty ) + map_zone_mf_cache_add(m,"nopenalty\toff"); + else if( maplist[m].flag.noexppenalty ) map_zone_mf_cache_add(m,"nopenalty"); } } else if (!strcmpi(flag,"pvp")) { - if( state && map[m].flag.pvp ) + if( state && maplist[m].flag.pvp ) ;/* nothing to do */ else { if( state ) - map_zone_mf_cache_add(m,"pvp off"); - else if( map[m].flag.pvp ) + map_zone_mf_cache_add(m,"pvp\toff"); + else if( maplist[m].flag.pvp ) map_zone_mf_cache_add(m,"pvp"); } } else if (!strcmpi(flag,"pvp_noparty")) { - if( state && map[m].flag.pvp_noparty ) + if( state && maplist[m].flag.pvp_noparty ) ;/* nothing to do */ else { if( state ) - map_zone_mf_cache_add(m,"pvp_noparty off"); - else if( map[m].flag.pvp_noparty ) + map_zone_mf_cache_add(m,"pvp_noparty\toff"); + else if( maplist[m].flag.pvp_noparty ) map_zone_mf_cache_add(m,"pvp_noparty"); } } else if (!strcmpi(flag,"pvp_noguild")) { - if( state && map[m].flag.pvp_noguild ) + if( state && maplist[m].flag.pvp_noguild ) ;/* nothing to do */ else { if( state ) - map_zone_mf_cache_add(m,"pvp_noguild off"); - else if( map[m].flag.pvp_noguild ) + map_zone_mf_cache_add(m,"pvp_noguild\toff"); + else if( maplist[m].flag.pvp_noguild ) map_zone_mf_cache_add(m,"pvp_noguild"); } } else if (!strcmpi(flag, "pvp_nightmaredrop")) { - if( state && map[m].flag.pvp_nightmaredrop ) + if( state && maplist[m].flag.pvp_nightmaredrop ) ;/* nothing to do */ else { if( state ) - map_zone_mf_cache_add(m,"pvp_nightmaredrop off"); - else if( map[m].flag.pvp_nightmaredrop ) + map_zone_mf_cache_add(m,"pvp_nightmaredrop\toff"); + else if( maplist[m].flag.pvp_nightmaredrop ) map_zone_mf_cache_add(m,"pvp_nightmaredrop"); } - /* not yet fully supported */ - /*char drop_arg1[16], drop_arg2[16]; +#if 0 /* not yet fully supported */ + char drop_arg1[16], drop_arg2[16]; int drop_per = 0; if (sscanf(w4, "%[^,],%[^,],%d", drop_arg1, drop_arg2, &drop_per) == 3) { - int drop_id = 0, drop_type = 0; - if (!strcmpi(drop_arg1, "random")) - drop_id = -1; - else if (itemdb->exists((drop_id = atoi(drop_arg1))) == NULL) - drop_id = 0; - if (!strcmpi(drop_arg2, "inventory")) - drop_type = 1; - else if (!strcmpi(drop_arg2,"equip")) - drop_type = 2; - else if (!strcmpi(drop_arg2,"all")) - drop_type = 3; - - if (drop_id != 0){ - int i; - for (i = 0; i < MAX_DROP_PER_MAP; i++) { - if (map[m].drop_list[i].drop_id == 0){ - map[m].drop_list[i].drop_id = drop_id; - map[m].drop_list[i].drop_type = drop_type; - map[m].drop_list[i].drop_per = drop_per; - break; - } - } - map[m].flag.pvp_nightmaredrop = 1; - } + int drop_id = 0, drop_type = 0; + if (!strcmpi(drop_arg1, "random")) + drop_id = -1; + else if (itemdb->exists((drop_id = atoi(drop_arg1))) == NULL) + drop_id = 0; + if (!strcmpi(drop_arg2, "inventory")) + drop_type = 1; + else if (!strcmpi(drop_arg2,"equip")) + drop_type = 2; + else if (!strcmpi(drop_arg2,"all")) + drop_type = 3; + + if (drop_id != 0) { + int i; + for (i = 0; i < MAX_DROP_PER_MAP; i++) { + if (maplist[m].drop_list[i].drop_id == 0){ + maplist[m].drop_list[i].drop_id = drop_id; + maplist[m].drop_list[i].drop_type = drop_type; + maplist[m].drop_list[i].drop_per = drop_per; + break; + } + } + maplist[m].flag.pvp_nightmaredrop = 1; + } } else if (!state) //Disable - map[m].flag.pvp_nightmaredrop = 0; - */ + maplist[m].flag.pvp_nightmaredrop = 0; +#endif // 0 } else if (!strcmpi(flag,"pvp_nocalcrank")) { - if( state && map[m].flag.pvp_nocalcrank ) + if( state && maplist[m].flag.pvp_nocalcrank ) ;/* nothing to do */ else { if( state ) - map_zone_mf_cache_add(m,"pvp_nocalcrank off"); - else if( map[m].flag.pvp_nocalcrank ) + map_zone_mf_cache_add(m,"pvp_nocalcrank\toff"); + else if( maplist[m].flag.pvp_nocalcrank ) map_zone_mf_cache_add(m,"pvp_nocalcrank"); } } else if (!strcmpi(flag,"gvg")) { - if( state && map[m].flag.gvg ) + if( state && maplist[m].flag.gvg ) ;/* nothing to do */ else { if( state ) - map_zone_mf_cache_add(m,"gvg off"); - else if( map[m].flag.gvg ) + map_zone_mf_cache_add(m,"gvg\toff"); + else if( maplist[m].flag.gvg ) map_zone_mf_cache_add(m,"gvg"); } } else if (!strcmpi(flag,"gvg_noparty")) { - if( state && map[m].flag.gvg_noparty ) + if( state && maplist[m].flag.gvg_noparty ) ;/* nothing to do */ else { if( state ) - map_zone_mf_cache_add(m,"gvg_noparty off"); - else if( map[m].flag.gvg_noparty ) + map_zone_mf_cache_add(m,"gvg_noparty\toff"); + else if( maplist[m].flag.gvg_noparty ) map_zone_mf_cache_add(m,"gvg_noparty"); } } else if (!strcmpi(flag,"gvg_dungeon")) { - if( state && map[m].flag.gvg_dungeon ) + if( state && maplist[m].flag.gvg_dungeon ) ;/* nothing to do */ else { if( state ) - map_zone_mf_cache_add(m,"gvg_dungeon off"); - else if( map[m].flag.gvg_dungeon ) + map_zone_mf_cache_add(m,"gvg_dungeon\toff"); + else if( maplist[m].flag.gvg_dungeon ) map_zone_mf_cache_add(m,"gvg_dungeon"); } } else if (!strcmpi(flag,"gvg_castle")) { - if( state && map[m].flag.gvg_castle ) + if( state && maplist[m].flag.gvg_castle ) ;/* nothing to do */ else { if( state ) - map_zone_mf_cache_add(m,"gvg_castle off"); - else if( map[m].flag.gvg_castle ) + map_zone_mf_cache_add(m,"gvg_castle\toff"); + else if( maplist[m].flag.gvg_castle ) map_zone_mf_cache_add(m,"gvg_castle"); } } else if (!strcmpi(flag,"battleground")) { - if( state && map[m].flag.battleground ) + if( state && maplist[m].flag.battleground ) ;/* nothing to do */ else { if( state ) - map_zone_mf_cache_add(m,"battleground off"); - else if( map[m].flag.battleground ) + map_zone_mf_cache_add(m,"battleground\toff"); + else if( maplist[m].flag.battleground ) map_zone_mf_cache_add(m,"battleground"); } } else if (!strcmpi(flag,"noexppenalty")) { - if( state && map[m].flag.noexppenalty ) + if( state && maplist[m].flag.noexppenalty ) ;/* nothing to do */ else { if( state ) - map_zone_mf_cache_add(m,"noexppenalty off"); - else if( map[m].flag.noexppenalty ) + map_zone_mf_cache_add(m,"noexppenalty\toff"); + else if( maplist[m].flag.noexppenalty ) map_zone_mf_cache_add(m,"noexppenalty"); } } else if (!strcmpi(flag,"nozenypenalty")) { - if( state && map[m].flag.nozenypenalty ) + if( state && maplist[m].flag.nozenypenalty ) ;/* nothing to do */ else { if( state ) - map_zone_mf_cache_add(m,"nozenypenalty off"); - else if( map[m].flag.nozenypenalty ) + map_zone_mf_cache_add(m,"nozenypenalty\toff"); + else if( maplist[m].flag.nozenypenalty ) map_zone_mf_cache_add(m,"nozenypenalty"); } } else if (!strcmpi(flag,"notrade")) { - if( state && map[m].flag.notrade ) + if( state && maplist[m].flag.notrade ) ;/* nothing to do */ else { if( state ) - map_zone_mf_cache_add(m,"notrade off"); - else if( map[m].flag.notrade ) + map_zone_mf_cache_add(m,"notrade\toff"); + else if( maplist[m].flag.notrade ) map_zone_mf_cache_add(m,"notrade"); } } else if (!strcmpi(flag,"novending")) { - if( state && map[m].flag.novending ) + if( state && maplist[m].flag.novending ) ;/* nothing to do */ else { if( state ) - map_zone_mf_cache_add(m,"novending off"); - else if( map[m].flag.novending ) + map_zone_mf_cache_add(m,"novending\toff"); + else if( maplist[m].flag.novending ) map_zone_mf_cache_add(m,"novending"); } } else if (!strcmpi(flag,"nodrop")) { - if( state && map[m].flag.nodrop ) + if( state && maplist[m].flag.nodrop ) ;/* nothing to do */ else { if( state ) - map_zone_mf_cache_add(m,"nodrop off"); - else if( map[m].flag.nodrop ) + map_zone_mf_cache_add(m,"nodrop\toff"); + else if( maplist[m].flag.nodrop ) map_zone_mf_cache_add(m,"nodrop"); } } else if (!strcmpi(flag,"noskill")) { - if( state && map[m].flag.noskill ) + if( state && maplist[m].flag.noskill ) ;/* nothing to do */ else { if( state ) - map_zone_mf_cache_add(m,"noskill off"); - else if( map[m].flag.noskill ) + map_zone_mf_cache_add(m,"noskill\toff"); + else if( maplist[m].flag.noskill ) map_zone_mf_cache_add(m,"noskill"); } } else if (!strcmpi(flag,"noicewall")) { - if( state && map[m].flag.noicewall ) + if( state && maplist[m].flag.noicewall ) ;/* nothing to do */ else { if( state ) - map_zone_mf_cache_add(m,"noicewall off"); - else if( map[m].flag.noicewall ) + map_zone_mf_cache_add(m,"noicewall\toff"); + else if( maplist[m].flag.noicewall ) map_zone_mf_cache_add(m,"noicewall"); } } else if (!strcmpi(flag,"snow")) { - if( state && map[m].flag.snow ) + if( state && maplist[m].flag.snow ) ;/* nothing to do */ else { if( state ) - map_zone_mf_cache_add(m,"snow off"); - else if( map[m].flag.snow ) + map_zone_mf_cache_add(m,"snow\toff"); + else if( maplist[m].flag.snow ) map_zone_mf_cache_add(m,"snow"); } } else if (!strcmpi(flag,"clouds")) { - if( state && map[m].flag.clouds ) + if( state && maplist[m].flag.clouds ) ;/* nothing to do */ else { if( state ) - map_zone_mf_cache_add(m,"clouds off"); - else if( map[m].flag.clouds ) + map_zone_mf_cache_add(m,"clouds\toff"); + else if( maplist[m].flag.clouds ) map_zone_mf_cache_add(m,"clouds"); } } else if (!strcmpi(flag,"clouds2")) { - if( state && map[m].flag.clouds2 ) + if( state && maplist[m].flag.clouds2 ) ;/* nothing to do */ else { if( state ) - map_zone_mf_cache_add(m,"clouds2 off"); - else if( map[m].flag.clouds2 ) + map_zone_mf_cache_add(m,"clouds2\toff"); + else if( maplist[m].flag.clouds2 ) map_zone_mf_cache_add(m,"clouds2"); } } else if (!strcmpi(flag,"fog")) { - if( state && map[m].flag.fog ) + if( state && maplist[m].flag.fog ) ;/* nothing to do */ else { if( state ) - map_zone_mf_cache_add(m,"fog off"); - else if( map[m].flag.fog ) + map_zone_mf_cache_add(m,"fog\toff"); + else if( maplist[m].flag.fog ) map_zone_mf_cache_add(m,"fog"); } } else if (!strcmpi(flag,"fireworks")) { - if( state && map[m].flag.fireworks ) + if( state && maplist[m].flag.fireworks ) ;/* nothing to do */ else { if( state ) - map_zone_mf_cache_add(m,"fireworks off"); - else if( map[m].flag.fireworks ) + map_zone_mf_cache_add(m,"fireworks\toff"); + else if( maplist[m].flag.fireworks ) map_zone_mf_cache_add(m,"fireworks"); } } else if (!strcmpi(flag,"sakura")) { - if( state && map[m].flag.sakura ) + if( state && maplist[m].flag.sakura ) ;/* nothing to do */ else { if( state ) - map_zone_mf_cache_add(m,"sakura off"); - else if( map[m].flag.sakura ) + map_zone_mf_cache_add(m,"sakura\toff"); + else if( maplist[m].flag.sakura ) map_zone_mf_cache_add(m,"sakura"); } } else if (!strcmpi(flag,"leaves")) { - if( state && map[m].flag.leaves ) + if( state && maplist[m].flag.leaves ) ;/* nothing to do */ else { if( state ) - map_zone_mf_cache_add(m,"leaves off"); - else if( map[m].flag.leaves ) + map_zone_mf_cache_add(m,"leaves\toff"); + else if( maplist[m].flag.leaves ) map_zone_mf_cache_add(m,"leaves"); } } else if (!strcmpi(flag,"nightenabled")) { - if( state && map[m].flag.nightenabled ) + if( state && maplist[m].flag.nightenabled ) ;/* nothing to do */ else { if( state ) - map_zone_mf_cache_add(m,"nightenabled off"); - else if( map[m].flag.nightenabled ) + map_zone_mf_cache_add(m,"nightenabled\toff"); + else if( maplist[m].flag.nightenabled ) map_zone_mf_cache_add(m,"nightenabled"); } } else if (!strcmpi(flag,"noexp")) { - if( state && map[m].flag.nobaseexp ) + if( state && maplist[m].flag.nobaseexp ) ;/* nothing to do */ else { if( state ) - map_zone_mf_cache_add(m,"noexp off"); - else if( map[m].flag.nobaseexp ) + map_zone_mf_cache_add(m,"noexp\toff"); + else if( maplist[m].flag.nobaseexp ) map_zone_mf_cache_add(m,"noexp"); } } else if (!strcmpi(flag,"nobaseexp")) { - if( state && map[m].flag.nobaseexp ) + if( state && maplist[m].flag.nobaseexp ) ;/* nothing to do */ else { if( state ) - map_zone_mf_cache_add(m,"nobaseexp off"); - else if( map[m].flag.nobaseexp ) + map_zone_mf_cache_add(m,"nobaseexp\toff"); + else if( maplist[m].flag.nobaseexp ) map_zone_mf_cache_add(m,"nobaseexp"); } } else if (!strcmpi(flag,"nojobexp")) { - if( state && map[m].flag.nojobexp ) + if( state && maplist[m].flag.nojobexp ) ;/* nothing to do */ else { if( state ) - map_zone_mf_cache_add(m,"nojobexp off"); - else if( map[m].flag.nojobexp ) + map_zone_mf_cache_add(m,"nojobexp\toff"); + else if( maplist[m].flag.nojobexp ) map_zone_mf_cache_add(m,"nojobexp"); } } else if (!strcmpi(flag,"noloot")) { - if( state && map[m].flag.nomobloot ) + if( state && maplist[m].flag.nomobloot ) ;/* nothing to do */ else { if( state ) - map_zone_mf_cache_add(m,"noloot off"); - else if( map[m].flag.nomobloot ) + map_zone_mf_cache_add(m,"noloot\toff"); + else if( maplist[m].flag.nomobloot ) map_zone_mf_cache_add(m,"noloot"); } } else if (!strcmpi(flag,"nomobloot")) { - if( state && map[m].flag.nomobloot ) + if( state && maplist[m].flag.nomobloot ) ;/* nothing to do */ else { if( state ) - map_zone_mf_cache_add(m,"nomobloot off"); - else if( map[m].flag.nomobloot ) + map_zone_mf_cache_add(m,"nomobloot\toff"); + else if( maplist[m].flag.nomobloot ) map_zone_mf_cache_add(m,"nomobloot"); } } else if (!strcmpi(flag,"nomvploot")) { - if( state && map[m].flag.nomvploot ) + if( state && maplist[m].flag.nomvploot ) ;/* nothing to do */ else { if( state ) - map_zone_mf_cache_add(m,"nomvploot off"); - else if( map[m].flag.nomvploot ) + map_zone_mf_cache_add(m,"nomvploot\toff"); + else if( maplist[m].flag.nomvploot ) map_zone_mf_cache_add(m,"nomvploot"); } } else if (!strcmpi(flag,"nocommand")) { /* implementation may be incomplete */ if( state && sscanf(params, "%d", &state) == 1 ) { - sprintf(rflag, "nocommand %s",params); + sprintf(rflag, "nocommand\t%s",params); map_zone_mf_cache_add(m,rflag); - } else if( !state && map[m].nocommand ) { - sprintf(rflag, "nocommand %d",map[m].nocommand); + } else if( !state && maplist[m].nocommand ) { + sprintf(rflag, "nocommand\t%d",maplist[m].nocommand); map_zone_mf_cache_add(m,rflag); - } else if( map[m].nocommand ) { - map_zone_mf_cache_add(m,"nocommand off"); + } else if( maplist[m].nocommand ) { + map_zone_mf_cache_add(m,"nocommand\toff"); } } else if (!strcmpi(flag,"jexp")) { if( !state ) { - if( map[m].jexp != 100 ) { - sprintf(rflag,"jexp %d",map[m].jexp); + if( maplist[m].jexp != 100 ) { + sprintf(rflag,"jexp\t%d",maplist[m].jexp); map_zone_mf_cache_add(m,rflag); } } if( sscanf(params, "%d", &state) == 1 ) { - if( state != map[m].jexp ) { - sprintf(rflag,"jexp %s",params); + if( state != maplist[m].jexp ) { + sprintf(rflag,"jexp\t%s",params); map_zone_mf_cache_add(m,rflag); } } } else if (!strcmpi(flag,"bexp")) { if( !state ) { - if( map[m].bexp != 100 ) { - sprintf(rflag,"bexp %d",map[m].jexp); + if( maplist[m].bexp != 100 ) { + sprintf(rflag,"bexp\t%d",maplist[m].jexp); map_zone_mf_cache_add(m,rflag); } } if( sscanf(params, "%d", &state) == 1 ) { - if( state != map[m].bexp ) { - sprintf(rflag,"bexp %s",params); + if( state != maplist[m].bexp ) { + sprintf(rflag,"bexp\t%s",params); map_zone_mf_cache_add(m,rflag); } } } else if (!strcmpi(flag,"loadevent")) { - if( state && map[m].flag.loadevent ) + if( state && maplist[m].flag.loadevent ) ;/* nothing to do */ else { if( state ) - map_zone_mf_cache_add(m,"loadevent off"); - else if( map[m].flag.loadevent ) + map_zone_mf_cache_add(m,"loadevent\toff"); + else if( maplist[m].flag.loadevent ) map_zone_mf_cache_add(m,"loadevent"); } } else if (!strcmpi(flag,"nochat")) { - if( state && map[m].flag.nochat ) + if( state && maplist[m].flag.nochat ) ;/* nothing to do */ else { if( state ) - map_zone_mf_cache_add(m,"nochat off"); - else if( map[m].flag.nochat ) + map_zone_mf_cache_add(m,"nochat\toff"); + else if( maplist[m].flag.nochat ) map_zone_mf_cache_add(m,"nochat"); } } else if (!strcmpi(flag,"partylock")) { - if( state && map[m].flag.partylock ) + if( state && maplist[m].flag.partylock ) ;/* nothing to do */ else { if( state ) - map_zone_mf_cache_add(m,"partylock off"); - else if( map[m].flag.partylock ) + map_zone_mf_cache_add(m,"partylock\toff"); + else if( maplist[m].flag.partylock ) map_zone_mf_cache_add(m,"partylock"); } } else if (!strcmpi(flag,"guildlock")) { - if( state && map[m].flag.guildlock ) + if( state && maplist[m].flag.guildlock ) ;/* nothing to do */ else { if( state ) - map_zone_mf_cache_add(m,"guildlock off"); - else if( map[m].flag.guildlock ) + map_zone_mf_cache_add(m,"guildlock\toff"); + else if( maplist[m].flag.guildlock ) map_zone_mf_cache_add(m,"guildlock"); } } else if (!strcmpi(flag,"reset")) { - if( state && map[m].flag.reset ) + if( state && maplist[m].flag.reset ) ;/* nothing to do */ else { if( state ) - map_zone_mf_cache_add(m,"reset off"); - else if( map[m].flag.reset ) + map_zone_mf_cache_add(m,"reset\toff"); + else if( maplist[m].flag.reset ) map_zone_mf_cache_add(m,"reset"); } } else if (!strcmpi(flag,"adjust_unit_duration")) { @@ -4109,20 +4098,20 @@ bool map_zone_mf_cache(int m, char *flag, char *params) { if( modifier[0] == '\0' || !( skill_id = skill->name2id(skill_name) ) || !skill->get_unit_id( skill->name2id(skill_name), 0) || atoi(modifier) < 1 || atoi(modifier) > USHRT_MAX ) { ;/* we dont mind it, the server will take care of it next. */ } else { - int idx = map[m].unit_count; + int idx = maplist[m].unit_count; k = 0; - ARR_FIND(0, idx, k, map[m].units[k]->skill_id == skill_id); + ARR_FIND(0, idx, k, maplist[m].units[k]->skill_id == skill_id); if( k < idx ) { - if( atoi(modifier) != map[m].units[k]->modifier ) { - sprintf(rflag,"adjust_unit_duration %s %d",skill_name,map[m].units[k]->modifier); + if( atoi(modifier) != maplist[m].units[k]->modifier ) { + sprintf(rflag,"adjust_unit_duration\t%s\t%d",skill_name,maplist[m].units[k]->modifier); map_zone_mf_cache_add(m,rflag); } } else { - sprintf(rflag,"adjust_unit_duration %s 100",skill_name); + sprintf(rflag,"adjust_unit_duration\t%s\t100",skill_name); map_zone_mf_cache_add(m,rflag); - } + } } } else if (!strcmpi(flag,"adjust_skill_damage")) { int skill_id, k; @@ -4143,112 +4132,112 @@ bool map_zone_mf_cache(int m, char *flag, char *params) { if( modifier[0] == '\0' || !( skill_id = skill->name2id(skill_name) ) || atoi(modifier) < 1 || atoi(modifier) > USHRT_MAX ) { ;/* we dont mind it, the server will take care of it next. */ } else { - int idx = map[m].skill_count; + int idx = maplist[m].skill_count; k = 0; - ARR_FIND(0, idx, k, map[m].skills[k]->skill_id == skill_id); + ARR_FIND(0, idx, k, maplist[m].skills[k]->skill_id == skill_id); if( k < idx ) { - if( atoi(modifier) != map[m].skills[k]->modifier ) { - sprintf(rflag,"adjust_skill_damage %s %d",skill_name,map[m].skills[k]->modifier); + if( atoi(modifier) != maplist[m].skills[k]->modifier ) { + sprintf(rflag,"adjust_skill_damage\t%s\t%d",skill_name,maplist[m].skills[k]->modifier); map_zone_mf_cache_add(m,rflag); } } else { - sprintf(rflag,"adjust_skill_damage %s 100",skill_name); + sprintf(rflag,"adjust_skill_damage\t%s\t100",skill_name); map_zone_mf_cache_add(m,rflag); } } } else if (!strcmpi(flag,"zone")) { - ShowWarning("You can't add a zone through a zone! ERROR, skipping for '%s'...\n",map[m].name); + ShowWarning("You can't add a zone through a zone! ERROR, skipping for '%s'...\n",maplist[m].name); return true; } else if ( !strcmpi(flag,"nomapchannelautojoin") ) { - if( state && map[m].flag.chsysnolocalaj ) + if( state && maplist[m].flag.chsysnolocalaj ) ;/* nothing to do */ else { if( state ) - map_zone_mf_cache_add(m,"nomapchannelautojoin off"); - else if( map[m].flag.chsysnolocalaj ) + map_zone_mf_cache_add(m,"nomapchannelautojoin\toff"); + else if( maplist[m].flag.chsysnolocalaj ) map_zone_mf_cache_add(m,"nomapchannelautojoin"); } } else if ( !strcmpi(flag,"invincible_time_inc") ) { if( !state ) { - if( map[m].invincible_time_inc != 0 ) { - sprintf(rflag,"invincible_time_inc %d",map[m].invincible_time_inc); + if( maplist[m].invincible_time_inc != 0 ) { + sprintf(rflag,"invincible_time_inc\t%d",maplist[m].invincible_time_inc); map_zone_mf_cache_add(m,rflag); } } if( sscanf(params, "%d", &state) == 1 ) { - if( state != map[m].invincible_time_inc ) { - sprintf(rflag,"invincible_time_inc %s",params); + if( state != maplist[m].invincible_time_inc ) { + sprintf(rflag,"invincible_time_inc\t%s",params); map_zone_mf_cache_add(m,rflag); } } } else if ( !strcmpi(flag,"noknockback") ) { - if( state && map[m].flag.noknockback ) + if( state && maplist[m].flag.noknockback ) ;/* nothing to do */ else { if( state ) - map_zone_mf_cache_add(m,"noknockback off"); - else if( map[m].flag.noknockback ) + map_zone_mf_cache_add(m,"noknockback\toff"); + else if( maplist[m].flag.noknockback ) map_zone_mf_cache_add(m,"noknockback"); } } else if ( !strcmpi(flag,"weapon_damage_rate") ) { if( !state ) { - if( map[m].weapon_damage_rate != 100 ) { - sprintf(rflag,"weapon_damage_rate %d",map[m].weapon_damage_rate); + if( maplist[m].weapon_damage_rate != 100 ) { + sprintf(rflag,"weapon_damage_rate\t%d",maplist[m].weapon_damage_rate); map_zone_mf_cache_add(m,rflag); } } if( sscanf(params, "%d", &state) == 1 ) { - if( state != map[m].weapon_damage_rate ) { - sprintf(rflag,"weapon_damage_rate %s",params); + if( state != maplist[m].weapon_damage_rate ) { + sprintf(rflag,"weapon_damage_rate\t%s",params); map_zone_mf_cache_add(m,rflag); } } } else if ( !strcmpi(flag,"magic_damage_rate") ) { if( !state ) { - if( map[m].magic_damage_rate != 100 ) { - sprintf(rflag,"magic_damage_rate %d",map[m].magic_damage_rate); + if( maplist[m].magic_damage_rate != 100 ) { + sprintf(rflag,"magic_damage_rate\t%d",maplist[m].magic_damage_rate); map_zone_mf_cache_add(m,rflag); } } if( sscanf(params, "%d", &state) == 1 ) { - if( state != map[m].magic_damage_rate ) { - sprintf(rflag,"magic_damage_rate %s",params); + if( state != maplist[m].magic_damage_rate ) { + sprintf(rflag,"magic_damage_rate\t%s",params); map_zone_mf_cache_add(m,rflag); } } } else if ( !strcmpi(flag,"misc_damage_rate") ) { if( !state ) { - if( map[m].misc_damage_rate != 100 ) { - sprintf(rflag,"misc_damage_rate %d",map[m].misc_damage_rate); + if( maplist[m].misc_damage_rate != 100 ) { + sprintf(rflag,"misc_damage_rate\t%d",maplist[m].misc_damage_rate); map_zone_mf_cache_add(m,rflag); } } if( sscanf(params, "%d", &state) == 1 ) { - if( state != map[m].misc_damage_rate ) { - sprintf(rflag,"misc_damage_rate %s",params); + if( state != maplist[m].misc_damage_rate ) { + sprintf(rflag,"misc_damage_rate\t%s",params); map_zone_mf_cache_add(m,rflag); } } } else if ( !strcmpi(flag,"short_damage_rate") ) { if( !state ) { - if( map[m].short_damage_rate != 100 ) { - sprintf(rflag,"short_damage_rate %d",map[m].short_damage_rate); + if( maplist[m].short_damage_rate != 100 ) { + sprintf(rflag,"short_damage_rate\t%d",maplist[m].short_damage_rate); map_zone_mf_cache_add(m,rflag); } } if( sscanf(params, "%d", &state) == 1 ) { - if( state != map[m].short_damage_rate ) { - sprintf(rflag,"short_damage_rate %s",params); + if( state != maplist[m].short_damage_rate ) { + sprintf(rflag,"short_damage_rate\t%s",params); map_zone_mf_cache_add(m,rflag); } } } else if ( !strcmpi(flag,"long_damage_rate") ) { if( !state ) { - if( map[m].long_damage_rate != 100 ) { - sprintf(rflag,"long_damage_rate %d",map[m].long_damage_rate); + if( maplist[m].long_damage_rate != 100 ) { + sprintf(rflag,"long_damage_rate\t%d",maplist[m].long_damage_rate); map_zone_mf_cache_add(m,rflag); } } if( sscanf(params, "%d", &state) == 1 ) { - if( state != map[m].long_damage_rate ) { - sprintf(rflag,"long_damage_rate %s",params); + if( state != maplist[m].long_damage_rate ) { + sprintf(rflag,"long_damage_rate\t%s",params); map_zone_mf_cache_add(m,rflag); } } @@ -4259,7 +4248,7 @@ void map_zone_apply(int m, struct map_zone_data *zone, const char* start, const int i; char empty[1] = "\0"; char flag[MAP_ZONE_MAPFLAG_LENGTH], params[MAP_ZONE_MAPFLAG_LENGTH]; - map[m].zone = zone; + maplist[m].zone = zone; for(i = 0; i < zone->mapflags_count; i++) { int len = strlen(zone->mapflags[i]); int k; @@ -4276,7 +4265,7 @@ void map_zone_apply(int m, struct map_zone_data *zone, const char* start, const if( map_zone_mf_cache(m,flag,params) ) continue; - npc->parse_mapflag(map[m].name,empty,flag,params,start,buffer,filepath); + npc->parse_mapflag(maplist[m].name,empty,flag,params,start,buffer,filepath); } } /* used on npc load and reload to apply all "Normal" and "PK Mode" zones */ @@ -4301,10 +4290,10 @@ void map_zone_init(void) { } for(j = 0; j < iMap->map_num; j++) { - if( map[j].zone == zone ) { + if( maplist[j].zone == zone ) { if( map_zone_mf_cache(j,flag,params) ) break; - npc->parse_mapflag(map[j].name,empty,flag,params,empty,empty,empty); + npc->parse_mapflag(maplist[j].name,empty,flag,params,empty,empty,empty); } } } @@ -4323,10 +4312,10 @@ void map_zone_init(void) { } } for(j = 0; j < iMap->map_num; j++) { - if( map[j].zone == zone ) { + if( maplist[j].zone == zone ) { if( map_zone_mf_cache(j,flag,params) ) break; - npc->parse_mapflag(map[j].name,empty,flag,params,empty,empty,empty); + npc->parse_mapflag(maplist[j].name,empty,flag,params,empty,empty,empty); } } } @@ -4590,7 +4579,7 @@ void read_map_zone_db(void) { entry->group_lv = group_lv; zone->disabled_commands[v++] = entry; - } + } } zone->disabled_commands_count = disabled_commands_count; } @@ -4630,7 +4619,7 @@ void read_map_zone_db(void) { } } zone->capped_skills_count = capped_skills_count; - } + } if( !is_all ) /* global template doesn't go into db -- since it isn't a alloc'd piece of data */ strdb_put(zone_db, zonename, zone); @@ -4910,8 +4899,8 @@ void do_final(void) // remove all objects on maps for (i = 0; i < iMap->map_num; i++) { - ShowStatus("Cleaning up maps [%d/%d]: %s..."CL_CLL"\r", i+1, iMap->map_num, map[i].name); - if (map[i].m >= 0) + ShowStatus("Cleaning up maps [%d/%d]: %s..."CL_CLL"\r", i+1, iMap->map_num, maplist[i].name); + if (maplist[i].m >= 0) map_foreachinmap(iMap->cleanup_sub, i, BL_ALL); } ShowStatus("Cleaned up %d maps."CL_CLL"\n", iMap->map_num); @@ -4964,7 +4953,7 @@ void do_final(void) map_sql_close(); ers_destroy(map_iterator_ers); - aFree(map); + aFree(maplist); if( !enable_grf ) aFree(map_cache_buffer); @@ -5088,7 +5077,7 @@ CPCMD(gm_position) { return; } - if( x < 0 || x >= map[m].xs || y < 0 || y >= map[m].ys ) { + if( x < 0 || x >= maplist[m].xs || y < 0 || y >= maplist[m].ys ) { ShowError("gm:info '"CL_WHITE"%d %d"CL_RESET"' is out of '"CL_WHITE"%s"CL_RESET"' map bounds!\n",x,y,map_name); return; } @@ -5178,7 +5167,7 @@ void map_hp_symbols(void) { HPM->share(HPM_map_getFromMSD,"getFromMSD"); HPM->share(HPM_map_removeFromMSD,"removeFromMSD"); /* vars */ - HPM->share(map,"map"); + HPM->share(maplist,"maplist"); } void map_load_defaults(void) { @@ -5331,7 +5320,7 @@ int do_init(int argc, char *argv[]) map_load_defaults(); map_config_read(iMap->MAP_CONF_NAME); - CREATE(map,struct map_data,iMap->map_num); + CREATE(maplist,struct map_data,iMap->map_num); iMap->map_num = 0; map_config_read_sub(iMap->MAP_CONF_NAME); // loads npcs @@ -5565,7 +5554,7 @@ void map_defaults(void) { iMap->do_shutdown = do_shutdown; - /* temporary until the map.c "Hercules Renewal Phase One" design is complete. [Ind] */ + /* FIXME: temporary until the map.c "Hercules Renewal Phase One" design is complete. [Ind] */ mapit = &mapit_s; mapit->alloc = mapit_alloc; |