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authorDastgir Pojee <dastgirp@gmail.com>2016-10-02 21:08:34 +0530
committerhemagx <ibrahem.h.basyone@gmail.com>2016-10-22 02:21:52 +0200
commit72cd2379541e67f1fbb3fd88132cbabb61874647 (patch)
treecf2ee7cc1afde38e328771d3eeaa96a481696645 /src/map/map.c
parent7b270b403ea24811305631d55da5f9d30252ca85 (diff)
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Implemented SU_STOOP Skill.
Reduces Incoming Damange by 90% for 6 seconds. When Knock Back, the effect disappears.
Diffstat (limited to 'src/map/map.c')
-rw-r--r--src/map/map.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/map/map.c b/src/map/map.c
index 0a60a92b4..4eebafde0 100644
--- a/src/map/map.c
+++ b/src/map/map.c
@@ -337,6 +337,7 @@ int map_moveblock(struct block_list *bl, int x1, int y1, int64 tick) {
//status_change_end(bl, SC_BLADESTOP, INVALID_TIMER); //Won't stop when you are knocked away, go figure...
status_change_end(bl, SC_NJ_TATAMIGAESHI, INVALID_TIMER);
status_change_end(bl, SC_MAGICROD, INVALID_TIMER);
+ status_change_end(bl, SC_SU_STOOP, INVALID_TIMER);
if (sc && sc->data[SC_PROPERTYWALK] &&
sc->data[SC_PROPERTYWALK]->val3 >= skill->get_maxcount(sc->data[SC_PROPERTYWALK]->val1,sc->data[SC_PROPERTYWALK]->val2) )
status_change_end(bl,SC_PROPERTYWALK,INVALID_TIMER);