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author | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-27 00:11:32 +0000 |
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committer | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-27 00:11:32 +0000 |
commit | 96cc4f2e7496202c8c278399124f9f85ce3a5ae5 (patch) | |
tree | 7455cde7f3b96c014e441b58662630910f49ed36 /src/map/log.c | |
parent | 679b172c58b43307a8e25ba85bae0d83f8598926 (diff) | |
download | hercules-96cc4f2e7496202c8c278399124f9f85ce3a5ae5.tar.gz hercules-96cc4f2e7496202c8c278399124f9f85ce3a5ae5.tar.bz2 hercules-96cc4f2e7496202c8c278399124f9f85ce3a5ae5.tar.xz hercules-96cc4f2e7496202c8c278399124f9f85ce3a5ae5.zip |
Fixed bugreport:309 combos may now stack properly. moved all combo processing out of item bonuses and made it's own processing scheme, which is by far more efficient cpu-wise although it requires a little more memory, instead of checking for combo items whenever a status effect is turned on/off it only checks when equipping/un-equipping a item (and on login). Special Thanks to GreenBox, Kenpachi, Skotlex and Trojal
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16508 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/log.c')
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