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authorFlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-12-05 13:23:07 +0000
committerFlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-12-05 13:23:07 +0000
commit288490094a7fe9167747dc78d416940759a31197 (patch)
tree53dc4f5c2375f4b688b53ca8841630ddec5e1f88 /src/map/itemdb.h
parent8ec1c47aed09c90343949d57c92760ba84738a46 (diff)
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- Massive EOL normalization & 'svn:eol-style native' flag setting for all txt/conf/h/c files.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9410 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/itemdb.h')
-rw-r--r--src/map/itemdb.h296
1 files changed, 148 insertions, 148 deletions
diff --git a/src/map/itemdb.h b/src/map/itemdb.h
index b141abbfc..f1e97227c 100644
--- a/src/map/itemdb.h
+++ b/src/map/itemdb.h
@@ -1,148 +1,148 @@
-// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
-// For more information, see LICENCE in the main folder
-
-#ifndef _ITEMDB_H_
-#define _ITEMDB_H_
-
-#include "map.h"
-#define MAX_RANDITEM 10000
-
-enum {
- IT_HEALING = 0,
- IT_UNKNOWN, //1
- IT_USABLE, //2
- IT_ETC, //3
- IT_WEAPON, //4
- IT_ARMOR, //5
- IT_CARD, //6
- IT_PETEGG, //7
- IT_PETARMOR,//8
- IT_UNKNOWN2,//9
- IT_AMMO, //10
- IT_DELAYCONSUME,//11
- IT_MAX
-} item_types;
-
-#define CARD0_FORGE 0x00FF
-#define CARD0_CREATE 0x00FE
-#define CARD0_PET ((short)0xFF00)
-
-//Marks if the card0 given is "special" (non-item id used to mark pets/created items. [Skotlex]
-#define itemdb_isspecial(i) (i == CARD0_FORGE || i == CARD0_CREATE || i == CARD0_PET)
-
-//Use apple for unknown items.
-#define UNKNOWN_ITEM_ID 512
-
-struct item_data {
- int nameid;
- char name[ITEM_NAME_LENGTH],jname[ITEM_NAME_LENGTH];
- char prefix[NAME_LENGTH],suffix[NAME_LENGTH];
- char cardillustname[64];
- //Do not add stuff between value_buy and wlv (see how getiteminfo works)
- int value_buy;
- int value_sell;
- int type;
- int maxchance; //For logs, for external game info, for scripts: Max drop chance of this item (e.g. 0.01% , etc.. if it = 0, then monsters don't drop it) [Lupus]
- int sex;
- int equip;
- int weight;
- int atk;
- int def;
- int range;
- int slot;
- int look;
- int elv;
- int wlv;
-//Lupus: I rearranged order of these fields due to compatibility with ITEMINFO script command
-// some script commands should be revised as well...
- unsigned int class_base[3]; //Specifies if the base can wear this item (split in 3 indexes per type: 1-1, 2-1, 2-2)
- unsigned class_upper : 3; //Specifies if the upper-type can equip it (1: normal, 2: upper, 3: baby)
- struct {
- unsigned short chance;
- int id;
- } mob[MAX_SEARCH]; //Holds the mobs that have the highest drop rate for this item. [Skotlex]
- struct script_code *script; //Default script for everything.
- struct script_code *equip_script; //Script executed once when equipping.
- struct script_code *unequip_script;//Script executed once when unequipping.
- struct {
- unsigned available : 1;
- unsigned value_notdc : 1;
- unsigned value_notoc : 1;
- short no_equip;
- unsigned no_use : 1;
- unsigned no_refine : 1; // [celest]
- unsigned delay_consume : 1; // Signifies items that are not consumed inmediately upon double-click [Skotlex]
- unsigned trade_restriction : 7; //Item restrictions mask [Skotlex]
- unsigned autoequip: 1;
- } flag;
- short gm_lv_trade_override; //GM-level to override trade_restriction
- int view_id;
-};
-
-struct item_group {
- int nameid[MAX_RANDITEM];
- int qty; //Counts amount of items in the group.
-};
-
-struct item_data* itemdb_searchname(const char *name);
-int itemdb_searchname_array(struct item_data** data, int size, const char *str);
-struct item_data* itemdb_load(int nameid);
-struct item_data* itemdb_search(int nameid);
-struct item_data* itemdb_exists(int nameid);
-#define itemdb_type(n) itemdb_search(n)->type
-#define itemdb_atk(n) itemdb_search(n)->atk
-#define itemdb_def(n) itemdb_search(n)->def
-#define itemdb_look(n) itemdb_search(n)->look
-#define itemdb_weight(n) itemdb_search(n)->weight
-#define itemdb_equip(n) itemdb_search(n)->equip
-#define itemdb_usescript(n) itemdb_search(n)->script
-#define itemdb_equipscript(n) itemdb_search(n)->script
-#define itemdb_wlv(n) itemdb_search(n)->wlv
-#define itemdb_range(n) itemdb_search(n)->range
-#define itemdb_slot(n) itemdb_search(n)->slot
-#define itemdb_available(n) (itemdb_exists(n) && itemdb_search(n)->flag.available)
-#define itemdb_viewid(n) (itemdb_search(n)->view_id)
-#define itemdb_autoequip(n) (itemdb_search(n)->flag.autoequip)
-int itemdb_group_bonus(struct map_session_data *sd, int itemid);
-
-int itemdb_searchrandomid(int flags);
-
-#define itemdb_value_buy(n) itemdb_search(n)->value_buy
-#define itemdb_value_sell(n) itemdb_search(n)->value_sell
-#define itemdb_value_notdc(n) itemdb_search(n)->flag.value_notdc
-#define itemdb_value_notoc(n) itemdb_search(n)->flag.value_notoc
-#define itemdb_canrefine(n) itemdb_search(n)->flag.no_refine
-//Item trade restrictions [Skotlex]
-int itemdb_isdropable_sub(struct item_data *, int, int);
-int itemdb_cantrade_sub(struct item_data*, int, int);
-int itemdb_canpartnertrade_sub(struct item_data*, int, int);
-int itemdb_cansell_sub(struct item_data*,int, int);
-int itemdb_cancartstore_sub(struct item_data*, int, int);
-int itemdb_canstore_sub(struct item_data*, int, int);
-int itemdb_canguildstore_sub(struct item_data*, int, int);
-int itemdb_isrestricted(struct item* item, int gmlv, int gmlv2, int (*func)(struct item_data*, int, int));
-#define itemdb_isdropable(item, gmlv) itemdb_isrestricted(item, gmlv, 0, itemdb_isdropable_sub)
-#define itemdb_cantrade(item, gmlv, gmlv2) itemdb_isrestricted(item, gmlv, gmlv2, itemdb_cantrade_sub)
-#define itemdb_canpartnertrade(item, gmlv, gmlv2) itemdb_isrestricted(item, gmlv, gmlv2, itemdb_canpartnertrade_sub)
-#define itemdb_cansell(item, gmlv) itemdb_isrestricted(item, gmlv, 0, itemdb_cansell_sub)
-#define itemdb_cancartstore(item, gmlv) itemdb_isrestricted(item, gmlv, 0, itemdb_cancartstore_sub)
-#define itemdb_canstore(item, gmlv) itemdb_isrestricted(item, gmlv, 0, itemdb_canstore_sub)
-#define itemdb_canguildstore(item, gmlv) itemdb_isrestricted(item , gmlv, 0, itemdb_canguildstore_sub)
-
-int itemdb_isequip(int);
-int itemdb_isequip2(struct item_data *);
-int itemdb_isidentified(int);
-int itemdb_isstackable(int);
-int itemdb_isstackable2(struct item_data *);
-
-// itemdb_equipマクロとitemdb_equippointとの違いは
-// 前者が鯖側dbで定義された値そのものを返すのに対し
-// 後者はsessiondataを考慮した鞍側での装備可能場所
-// すべての組み合わせを返す
-
-void itemdb_reload(void);
-
-void do_final_itemdb(void);
-int do_init_itemdb(void);
-
-#endif
+// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
+// For more information, see LICENCE in the main folder
+
+#ifndef _ITEMDB_H_
+#define _ITEMDB_H_
+
+#include "map.h"
+#define MAX_RANDITEM 10000
+
+enum {
+ IT_HEALING = 0,
+ IT_UNKNOWN, //1
+ IT_USABLE, //2
+ IT_ETC, //3
+ IT_WEAPON, //4
+ IT_ARMOR, //5
+ IT_CARD, //6
+ IT_PETEGG, //7
+ IT_PETARMOR,//8
+ IT_UNKNOWN2,//9
+ IT_AMMO, //10
+ IT_DELAYCONSUME,//11
+ IT_MAX
+} item_types;
+
+#define CARD0_FORGE 0x00FF
+#define CARD0_CREATE 0x00FE
+#define CARD0_PET ((short)0xFF00)
+
+//Marks if the card0 given is "special" (non-item id used to mark pets/created items. [Skotlex]
+#define itemdb_isspecial(i) (i == CARD0_FORGE || i == CARD0_CREATE || i == CARD0_PET)
+
+//Use apple for unknown items.
+#define UNKNOWN_ITEM_ID 512
+
+struct item_data {
+ int nameid;
+ char name[ITEM_NAME_LENGTH],jname[ITEM_NAME_LENGTH];
+ char prefix[NAME_LENGTH],suffix[NAME_LENGTH];
+ char cardillustname[64];
+ //Do not add stuff between value_buy and wlv (see how getiteminfo works)
+ int value_buy;
+ int value_sell;
+ int type;
+ int maxchance; //For logs, for external game info, for scripts: Max drop chance of this item (e.g. 0.01% , etc.. if it = 0, then monsters don't drop it) [Lupus]
+ int sex;
+ int equip;
+ int weight;
+ int atk;
+ int def;
+ int range;
+ int slot;
+ int look;
+ int elv;
+ int wlv;
+//Lupus: I rearranged order of these fields due to compatibility with ITEMINFO script command
+// some script commands should be revised as well...
+ unsigned int class_base[3]; //Specifies if the base can wear this item (split in 3 indexes per type: 1-1, 2-1, 2-2)
+ unsigned class_upper : 3; //Specifies if the upper-type can equip it (1: normal, 2: upper, 3: baby)
+ struct {
+ unsigned short chance;
+ int id;
+ } mob[MAX_SEARCH]; //Holds the mobs that have the highest drop rate for this item. [Skotlex]
+ struct script_code *script; //Default script for everything.
+ struct script_code *equip_script; //Script executed once when equipping.
+ struct script_code *unequip_script;//Script executed once when unequipping.
+ struct {
+ unsigned available : 1;
+ unsigned value_notdc : 1;
+ unsigned value_notoc : 1;
+ short no_equip;
+ unsigned no_use : 1;
+ unsigned no_refine : 1; // [celest]
+ unsigned delay_consume : 1; // Signifies items that are not consumed inmediately upon double-click [Skotlex]
+ unsigned trade_restriction : 7; //Item restrictions mask [Skotlex]
+ unsigned autoequip: 1;
+ } flag;
+ short gm_lv_trade_override; //GM-level to override trade_restriction
+ int view_id;
+};
+
+struct item_group {
+ int nameid[MAX_RANDITEM];
+ int qty; //Counts amount of items in the group.
+};
+
+struct item_data* itemdb_searchname(const char *name);
+int itemdb_searchname_array(struct item_data** data, int size, const char *str);
+struct item_data* itemdb_load(int nameid);
+struct item_data* itemdb_search(int nameid);
+struct item_data* itemdb_exists(int nameid);
+#define itemdb_type(n) itemdb_search(n)->type
+#define itemdb_atk(n) itemdb_search(n)->atk
+#define itemdb_def(n) itemdb_search(n)->def
+#define itemdb_look(n) itemdb_search(n)->look
+#define itemdb_weight(n) itemdb_search(n)->weight
+#define itemdb_equip(n) itemdb_search(n)->equip
+#define itemdb_usescript(n) itemdb_search(n)->script
+#define itemdb_equipscript(n) itemdb_search(n)->script
+#define itemdb_wlv(n) itemdb_search(n)->wlv
+#define itemdb_range(n) itemdb_search(n)->range
+#define itemdb_slot(n) itemdb_search(n)->slot
+#define itemdb_available(n) (itemdb_exists(n) && itemdb_search(n)->flag.available)
+#define itemdb_viewid(n) (itemdb_search(n)->view_id)
+#define itemdb_autoequip(n) (itemdb_search(n)->flag.autoequip)
+int itemdb_group_bonus(struct map_session_data *sd, int itemid);
+
+int itemdb_searchrandomid(int flags);
+
+#define itemdb_value_buy(n) itemdb_search(n)->value_buy
+#define itemdb_value_sell(n) itemdb_search(n)->value_sell
+#define itemdb_value_notdc(n) itemdb_search(n)->flag.value_notdc
+#define itemdb_value_notoc(n) itemdb_search(n)->flag.value_notoc
+#define itemdb_canrefine(n) itemdb_search(n)->flag.no_refine
+//Item trade restrictions [Skotlex]
+int itemdb_isdropable_sub(struct item_data *, int, int);
+int itemdb_cantrade_sub(struct item_data*, int, int);
+int itemdb_canpartnertrade_sub(struct item_data*, int, int);
+int itemdb_cansell_sub(struct item_data*,int, int);
+int itemdb_cancartstore_sub(struct item_data*, int, int);
+int itemdb_canstore_sub(struct item_data*, int, int);
+int itemdb_canguildstore_sub(struct item_data*, int, int);
+int itemdb_isrestricted(struct item* item, int gmlv, int gmlv2, int (*func)(struct item_data*, int, int));
+#define itemdb_isdropable(item, gmlv) itemdb_isrestricted(item, gmlv, 0, itemdb_isdropable_sub)
+#define itemdb_cantrade(item, gmlv, gmlv2) itemdb_isrestricted(item, gmlv, gmlv2, itemdb_cantrade_sub)
+#define itemdb_canpartnertrade(item, gmlv, gmlv2) itemdb_isrestricted(item, gmlv, gmlv2, itemdb_canpartnertrade_sub)
+#define itemdb_cansell(item, gmlv) itemdb_isrestricted(item, gmlv, 0, itemdb_cansell_sub)
+#define itemdb_cancartstore(item, gmlv) itemdb_isrestricted(item, gmlv, 0, itemdb_cancartstore_sub)
+#define itemdb_canstore(item, gmlv) itemdb_isrestricted(item, gmlv, 0, itemdb_canstore_sub)
+#define itemdb_canguildstore(item, gmlv) itemdb_isrestricted(item , gmlv, 0, itemdb_canguildstore_sub)
+
+int itemdb_isequip(int);
+int itemdb_isequip2(struct item_data *);
+int itemdb_isidentified(int);
+int itemdb_isstackable(int);
+int itemdb_isstackable2(struct item_data *);
+
+// itemdb_equipマクロとitemdb_equippointとの違いは
+// 前者が鯖側dbで定義された値そのものを返すのに対し
+// 後者はsessiondataを考慮した鞍側での装備可能場所
+// すべての組み合わせを返す
+
+void itemdb_reload(void);
+
+void do_final_itemdb(void);
+int do_init_itemdb(void);
+
+#endif