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authorSmokexyz <sagunkho@hotmail.com>2017-04-28 05:57:39 +0800
committerSmokexyz <sagunkho@hotmail.com>2017-05-22 17:55:49 +0800
commite8affc41f106503b530abaa7faa20d6e63b727b8 (patch)
tree4e4418da2e850e9ae89f357d8b396da5ec739ac4 /src/map/itemdb.c
parent109661e3d5fb4cc6ddde9b32f8c99012c8d17bce (diff)
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Add storage_data reception, parsing and sending to/from the map-server.
Remove loading and saving of storage_data through char.c Re-declaration of structure storage_data as a vector. Re-code of portions in the map-server using storage_data. A new approach is taken by saving the loaded storage data from sql into memory for the duration of the session, thereby removing the need of querying the database to re-load all items everytime a storage save routine is issued from the map-server. Saving of storage items is done through a new function that significantly reduces the number of queries compared to char_memitemdata_tosql(), and therefore run-time speed. This method potentially reduces the number of update and delete queries from MAX_STORAGE (which could be >= 600) times to literally 1. Storage items are stored in a dynamically allocated array and handled accordingly. struct mmo_charstatus size reduces by 34,800 bytes. Update pc_checkitem() with masks for item checks. `sd->state.itemcheck` has been changed to `sd->itemcheck` of type `enum pc_checkitem_types` `battle/items.conf` has been updated to reflect configuration changes. Further updates to assert a successful reception of storage data in related functions.
Diffstat (limited to 'src/map/itemdb.c')
-rw-r--r--src/map/itemdb.c10
1 files changed, 7 insertions, 3 deletions
diff --git a/src/map/itemdb.c b/src/map/itemdb.c
index a35aa67f1..8b374c2bf 100644
--- a/src/map/itemdb.c
+++ b/src/map/itemdb.c
@@ -2487,16 +2487,20 @@ void itemdb_reload(void) {
for (sd = BL_UCAST(BL_PC, mapit->first(iter)); mapit->exists(iter); sd = BL_UCAST(BL_PC, mapit->next(iter))) {
memset(sd->item_delay, 0, sizeof(sd->item_delay)); // reset item delays
pc->setinventorydata(sd);
- if( battle_config.item_check )
- sd->state.itemcheck = 1;
+
+ if (battle->bc->item_check != PCCHECKITEM_NONE) // Check and flag items for inspection.
+ sd->itemcheck = (enum pc_checkitem_types) battle->bc->item_check;
+
/* clear combo bonuses */
- if( sd->combo_count ) {
+ if (sd->combo_count) {
aFree(sd->combos);
sd->combos = NULL;
sd->combo_count = 0;
if( pc->load_combo(sd) > 0 )
status_calc_pc(sd,SCO_FORCE);
}
+
+ // Check for and delete unavailable/disabled items.
pc->checkitem(sd);
}
mapit->free(iter);