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authorultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-04-27 11:06:55 +0000
committerultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-04-27 11:06:55 +0000
commitaf99be9bd11d716e0b8ef8eab4a36c9b9925e4c8 (patch)
tree45c74210524f6069f3cb6750744cb59af5031c30 /src/map/itemdb.c
parent8dedf18e168afd90230af1997edb593431b36e03 (diff)
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Cleaning up the itemdb reload mess (see r12635, r12643, r12650, r12661, r12662, r12663)
* the player data inventory-itemdb index is now refreshed using pc_setinventorydata() * mobdb will no longer initialize with nonexistent items, and mobs will no longer drop them in case of a reload * the clif_buylist() function once again hides invalid npc shop items * it is no longer possible to purchase nonexistent items from a npc shop * npc shop loading will not abort if there is a nonexistent item entry, it will just skip over it git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12665 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/itemdb.c')
-rw-r--r--src/map/itemdb.c172
1 files changed, 20 insertions, 152 deletions
diff --git a/src/map/itemdb.c b/src/map/itemdb.c
index 979ba4a39..3bcd07cf1 100644
--- a/src/map/itemdb.c
+++ b/src/map/itemdb.c
@@ -10,10 +10,6 @@
#include "battle.h" // struct battle_config
#include "script.h" // item script processing
#include "pc.h" // W_MUSICAL, W_WHIP
-#include "storage.h"
-#include "npc.h"
-#include "clif.h"
-#include "mob.h"
#include <stdio.h>
#include <stdlib.h>
@@ -693,7 +689,7 @@ static int itemdb_gendercheck(struct item_data *id)
/*==========================================
* processes one itemdb entry
*------------------------------------------*/
-static bool itemdb_parse_dbrow(char** str, const char* source, int line, int scriptopt, int db)
+static bool itemdb_parse_dbrow(char** str, const char* source, int line, int scriptopt)
{
/*
+----+--------------+---------------+------+-----------+------------+--------+--------+---------+-------+-------+------------+-------------+---------------+-----------------+--------------+-------------+------------+------+--------+--------------+----------------+
@@ -717,9 +713,6 @@ static bool itemdb_parse_dbrow(char** str, const char* source, int line, int scr
safestrncpy(id->name, str[1], sizeof(id->name));
safestrncpy(id->jname, str[2], sizeof(id->jname));
- if(db == 1)
- id->flag.db2 = 1;
-
id->type = atoi(str[3]);
if (id->type == IT_DELAYCONSUME)
{ //Items that are consumed only after target confirmation
@@ -907,7 +900,8 @@ static int itemdb_readdb(void)
}
str[21] = p;
- if (!itemdb_parse_dbrow(str, path, lines, 0, fi))
+
+ if (!itemdb_parse_dbrow(str, path, lines, 0))
continue;
count++;
@@ -954,7 +948,7 @@ static int itemdb_read_sqldb(void)
if( str[i] == NULL ) str[i] = dummy; // get rid of NULL columns
}
- if (!itemdb_parse_dbrow(str, item_db_name[fi], lines, SCRIPT_IGNORE_EXTERNAL_BRACKETS, fi))
+ if (!itemdb_parse_dbrow(str, item_db_name[fi], lines, SCRIPT_IGNORE_EXTERNAL_BRACKETS))
continue;
++count;
}
@@ -1012,13 +1006,6 @@ static void destroy_item_data(struct item_data* self, int free_self)
aFree(self);
}
-/*==========================================
- * This comment shall be a monument to cake.
- * The cake is NOT a lie in eAthena.
- * We are so awesome we have our own cake.
- * Please spam Cyxult with endless PMs to get your cake.
- *------------------------------------------*/
-
static int itemdb_final_sub(DBKey key,void *data,va_list ap)
{
struct item_data *id = (struct item_data *)data;
@@ -1029,149 +1016,30 @@ static int itemdb_final_sub(DBKey key,void *data,va_list ap)
return 0;
}
-//Uncomment this if you're an elitist jerk who thinks this code is unecessary
-//#define I_HATE_KEVIN
-#ifndef I_HATE_KEVIN
-int itemdb_reload_check_npc(DBKey key,void * data,va_list ap)
+void itemdb_reload(void)
{
- struct npc_data * nd = (struct npc_data *)data;
- int offset = 0, i = 0;
-
- if(nd->subtype != SHOP && nd->subtype != CASHSHOP)
- return 0;
-
- while(i < nd->u.shop.count)
- {
-
- if(itemdb_exists(nd->u.shop.shop_item[i].nameid) == NULL)
- {
-
- nd->u.shop.count--;
-
- //Shift array to left, overwriting old data
- for(offset = i; offset+1 < nd->u.shop.count; offset++);
- {
- nd->u.shop.shop_item[offset].nameid = nd->u.shop.shop_item[offset+1].nameid;
- nd->u.shop.shop_item[offset].value = nd->u.shop.shop_item[offset+1].value;
- }
-
- }
- //increment counter if we didn't delete something
- else
- i++;
-
- }
-
- //Resize array
- RECREATE(nd->u.shop.shop_item, struct npc_item_list, nd->u.shop.count);
-
- return 0;
-}
+ struct s_mapiterator* iter;
+ struct map_session_data* sd;
-static int itemdb_reload_check(DBKey key,void *data,va_list ap)
-{
int i;
- struct map_session_data *sd = (struct map_session_data *)data;
- struct storage * stor;
- struct item_data * id;
- struct npc_data * nd;
-
- if(sd->npc_shopid)
- {
- nd = (struct npc_data*)map_id2bl(sd->npc_shopid);
- clif_buylist(sd, nd);
- }
-
- //First, handle all items in inventories/equiped, cart, and storage
- for(i = 0; i < MAX_INVENTORY; i++)
- {
- if(!sd->status.inventory[i].nameid)
- continue;
-
- id = itemdb_exists(sd->status.inventory[i].nameid);
- if(id == NULL)
- {
- sd->inventory_data[i] = NULL;
- pc_delitem(sd, i, sd->status.inventory[i].amount, 4);
- }
- else
- {
- sd->inventory_data[i] = id;
- }
- }
- //Delete nonexistant items from cart
- for(i = 0; i < MAX_CART; i++)
- {
- if(!sd->status.cart[i].nameid)
- continue;
-
- id = itemdb_exists(sd->status.cart[i].nameid);
- if(id == NULL)
- {
- sd->inventory_data[i] = NULL;
- pc_cart_delitem(sd, i, sd->status.cart[i].amount, 0);
- }
- }
-
- //Delete storage
- if((stor = account2storage2(sd->status.account_id)))
- {
- //If storage isn't found, it will be deleted whenever storage is loaded again
- if(stor)
- {
- for(i = 0; i < MAX_STORAGE; i++)
- {
- if(!sd->status.inventory[i].nameid)
- continue;
-
- if(itemdb_exists(sd->status.inventory[i].nameid) == NULL)
- storage_delitem(sd, stor, i, stor->storage_[i].amount);
- }
- }
- }
-
- return 0;
-}
-
-//Cleanup mob db drop tables
-void itemdb_foreach_mobdb(void)
-{
- int i = 0, j = 0;
- struct item_data * id;
- s_mob_db * mdb;
+ // clear the previous itemdb data
+ for( i = 0; i < ARRAYLENGTH(itemdb_array); ++i )
+ if( itemdb_array[i] )
+ destroy_item_data(itemdb_array[i], 1);
- for(i=0; i < MAX_MOB_DB; i++)
- {
- mdb = mob_db(i);
- if(mdb == mob_dummy)
- continue;
- for(j=0; j < MAX_MOB_DROP; j++)
- {
- id = itemdb_exists(mdb->dropitem[j].nameid);
- if(id == NULL)
- {
- mdb->dropitem[j].nameid = 0;
- mdb->dropitem[j].p = 0;
- }
- }
- }
-}
-#endif
+ itemdb_other->clear(itemdb_other, itemdb_final_sub);
-void itemdb_reload(int flag)
-{
+ memset(itemdb_array, 0, sizeof(itemdb_array));
- do_final_itemdb();
- do_init_itemdb();
+ // read new data
+ itemdb_read();
- if(flag)
- {
- //Update ALL items on the server
- map_foreachpc(itemdb_reload_check);
- npc_foreach(itemdb_reload_check_npc);
- itemdb_foreach_mobdb();
- }
+ // readjust itemdb pointer cache for each player
+ iter = mapit_geteachpc();
+ for( sd = (struct map_session_data*)mapit_first(iter); mapit_exists(iter); sd = (struct map_session_data*)mapit_next(iter) )
+ pc_setinventorydata(sd);
+ mapit_free(iter);
}
void do_final_itemdb(void)