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author | Haru <haru@dotalux.com> | 2013-08-27 08:08:34 +0200 |
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committer | Haru <haru@dotalux.com> | 2013-11-05 04:17:39 +0100 |
commit | 97001710c06ed7053d18c8baaac602eb563b64b3 (patch) | |
tree | a4f08884917a5934e9b7ba66b39cd5e25db92e54 /src/map/itemdb.c | |
parent | 0a5abb6de766be6a5068da08eb6477e343f2d7b3 (diff) | |
download | hercules-97001710c06ed7053d18c8baaac602eb563b64b3.tar.gz hercules-97001710c06ed7053d18c8baaac602eb563b64b3.tar.bz2 hercules-97001710c06ed7053d18c8baaac602eb563b64b3.tar.xz hercules-97001710c06ed7053d18c8baaac602eb563b64b3.zip |
Introducing the Hercules Standalone Script Syntax Checker
- Added a command line argument '--script-check' to check a script's
syntax without running the server (and without requiring a SQL
connection). Usage: ./map-server --script-check /path/to/the/script.txt
- For convenience, a script-checker bash script is provided, to set the
path correctly when called from a different directory. Usage:
/path/to/Hercules/script-checker /path/to/the/script/to/check.txt
- While the script checker will supposedly work under windows as well,
no convenience scripts are currently provided for platforms other than
UNIX (feel free to open a pull request with a .bat launcher or
whatever you like)
- Integration with IDEs or text editors is possible. In fact, I already
have a fully functional plugin for vim (through vim-syntastic), and if
there's enough interest, I'll publish it. - screenshot: http://d.pr/i/NOBD
- If you want an online checker, http://haru.ws/scriptchecker/ is
running this code, without modifications and will be kept up to date
(without any warranty though.)
- Special thanks to Ind, Yommy, Streusel, who helped making this
possible, in a way or another.
Diffstat (limited to 'src/map/itemdb.c')
-rw-r--r-- | src/map/itemdb.c | 15 |
1 files changed, 11 insertions, 4 deletions
diff --git a/src/map/itemdb.c b/src/map/itemdb.c index 3fc8d526b..e29b74cd4 100644 --- a/src/map/itemdb.c +++ b/src/map/itemdb.c @@ -1927,7 +1927,7 @@ int itemdb_uid_load() { /*==================================== * read all item-related databases *------------------------------------*/ -void itemdb_read(void) { +void itemdb_read(bool minimal) { int i; DBData prev; @@ -1945,6 +1945,9 @@ void itemdb_read(void) { } } + if (minimal) + return; + itemdb->read_combos(); itemdb->read_groups(); itemdb->read_chains(); @@ -2065,7 +2068,7 @@ void itemdb_reload(void) { db_clear(itemdb->names); // read new data - itemdb->read(); + itemdb->read(false); //Epoque's awesome @reloaditemdb fix - thanks! [Ind] //- Fixes the need of a @reloadmobdb after a @reloaditemdb to re-link monster drop data @@ -2174,12 +2177,16 @@ void do_final_itemdb(void) { db_destroy(itemdb->names); } -void do_init_itemdb(void) { +void do_init_itemdb(bool minimal) { memset(itemdb->array, 0, sizeof(itemdb->array)); itemdb->other = idb_alloc(DB_OPT_BASE); itemdb->names = strdb_alloc(DB_OPT_BASE,ITEM_NAME_LENGTH); itemdb->create_dummy_data(); //Dummy data item. - itemdb->read(); + itemdb->read(minimal); + + if (minimal) + return; + clif->cashshop_load(); } void itemdb_defaults(void) { |