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author | Smokexyz <sagunkho@hotmail.com> | 2017-04-28 05:57:39 +0800 |
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committer | Smokexyz <sagunkho@hotmail.com> | 2017-05-22 17:55:49 +0800 |
commit | e8affc41f106503b530abaa7faa20d6e63b727b8 (patch) | |
tree | 4e4418da2e850e9ae89f357d8b396da5ec739ac4 /src/map/itemdb.c | |
parent | 109661e3d5fb4cc6ddde9b32f8c99012c8d17bce (diff) | |
download | hercules-e8affc41f106503b530abaa7faa20d6e63b727b8.tar.gz hercules-e8affc41f106503b530abaa7faa20d6e63b727b8.tar.bz2 hercules-e8affc41f106503b530abaa7faa20d6e63b727b8.tar.xz hercules-e8affc41f106503b530abaa7faa20d6e63b727b8.zip |
Add storage_data reception, parsing and sending to/from the map-server.
Remove loading and saving of storage_data through char.c
Re-declaration of structure storage_data as a vector.
Re-code of portions in the map-server using storage_data.
A new approach is taken by saving the loaded storage data from sql into memory for the duration of the session, thereby removing the need of querying the database to re-load all items everytime a storage save routine is issued from the map-server.
Saving of storage items is done through a new function that significantly reduces the number of queries compared to char_memitemdata_tosql(), and therefore run-time speed. This method potentially reduces the number of update and delete queries from MAX_STORAGE (which could be >= 600) times to literally 1.
Storage items are stored in a dynamically allocated array and handled accordingly.
struct mmo_charstatus size reduces by 34,800 bytes.
Update pc_checkitem() with masks for item checks.
`sd->state.itemcheck` has been changed to `sd->itemcheck` of type `enum pc_checkitem_types`
`battle/items.conf` has been updated to reflect configuration changes.
Further updates to assert a successful reception of storage data in related functions.
Diffstat (limited to 'src/map/itemdb.c')
-rw-r--r-- | src/map/itemdb.c | 10 |
1 files changed, 7 insertions, 3 deletions
diff --git a/src/map/itemdb.c b/src/map/itemdb.c index a35aa67f1..8b374c2bf 100644 --- a/src/map/itemdb.c +++ b/src/map/itemdb.c @@ -2487,16 +2487,20 @@ void itemdb_reload(void) { for (sd = BL_UCAST(BL_PC, mapit->first(iter)); mapit->exists(iter); sd = BL_UCAST(BL_PC, mapit->next(iter))) { memset(sd->item_delay, 0, sizeof(sd->item_delay)); // reset item delays pc->setinventorydata(sd); - if( battle_config.item_check ) - sd->state.itemcheck = 1; + + if (battle->bc->item_check != PCCHECKITEM_NONE) // Check and flag items for inspection. + sd->itemcheck = (enum pc_checkitem_types) battle->bc->item_check; + /* clear combo bonuses */ - if( sd->combo_count ) { + if (sd->combo_count) { aFree(sd->combos); sd->combos = NULL; sd->combo_count = 0; if( pc->load_combo(sd) > 0 ) status_calc_pc(sd,SCO_FORCE); } + + // Check for and delete unavailable/disabled items. pc->checkitem(sd); } mapit->free(iter); |