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author | masao87 <masao87@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-14 15:52:49 +0000 |
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committer | masao87 <masao87@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-14 15:52:49 +0000 |
commit | 9ca7fe72868a501e35b4e0545280cbef4aac5c4f (patch) | |
tree | c18df14b4de46a9e7997bee5f2da74107b84b63f /src/map/homunculus.c | |
parent | 5641020eb4684b3898fe4f35cf5391977abd4ea8 (diff) | |
download | hercules-9ca7fe72868a501e35b4e0545280cbef4aac5c4f.tar.gz hercules-9ca7fe72868a501e35b4e0545280cbef4aac5c4f.tar.bz2 hercules-9ca7fe72868a501e35b4e0545280cbef4aac5c4f.tar.xz hercules-9ca7fe72868a501e35b4e0545280cbef4aac5c4f.zip |
- Added new script command hommutate which changes an Homunculus into an Homunculus S Class. Super special thanks to Xantara for doing the command!
- Added 2 new configs to homunc.conf to set the Max. Level for Homunculus and homunculus.
- Updated homun_exp.txt table with values from Lvl. 99 to 150 for Homnunculus S.
- Updated script_commands.txt with description of the new script command.
- Added Homunculus S Quest. bugreport:5641
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16427 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/homunculus.c')
-rw-r--r-- | src/map/homunculus.c | 85 |
1 files changed, 81 insertions, 4 deletions
diff --git a/src/map/homunculus.c b/src/map/homunculus.c index e77b5d093..6787ca43d 100644 --- a/src/map/homunculus.c +++ b/src/map/homunculus.c @@ -56,6 +56,31 @@ struct view_data* merc_get_hom_viewdata(int class_) return NULL; } +int hom_class2mapid(int hom_class) +{ + switch(hom_class) + { + // Normal Homunculus + case 6001: case 6005: return MAPID_LIF; + case 6002: case 6006: return MAPID_AMISTR; + case 6003: case 6007: return MAPID_FILIR; + case 6004: case 6008: return MAPID_VANILMIRTH; + // Evolved Homunculus + case 6009: case 6013: return MAPID_LIF_E; + case 6010: case 6014: return MAPID_AMISTR_E; + case 6011: case 6015: return MAPID_FILIR_E; + case 6012: case 6016: return MAPID_VANILMIRTH_E; + // Homunculus S + case 6048: return MAPID_EIRA; + case 6049: return MAPID_BAYERI; + case 6050: return MAPID_SERA; + case 6051: return MAPID_DIETER; + case 6052: return MAPID_ELANOR; + + default: return -1; + } +} + void merc_damage(struct homun_data *hd,struct block_list *src,int hp,int sp) { clif_hominfo(hd->master,hd,0); @@ -215,10 +240,13 @@ int merc_hom_levelup(struct homun_data *hd) int growth_str, growth_agi, growth_vit, growth_int, growth_dex, growth_luk ; int growth_max_hp, growth_max_sp ; char output[256] ; + int m_class; - if (hd->homunculus.level == MAX_LEVEL || !hd->exp_next || hd->homunculus.exp < hd->exp_next) + m_class = hom_class2mapid(hd->homunculus.class_); + + if((m_class&HOM_REG) && hd->homunculus.level >= battle_config.hom_max_level || (m_class&HOM_S) && hd->homunculus.level >= battle_config.hom_S_max_level || !hd->exp_next || hd->homunculus.exp < hd->exp_next) return 0 ; - + hom = &hd->homunculus; hom->level++ ; if (!(hom->level % 3)) @@ -333,13 +361,62 @@ int merc_hom_evolution(struct homun_data *hd) return 1 ; } +int hom_mutate(struct homun_data *hd, int homun_id) +{ + struct s_homunculus *hom; + struct map_session_data *sd; + int m_class, m_id; + nullpo_ret(hd); + + m_class = hom_class2mapid(hd->homunculus.class_); + m_id = hom_class2mapid(homun_id); + + if( !m_class&HOM_EVO || !m_id&HOM_S ) { + clif_emotion(&hd->bl, E_SWT); + return 0; + } + + sd = hd->master; + if (!sd) + return 0; + + if (!merc_hom_change_class(hd, homun_id)) { + ShowError("hom_mutate: Can't evolve homunc from %d to %d", hd->homunculus.class_, homun_id); + return 0; + } + + unit_remove_map(&hd->bl, CLR_OUTSIGHT); + map_addblock(&hd->bl); + + clif_spawn(&hd->bl); + clif_emotion(&sd->bl, E_NO1); + clif_specialeffect(&hd->bl,568,AREA); + + //status_Calc flag&1 will make current HP/SP be reloaded from hom structure + hom = &hd->homunculus; + hom->hp = hd->battle_status.hp; + hom->sp = hd->battle_status.sp; + status_calc_homunculus(hd,1); + + if (!(battle_config.hom_setting&0x2)) + skill_unit_move(&sd->hd->bl,gettick(),1); // apply land skills immediately + + return 1; +} + int merc_hom_gainexp(struct homun_data *hd,int exp) { + int m_class; + if(hd->homunculus.vaporize) return 1; - if( hd->exp_next == 0 ) { - hd->homunculus.exp = 0 ; + m_class = hom_class2mapid(hd->homunculus.class_); + + if( hd->exp_next == 0 || + ((m_class&HOM_REG) && hd->homunculus.level >= battle_config.hom_max_level) || + ((m_class&HOM_S) && hd->homunculus.level >= battle_config.hom_S_max_level) ) { + hd->homunculus.exp = 0; return 0; } |