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authorAndrei Karas <akaras@inbox.ru>2015-07-16 23:26:18 +0300
committerAndrei Karas <akaras@inbox.ru>2015-07-25 14:49:04 +0300
commita929202e304d2cd3d5873272ea5ecb6a0371e314 (patch)
tree43b5c03ebdbce7e341da6454fa24ef4831dd1c84 /src/map/homunculus.c
parentd1f1c93fb7167c2c830e3ceb497feac39fce950b (diff)
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Reduce memory usage in HPM in homunculus.c
Diffstat (limited to 'src/map/homunculus.c')
-rw-r--r--src/map/homunculus.c82
1 files changed, 41 insertions, 41 deletions
diff --git a/src/map/homunculus.c b/src/map/homunculus.c
index dd158fc5d..305d60f5b 100644
--- a/src/map/homunculus.c
+++ b/src/map/homunculus.c
@@ -43,11 +43,12 @@
#include <string.h>
struct homunculus_interface homunculus_s;
+struct homun_dbs homundbs;
//Returns the viewdata for homunculus
struct view_data* homunculus_get_viewdata(int class_) {
if (homdb_checkid(class_))
- return &homun->viewdb[class_-HM_CLASS_BASE];
+ return &homun->dbs->viewdb[class_-HM_CLASS_BASE];
return NULL;
}
@@ -193,13 +194,13 @@ int homunculus_calc_skilltree(struct homun_data *hd, int flag_evolve) {
if( hd->homunculus.prev_class != 0 ) {
c = hd->homunculus.prev_class - HM_CLASS_BASE;
- for( i = 0; i < MAX_SKILL_TREE && ( id = homun->skill_tree[c][i].id ) > 0; i++ ) {
+ for( i = 0; i < MAX_SKILL_TREE && ( id = homun->dbs->skill_tree[c][i].id ) > 0; i++ ) {
if( hd->homunculus.hskill[ id - HM_SKILLBASE ].id )
continue; //Skill already known.
if(!battle_config.skillfree) {
for( j = 0; j < MAX_PC_SKILL_REQUIRE; j++ ) {
- if( homun->skill_tree[c][i].need[j].id &&
- homun->checkskill(hd,homun->skill_tree[c][i].need[j].id) < homun->skill_tree[c][i].need[j].lv ) {
+ if( homun->dbs->skill_tree[c][i].need[j].id &&
+ homun->checkskill(hd,homun->dbs->skill_tree[c][i].need[j].id) < homun->dbs->skill_tree[c][i].need[j].lv ) {
f = 0;
break;
}
@@ -214,16 +215,16 @@ int homunculus_calc_skilltree(struct homun_data *hd, int flag_evolve) {
c = hd->homunculus.class_ - HM_CLASS_BASE;
- for( i = 0; i < MAX_SKILL_TREE && ( id = homun->skill_tree[c][i].id ) > 0; i++ ) {
+ for( i = 0; i < MAX_SKILL_TREE && ( id = homun->dbs->skill_tree[c][i].id ) > 0; i++ ) {
if( hd->homunculus.hskill[ id - HM_SKILLBASE ].id )
continue; //Skill already known.
j = ( flag_evolve ) ? 10 : hd->homunculus.intimacy;
- if( j < homun->skill_tree[c][i].intimacylv )
+ if( j < homun->dbs->skill_tree[c][i].intimacylv )
continue;
if(!battle_config.skillfree) {
for( j = 0; j < MAX_PC_SKILL_REQUIRE; j++ ) {
- if( homun->skill_tree[c][i].need[j].id &&
- homun->checkskill(hd,homun->skill_tree[c][i].need[j].id) < homun->skill_tree[c][i].need[j].lv ) {
+ if( homun->dbs->skill_tree[c][i].need[j].id &&
+ homun->checkskill(hd,homun->dbs->skill_tree[c][i].need[j].id) < homun->dbs->skill_tree[c][i].need[j].lv ) {
f = 0;
break;
}
@@ -252,9 +253,9 @@ int homunculus_checkskill(struct homun_data *hd,uint16 skill_id) {
int homunculus_skill_tree_get_max(int id, int b_class) {
int i, skill_id;
b_class -= HM_CLASS_BASE;
- for(i=0;(skill_id=homun->skill_tree[b_class][i].id)>0;i++)
+ for(i=0;(skill_id=homun->dbs->skill_tree[b_class][i].id)>0;i++)
if (id == skill_id)
- return homun->skill_tree[b_class][i].max;
+ return homun->dbs->skill_tree[b_class][i].max;
return skill->get_max(id);
}
@@ -316,7 +317,7 @@ bool homunculus_levelup(struct homun_data *hd) {
hom->skillpts++; //1 skillpoint each 3 base level
hom->exp -= hd->exp_next;
- hd->exp_next = homun->exptable[hom->level - 1];
+ hd->exp_next = homun->dbs->exptable[hom->level - 1];
max = &hd->homunculusDB->gmax;
min = &hd->homunculusDB->gmin;
@@ -366,7 +367,7 @@ int homunculus_change_class(struct homun_data *hd, short class_) {
i = homun->db_search(class_,HOMUNCULUS_CLASS);
if(i < 0)
return 0;
- hd->homunculusDB = &homun->db[i];
+ hd->homunculusDB = &homun->dbs->db[i];
hd->homunculus.class_ = class_;
status->set_viewdata(&hd->bl, class_);
homun->calc_skilltree(hd, 1);
@@ -703,16 +704,16 @@ int homunculus_db_search(int key,int type) {
int i;
for(i=0;i<MAX_HOMUNCULUS_CLASS;i++) {
- if(homun->db[i].base_class <= 0)
+ if(homun->dbs->db[i].base_class <= 0)
continue;
switch(type) {
case HOMUNCULUS_CLASS:
- if(homun->db[i].base_class == key ||
- homun->db[i].evo_class == key)
+ if(homun->dbs->db[i].base_class == key ||
+ homun->dbs->db[i].evo_class == key)
return i;
break;
case HOMUNCULUS_FOOD:
- if(homun->db[i].foodID == key)
+ if(homun->dbs->db[i].foodID == key)
return i;
break;
default:
@@ -743,9 +744,9 @@ bool homunculus_create(struct map_session_data *sd, struct s_homunculus *hom) {
hd->bl.id = npc->get_new_npc_id();
hd->master = sd;
- hd->homunculusDB = &homun->db[i];
+ hd->homunculusDB = &homun->dbs->db[i];
memcpy(&hd->homunculus, hom, sizeof(struct s_homunculus));
- hd->exp_next = homun->exptable[hd->homunculus.level - 1];
+ hd->exp_next = homun->dbs->exptable[hd->homunculus.level - 1];
status->set_viewdata(&hd->bl, hd->homunculus.class_);
status->change_init(&hd->bl);
@@ -879,7 +880,7 @@ bool homunculus_creation_request(struct map_session_data *sd, int class_) {
memset(&hom, 0, sizeof(struct s_homunculus));
//Initial data
- safestrncpy(hom.name, homun->db[i].name, NAME_LENGTH-1);
+ safestrncpy(hom.name, homun->dbs->db[i].name, NAME_LENGTH-1);
hom.class_ = class_;
hom.level = 1;
hom.hunger = 32; //32%
@@ -887,7 +888,7 @@ bool homunculus_creation_request(struct map_session_data *sd, int class_) {
hom.char_id = sd->status.char_id;
hom.hp = 10 ;
- base = &homun->db[i].base;
+ base = &homun->dbs->db[i].base;
hom.max_hp = base->HP;
hom.max_sp = base->SP;
hom.str = base->str *10;
@@ -963,7 +964,7 @@ void homunculus_stat_reset(struct homun_data *hd) {
hom->dex = base->dex *10;
hom->luk = base->luk *10;
hom->exp = 0;
- hd->exp_next = homun->exptable[0];
+ hd->exp_next = homun->dbs->exptable[0];
memset(&hd->homunculus.hskill, 0, sizeof hd->homunculus.hskill);
hd->homunculus.skillpts = 0;
}
@@ -1026,7 +1027,7 @@ bool homunculus_read_db_sub(char* str[], int columns, int current) {
ShowError("homunculus_read_db_sub : Invalid class %d\n", classid);
return false;
}
- db = &homun->db[current];
+ db = &homun->dbs->db[current];
db->base_class = classid;
classid = atoi(str[1]);
if (classid < HM_CLASS_BASE || classid > HM_CLASS_MAX) {
@@ -1129,8 +1130,7 @@ bool homunculus_read_db_sub(char* str[], int columns, int current) {
void homunculus_read_db(void) {
int i;
const char *filename[]={DBPATH"homunculus_db.txt","homunculus_db2.txt"};
-
- memset(homun->db,0,sizeof(homun->db));
+ memset(homun->dbs->db, 0, sizeof(homun->dbs->db));
for(i = 0; i<ARRAYLENGTH(filename); i++) {
if( i > 0 ) {
char filepath[256];
@@ -1165,23 +1165,23 @@ bool homunculus_read_skill_db_sub(char* split[], int columns, int current) {
k = atoi(split[1]); //This is to avoid adding two lines for the same skill. [Skotlex]
// Search an empty line or a line with the same skill_id (stored in j)
- ARR_FIND( 0, MAX_SKILL_TREE, j, !homun->skill_tree[classid][j].id || homun->skill_tree[classid][j].id == k );
+ ARR_FIND( 0, MAX_SKILL_TREE, j, !homun->dbs->skill_tree[classid][j].id || homun->dbs->skill_tree[classid][j].id == k );
if (j == MAX_SKILL_TREE) {
ShowWarning("Unable to load skill %d into homunculus %d's tree. Maximum number of skills per class has been reached.\n", k, classid);
return false;
}
- homun->skill_tree[classid][j].id = k;
- homun->skill_tree[classid][j].max = atoi(split[2]);
+ homun->dbs->skill_tree[classid][j].id = k;
+ homun->dbs->skill_tree[classid][j].max = atoi(split[2]);
if (minJobLevelPresent)
- homun->skill_tree[classid][j].joblv = atoi(split[3]);
+ homun->dbs->skill_tree[classid][j].joblv = atoi(split[3]);
for( k = 0; k < MAX_PC_SKILL_REQUIRE; k++ ) {
- homun->skill_tree[classid][j].need[k].id = atoi(split[3+k*2+minJobLevelPresent]);
- homun->skill_tree[classid][j].need[k].lv = atoi(split[3+k*2+minJobLevelPresent+1]);
+ homun->dbs->skill_tree[classid][j].need[k].id = atoi(split[3+k*2+minJobLevelPresent]);
+ homun->dbs->skill_tree[classid][j].need[k].lv = atoi(split[3+k*2+minJobLevelPresent+1]);
}
- homun->skill_tree[classid][j].intimacylv = atoi(split[13+minJobLevelPresent]);
+ homun->dbs->skill_tree[classid][j].intimacylv = atoi(split[13+minJobLevelPresent]);
return true;
}
@@ -1205,9 +1205,8 @@ int8 homunculus_get_intimacy_grade(struct homun_data *hd) {
}
void homunculus_skill_db_read(void) {
- memset(homun->skill_tree,0,sizeof(homun->skill_tree));
+ memset(homun->dbs->skill_tree, 0, sizeof(homun->dbs->skill_tree));
sv->readdb(map->db_path, "homun_skill_tree.txt", ',', 13, 15, -1, homun->read_skill_db_sub);
-
}
void homunculus_exp_db_read(void) {
@@ -1217,7 +1216,7 @@ void homunculus_exp_db_read(void) {
DBPATH"exp_homun.txt",
"exp_homun2.txt"};
- memset(homun->exptable,0,sizeof(homun->exptable));
+ memset(homun->dbs->exptable, 0, sizeof(homun->dbs->exptable));
for(i = 0; i < 2; i++) {
FILE *fp;
sprintf(line, "%s/%s", map->db_path, filename[i]);
@@ -1231,13 +1230,13 @@ void homunculus_exp_db_read(void) {
if(line[0] == '/' && line[1] == '/')
continue;
- if (!(homun->exptable[j++] = (unsigned int)strtoul(line, NULL, 10)))
+ if (!(homun->dbs->exptable[j++] = (unsigned int)strtoul(line, NULL, 10)))
break;
}
// Last permitted level have to be 0!
- if (homun->exptable[MAX_LEVEL - 1]) {
+ if (homun->dbs->exptable[MAX_LEVEL - 1]) {
ShowWarning("homunculus_exp_db_read: Reached max level in exp_homun [%d]. Remaining lines were not read.\n ", MAX_LEVEL);
- homun->exptable[MAX_LEVEL - 1] = 0;
+ homun->dbs->exptable[MAX_LEVEL - 1] = 0;
}
fclose(fp);
ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' levels in '"CL_WHITE"%s"CL_RESET"'.\n", j, filename[i]);
@@ -1266,9 +1265,9 @@ void do_init_homunculus(bool minimal) {
timer->add_func_list(homun->hunger_timer, "homunculus_hunger_timer");
//Stock view data for homuncs
- memset(&homun->viewdb, 0, sizeof(homun->viewdb));
- for (class_ = 0; class_ < ARRAYLENGTH(homun->viewdb); class_++)
- homun->viewdb[class_].class_ = HM_CLASS_BASE+class_;
+ memset(homun->dbs->viewdb, 0, sizeof(homun->dbs->viewdb));
+ for (class_ = 0; class_ < MAX_HOMUNCULUS_CLASS; class_++)
+ homun->dbs->viewdb[class_].class_ = HM_CLASS_BASE+class_;
}
void do_final_homunculus(void) {
@@ -1277,7 +1276,8 @@ void do_final_homunculus(void) {
void homunculus_defaults(void) {
homun = &homunculus_s;
-
+ homun->dbs = &homundbs;
+
homun->init = do_init_homunculus;
homun->final = do_final_homunculus;
homun->reload = homunculus_reload;