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authorHaru <haru@dotalux.com>2014-08-20 04:55:22 +0200
committerHaru <haru@dotalux.com>2014-08-20 04:58:02 +0200
commit769b1d05aa5cfa8cddfe7d21b35d5c5e4da3bbd6 (patch)
tree99907d827264e501774e58ab4630e41fa7103c02 /src/map/homunculus.c
parentb294026e6614a652c23bb0cea8a0d4dc69d8b125 (diff)
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Follow-up to b294026e6614a652c23bb0cea8a0d4dc69d8b125
- Added documentation for the pc->search_item function and formalized its return values. If the searched item is not found, now it returns the newly introduced constant INDEX_NOT_FOUND. - Updated pc->search_item checks to make use of INDEX_NOT_FOUND. - Fixed an issue with anvils not detected by the weapon forginc code, if they were in the first position of the inventory. - Added ITEMID constants for the four anvil types. Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src/map/homunculus.c')
-rw-r--r--src/map/homunculus.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/homunculus.c b/src/map/homunculus.c
index 8c47226db..0f76fcf5f 100644
--- a/src/map/homunculus.c
+++ b/src/map/homunculus.c
@@ -578,7 +578,7 @@ bool homunculus_feed(struct map_session_data *sd, struct homun_data *hd) {
foodID = hd->homunculusDB->foodID;
i = pc->search_inventory(sd,foodID);
- if(i < 0) {
+ if (i == INDEX_NOT_FOUND) {
clif->hom_food(sd,foodID,0);
return false;
}