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author | Haru <haru@dotalux.com> | 2018-06-28 03:17:32 +0200 |
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committer | Haru <haru@dotalux.com> | 2018-07-01 21:09:26 +0200 |
commit | a675e06c38ec4e31a2758435a582b58a2199cfc4 (patch) | |
tree | a4bf91c20da434eef97f55f7427ccbf034c5e285 /src/map/guild.c | |
parent | b7e6439f0c788ceacc567fbb017d3c7f09913f78 (diff) | |
download | hercules-a675e06c38ec4e31a2758435a582b58a2199cfc4.tar.gz hercules-a675e06c38ec4e31a2758435a582b58a2199cfc4.tar.bz2 hercules-a675e06c38ec4e31a2758435a582b58a2199cfc4.tar.xz hercules-a675e06c38ec4e31a2758435a582b58a2199cfc4.zip |
Change functions to static where possible (Part 4 - map)
This fixes issues with plugins defining symbols with the same names
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src/map/guild.c')
-rw-r--r-- | src/map/guild.c | 204 |
1 files changed, 114 insertions, 90 deletions
diff --git a/src/map/guild.c b/src/map/guild.c index 8b9c0fd43..302a534a2 100644 --- a/src/map/guild.c +++ b/src/map/guild.c @@ -51,13 +51,13 @@ #include <stdlib.h> #include <string.h> -struct guild_interface guild_s; +static struct guild_interface guild_s; struct guild_interface *guild; /*========================================== * Retrieves and validates the sd pointer for this guild member [Skotlex] *------------------------------------------*/ -struct map_session_data *guild_sd_check(int guild_id, int account_id, int char_id) +static struct map_session_data *guild_sd_check(int guild_id, int account_id, int char_id) { struct map_session_data *sd = map->id2sd(account_id); @@ -74,14 +74,16 @@ struct map_session_data *guild_sd_check(int guild_id, int account_id, int char_i } // Modified [Komurka] -int guild_skill_get_max (int id) { +static int guild_skill_get_max(int id) +{ if (id < GD_SKILLBASE || id >= GD_SKILLBASE+MAX_GUILDSKILL) return 0; return guild->skill_tree[id-GD_SKILLBASE].max; } // Retrieve skill_lv learned by guild -int guild_checkskill(struct guild *g, int id) { +static int guild_checkskill(struct guild *g, int id) +{ int idx = id - GD_SKILLBASE; nullpo_ret(g); if (idx < 0 || idx >= MAX_GUILDSKILL) @@ -92,7 +94,7 @@ int guild_checkskill(struct guild *g, int id) { /*========================================== * guild_skill_tree.txt reading - from jA [Komurka] *------------------------------------------*/ -bool guild_read_guildskill_tree_db(char* split[], int columns, int current) +static bool guild_read_guildskill_tree_db(char *split[], int columns, int current) {// <skill id>,<max lv>,<req id1>,<req lv1>,<req id2>,<req lv2>,<req id3>,<req lv3>,<req id4>,<req lv4>,<req id5>,<req lv5> int k, id, skill_id; @@ -125,7 +127,7 @@ bool guild_read_guildskill_tree_db(char* split[], int columns, int current) /*========================================== * Guild skill check - from jA [Komurka] *------------------------------------------*/ -int guild_check_skill_require(struct guild *g,int id) +static int guild_check_skill_require(struct guild *g, int id) { int i; int idx = id-GD_SKILLBASE; @@ -145,7 +147,7 @@ int guild_check_skill_require(struct guild *g,int id) return 1; } -bool guild_read_castledb(char* str[], int columns, int current) +static bool guild_read_castledb(char *str[], int columns, int current) {// <castle id>,<map name>,<castle name>,<castle event>[,<reserved/unused switch flag>] struct guild_castle *gc; int index; @@ -169,13 +171,13 @@ bool guild_read_castledb(char* str[], int columns, int current) } /// lookup: guild id -> guild* -struct guild* guild_search(int guild_id) +static struct guild *guild_search(int guild_id) { return (struct guild*)idb_get(guild->db,guild_id); } /// lookup: guild name -> guild* -struct guild* guild_searchname(char* str) +static struct guild *guild_searchname(char *str) { struct guild* g; struct DBIterator *iter = db_iterator(guild->db); @@ -192,13 +194,13 @@ struct guild* guild_searchname(char* str) } /// lookup: castle id -> castle* -struct guild_castle* guild_castle_search(int gcid) +static struct guild_castle *guild_castle_search(int gcid) { return (struct guild_castle*)idb_get(guild->castle_db,gcid); } /// lookup: map index -> castle* -struct guild_castle* guild_mapindex2gc(short map_index) +static struct guild_castle *guild_mapindex2gc(short map_index) { struct guild_castle* gc; struct DBIterator *iter = db_iterator(guild->castle_db); @@ -214,12 +216,12 @@ struct guild_castle* guild_mapindex2gc(short map_index) } /// lookup: map name -> castle* -struct guild_castle* guild_mapname2gc(const char* mapname) +static struct guild_castle *guild_mapname2gc(const char *mapname) { return guild->mapindex2gc(mapindex->name2id(mapname)); } -struct map_session_data* guild_getavailablesd(struct guild* g) +static struct map_session_data *guild_getavailablesd(struct guild *g) { int i; @@ -230,7 +232,7 @@ struct map_session_data* guild_getavailablesd(struct guild* g) } /// lookup: player AID/CID -> member index -int guild_getindex(const struct guild *g, int account_id, int char_id) +static int guild_getindex(const struct guild *g, int account_id, int char_id) { int i; @@ -245,7 +247,7 @@ int guild_getindex(const struct guild *g, int account_id, int char_id) } /// lookup: player sd -> member position -int guild_getposition(struct guild* g, struct map_session_data* sd) +static int guild_getposition(struct guild *g, struct map_session_data *sd) { int i; @@ -257,7 +259,7 @@ int guild_getposition(struct guild* g, struct map_session_data* sd) } //Creation of member information -void guild_makemember(struct guild_member *m,struct map_session_data *sd) +static void guild_makemember(struct guild_member *m, struct map_session_data *sd) { nullpo_retv(sd); nullpo_retv(m); @@ -283,7 +285,7 @@ void guild_makemember(struct guild_member *m,struct map_session_data *sd) * Server cache to be flushed to inter the Guild EXP * @see DBApply */ -int guild_payexp_timer_sub(union DBKey key, struct DBData *data, va_list ap) +static int guild_payexp_timer_sub(union DBKey key, struct DBData *data, va_list ap) { int i; struct guild_expcache *c; @@ -311,7 +313,8 @@ int guild_payexp_timer_sub(union DBKey key, struct DBData *data, va_list ap) return 0; } -int guild_payexp_timer(int tid, int64 tick, int id, intptr_t data) { +static int guild_payexp_timer(int tid, int64 tick, int id, intptr_t data) +{ guild->expcache_db->clear(guild->expcache_db,guild->payexp_timer_sub); return 0; } @@ -320,7 +323,7 @@ int guild_payexp_timer(int tid, int64 tick, int id, intptr_t data) { * Taken from party_send_xy_timer_sub. [Skotlex] * @see DBApply */ -int guild_send_xy_timer_sub(union DBKey key, struct DBData *data, va_list ap) +static int guild_send_xy_timer_sub(union DBKey key, struct DBData *data, va_list ap) { struct guild *g = DB->data2ptr(data); int i; @@ -345,12 +348,13 @@ int guild_send_xy_timer_sub(union DBKey key, struct DBData *data, va_list ap) } //Code from party_send_xy_timer [Skotlex] -int guild_send_xy_timer(int tid, int64 tick, int id, intptr_t data) { +static int guild_send_xy_timer(int tid, int64 tick, int id, intptr_t data) +{ guild->db->foreach(guild->db,guild->send_xy_timer_sub,tick); return 0; } -int guild_send_dot_remove(struct map_session_data *sd) +static int guild_send_dot_remove(struct map_session_data *sd) { nullpo_ret(sd); if (sd->status.guild_id) @@ -359,7 +363,7 @@ int guild_send_dot_remove(struct map_session_data *sd) } //------------------------------------------------------------------------ -int guild_create(struct map_session_data *sd, const char *name) +static int guild_create(struct map_session_data *sd, const char *name) { char tname[NAME_LENGTH]; struct guild_member m; @@ -393,7 +397,8 @@ int guild_create(struct map_session_data *sd, const char *name) } //Whether or not to create guild -int guild_created(int account_id,int guild_id) { +static int guild_created(int account_id, int guild_id) +{ struct map_session_data *sd=map->id2sd(account_id); if(sd==NULL) @@ -414,13 +419,13 @@ int guild_created(int account_id,int guild_id) { } //Information request -int guild_request_info(int guild_id) +static int guild_request_info(int guild_id) { return intif->guild_request_info(guild_id); } //Information request with event -int guild_npc_request_info(int guild_id,const char *event) +static int guild_npc_request_info(int guild_id, const char *event) { if (guild->search(guild_id) != NULL) { if (event != NULL && *event != '\0') @@ -443,7 +448,7 @@ int guild_npc_request_info(int guild_id,const char *event) } //Confirmation of the character belongs to guild -int guild_check_member(const struct guild *g) +static int guild_check_member(const struct guild *g) { int i; struct map_session_data *sd; @@ -469,7 +474,7 @@ int guild_check_member(const struct guild *g) } //Delete association with guild_id for all characters -int guild_recv_noinfo(int guild_id) +static int guild_recv_noinfo(int guild_id) { struct map_session_data *sd; struct s_mapiterator* iter; @@ -485,7 +490,7 @@ int guild_recv_noinfo(int guild_id) } //Get and display information for all member -int guild_recv_info(const struct guild *sg) +static int guild_recv_info(const struct guild *sg) { struct guild *g,before; int i,bm,m; @@ -634,7 +639,8 @@ int guild_recv_info(const struct guild *sg) /*============================================= * Player sd send a guild invatation to player tsd to join his guild *--------------------------------------------*/ -int guild_invite(struct map_session_data *sd, struct map_session_data *tsd) { +static int guild_invite(struct map_session_data *sd, struct map_session_data *tsd) +{ struct guild *g; int i; @@ -688,7 +694,8 @@ int guild_invite(struct map_session_data *sd, struct map_session_data *tsd) { /// Guild invitation reply. /// flag: 0:rejected, 1:accepted -int guild_reply_invite(struct map_session_data* sd, int guild_id, int flag) { +static int guild_reply_invite(struct map_session_data *sd, int guild_id, int flag) +{ struct map_session_data* tsd; nullpo_ret(sd); @@ -746,7 +753,7 @@ int guild_reply_invite(struct map_session_data* sd, int guild_id, int flag) { //- If guild is not in memory, it is requested //- Otherwise sd pointer is set up. //- Player must be authed and must belong to a guild before invoking this method -void guild_member_joined(struct map_session_data *sd) +static void guild_member_joined(struct map_session_data *sd) { struct guild* g; int i; @@ -780,7 +787,8 @@ void guild_member_joined(struct map_session_data *sd) /*========================================== * Add a player to a given guild_id *----------------------------------------*/ -int guild_member_added(int guild_id,int account_id,int char_id,int flag) { +static int guild_member_added(int guild_id, int account_id, int char_id, int flag) +{ struct map_session_data *sd = map->id2sd(account_id),*sd2; struct guild *g; @@ -828,7 +836,7 @@ int guild_member_added(int guild_id,int account_id,int char_id,int flag) { * Player request leaving a given guild_id * mes - non null terminated string *----------------------------------------*/ -int guild_leave(struct map_session_data* sd, int guild_id, int account_id, int char_id, const char* mes) +static int guild_leave(struct map_session_data *sd, int guild_id, int account_id, int char_id, const char *mes) { struct guild *g; @@ -857,7 +865,8 @@ int guild_leave(struct map_session_data* sd, int guild_id, int account_id, int c * Request remove a player to a given guild_id * mes - non null terminated string *----------------------------------------*/ -int guild_expulsion(struct map_session_data* sd, int guild_id, int account_id, int char_id, const char* mes) { +static int guild_expulsion(struct map_session_data *sd, int guild_id, int account_id, int char_id, const char *mes) +{ struct map_session_data *tsd; struct guild *g; int i,ps; @@ -892,7 +901,7 @@ int guild_expulsion(struct map_session_data* sd, int guild_id, int account_id, i return 0; } -int guild_member_withdraw(int guild_id, int account_id, int char_id, int flag, const char* name, const char* mes) +static int guild_member_withdraw(int guild_id, int account_id, int char_id, int flag, const char *name, const char *mes) { int i; struct guild* g = guild->search(guild_id); @@ -948,7 +957,8 @@ int guild_member_withdraw(int guild_id, int account_id, int char_id, int flag, c return 0; } -void guild_retrieveitembound(int char_id,int aid,int guild_id) { +static void guild_retrieveitembound(int char_id, int aid, int guild_id) +{ #ifdef GP_BOUND_ITEMS struct map_session_data *sd = map->charid2sd(char_id); if (sd != NULL) { //Character is online @@ -970,8 +980,9 @@ void guild_retrieveitembound(int char_id,int aid,int guild_id) { #endif } -int guild_send_memberinfoshort(struct map_session_data *sd,int online) -{ // cleaned up [LuzZza] +// cleaned up [LuzZza] +static int guild_send_memberinfoshort(struct map_session_data *sd, int online) +{ struct guild *g; nullpo_ret(sd); @@ -1002,8 +1013,9 @@ int guild_send_memberinfoshort(struct map_session_data *sd,int online) return 0; } -int guild_recv_memberinfoshort(int guild_id, int account_id, int char_id, int online, int lv, int16 class, uint32 last_login) -{ // cleaned up [LuzZza] +// cleaned up [LuzZza] +static int guild_recv_memberinfoshort(int guild_id, int account_id, int char_id, int online, int lv, int16 class, uint32 last_login) +{ int i, alv, c, idx = INDEX_NOT_FOUND, om = 0, oldonline = -1; struct guild *g = guild->search(guild_id); @@ -1068,7 +1080,7 @@ int guild_recv_memberinfoshort(int guild_id, int account_id, int char_id, int on /*==================================================== * Send a message to whole guild *---------------------------------------------------*/ -int guild_send_message(struct map_session_data *sd, const char *mes) +static int guild_send_message(struct map_session_data *sd, const char *mes) { int len = (int)strlen(mes); nullpo_ret(sd); @@ -1087,7 +1099,7 @@ int guild_send_message(struct map_session_data *sd, const char *mes) /*==================================================== * Guild receive a message, will be displayed to whole member *---------------------------------------------------*/ -int guild_recv_message(int guild_id,int account_id,const char *mes,int len) +static int guild_recv_message(int guild_id, int account_id, const char *mes, int len) { struct guild *g; if( (g=guild->search(guild_id))==NULL) @@ -1099,7 +1111,7 @@ int guild_recv_message(int guild_id,int account_id,const char *mes,int len) /*==================================================== * Member changing position in guild *---------------------------------------------------*/ -int guild_change_memberposition(int guild_id,int account_id,int char_id,short idx) +static int guild_change_memberposition(int guild_id, int account_id, int char_id, short idx) { return intif->guild_change_memberinfo(guild_id,account_id,char_id,GMI_POSITION,&idx,sizeof(idx)); } @@ -1107,7 +1119,7 @@ int guild_change_memberposition(int guild_id,int account_id,int char_id,short id /*==================================================== * Notification of new position for member *---------------------------------------------------*/ -int guild_memberposition_changed(struct guild *g,int idx,int pos) +static int guild_memberposition_changed(struct guild *g, int idx, int pos) { nullpo_ret(g); Assert_ret(idx >= 0 && idx < MAX_GUILD); @@ -1124,7 +1136,7 @@ int guild_memberposition_changed(struct guild *g,int idx,int pos) /*==================================================== * Change guild title or member *---------------------------------------------------*/ -int guild_change_position(int guild_id,int idx,int mode,int exp_mode,const char *name) +static int guild_change_position(int guild_id, int idx, int mode, int exp_mode, const char *name) { struct guild_position p; nullpo_ret(name); @@ -1139,7 +1151,7 @@ int guild_change_position(int guild_id,int idx,int mode,int exp_mode,const char /*==================================================== * Notification of member has changed his guild title *---------------------------------------------------*/ -int guild_position_changed(int guild_id, int idx, const struct guild_position *p) +static int guild_position_changed(int guild_id, int idx, const struct guild_position *p) { struct guild *g=guild->search(guild_id); int i; @@ -1160,7 +1172,7 @@ int guild_position_changed(int guild_id, int idx, const struct guild_position *p /*==================================================== * Change guild notice *---------------------------------------------------*/ -int guild_change_notice(struct map_session_data *sd,int guild_id,const char *mes1,const char *mes2) +static int guild_change_notice(struct map_session_data *sd, int guild_id, const char *mes1, const char *mes2) { nullpo_ret(sd); @@ -1172,7 +1184,7 @@ int guild_change_notice(struct map_session_data *sd,int guild_id,const char *mes /*==================================================== * Notification of guild has changed his notice *---------------------------------------------------*/ -int guild_notice_changed(int guild_id,const char *mes1,const char *mes2) +static int guild_notice_changed(int guild_id, const char *mes1, const char *mes2) { int i; struct guild *g=guild->search(guild_id); @@ -1195,7 +1207,7 @@ int guild_notice_changed(int guild_id,const char *mes1,const char *mes2) /*==================================================== * Change guild emblem *---------------------------------------------------*/ -int guild_change_emblem(struct map_session_data *sd,int len,const char *data) +static int guild_change_emblem(struct map_session_data *sd, int len, const char *data) { struct guild *g; nullpo_ret(sd); @@ -1212,7 +1224,7 @@ int guild_change_emblem(struct map_session_data *sd,int len,const char *data) /*==================================================== * Notification of guild emblem changed *---------------------------------------------------*/ -int guild_emblem_changed(int len,int guild_id,int emblem_id,const char *data) +static int guild_emblem_changed(int len, int guild_id, int emblem_id, const char *data) { int i; struct map_session_data *sd; @@ -1272,7 +1284,7 @@ int guild_emblem_changed(int len,int guild_id,int emblem_id,const char *data) /** * @see DBCreateData */ -struct DBData create_expcache(union DBKey key, va_list args) +static struct DBData create_expcache(union DBKey key, va_list args) { struct guild_expcache *c; struct map_session_data *sd = va_arg(args, struct map_session_data*); @@ -1289,7 +1301,7 @@ struct DBData create_expcache(union DBKey key, va_list args) /*==================================================== * Return taxed experience from player sd to guild *---------------------------------------------------*/ -uint64 guild_payexp(struct map_session_data *sd, uint64 exp) +static uint64 guild_payexp(struct map_session_data *sd, uint64 exp) { struct guild *g; struct guild_expcache *c; @@ -1323,7 +1335,7 @@ uint64 guild_payexp(struct map_session_data *sd, uint64 exp) * Add this experience to guild exp * [Celest] *---------------------------------------------------*/ -int guild_getexp(struct map_session_data *sd,int exp) +static int guild_getexp(struct map_session_data *sd, int exp) { struct guild_expcache *c; nullpo_ret(sd); @@ -1342,7 +1354,7 @@ int guild_getexp(struct map_session_data *sd,int exp) /*==================================================== * Ask to increase guildskill skill_id *---------------------------------------------------*/ -int guild_skillup(struct map_session_data *sd, uint16 skill_id) +static int guild_skillup(struct map_session_data *sd, uint16 skill_id) { struct guild* g; int idx = skill_id - GD_SKILLBASE; @@ -1366,7 +1378,8 @@ int guild_skillup(struct map_session_data *sd, uint16 skill_id) /*==================================================== * Notification of guildskill skill_id increase request *---------------------------------------------------*/ -int guild_skillupack(int guild_id,uint16 skill_id,int account_id) { +static int guild_skillupack(int guild_id, uint16 skill_id, int account_id) +{ struct map_session_data *sd=map->id2sd(account_id); struct guild *g=guild->search(guild_id); int i; @@ -1395,7 +1408,8 @@ int guild_skillupack(int guild_id,uint16 skill_id,int account_id) { return 0; } -void guild_guildaura_refresh(struct map_session_data *sd, uint16 skill_id, uint16 skill_lv) { +static void guild_guildaura_refresh(struct map_session_data *sd, uint16 skill_id, uint16 skill_lv) +{ struct skill_unit_group* group = NULL; int type = status->skill2sc(skill_id); nullpo_retv(sd); @@ -1421,7 +1435,7 @@ void guild_guildaura_refresh(struct map_session_data *sd, uint16 skill_id, uint1 * 0 = allied * 1 = enemy *---------------------------------------------------*/ -int guild_get_alliance_count(struct guild *g,int flag) +static int guild_get_alliance_count(struct guild *g, int flag) { int i,c; @@ -1435,7 +1449,7 @@ int guild_get_alliance_count(struct guild *g,int flag) } // Blocks all guild skills which have a common delay time. -void guild_block_skill(struct map_session_data *sd, int time) +static void guild_block_skill(struct map_session_data *sd, int time) { uint16 skill_id[] = { GD_BATTLEORDER, GD_REGENERATION, GD_RESTORE, GD_EMERGENCYCALL }; int i; @@ -1450,7 +1464,7 @@ void guild_block_skill(struct map_session_data *sd, int time) * 1 = enemy * Returns true if yes. *---------------------------------------------------*/ -int guild_check_alliance(int guild_id1, int guild_id2, int flag) +static int guild_check_alliance(int guild_id1, int guild_id2, int flag) { struct guild *g; int i; @@ -1466,7 +1480,8 @@ int guild_check_alliance(int guild_id1, int guild_id2, int flag) /*==================================================== * Player sd, asking player tsd an alliance between their 2 guilds *---------------------------------------------------*/ -int guild_reqalliance(struct map_session_data *sd,struct map_session_data *tsd) { +static int guild_reqalliance(struct map_session_data *sd, struct map_session_data *tsd) +{ struct guild *g[2]; int i; @@ -1522,7 +1537,8 @@ int guild_reqalliance(struct map_session_data *sd,struct map_session_data *tsd) /*==================================================== * Player sd, answer to player tsd (account_id) for an alliance request *---------------------------------------------------*/ -int guild_reply_reqalliance(struct map_session_data *sd,int account_id,int flag) { +static int guild_reply_reqalliance(struct map_session_data *sd, int account_id, int flag) +{ struct map_session_data *tsd; nullpo_ret(sd); @@ -1582,7 +1598,8 @@ int guild_reply_reqalliance(struct map_session_data *sd,int account_id,int flag) /*==================================================== * Player sd asking to break alliance with guild guild_id *---------------------------------------------------*/ -int guild_delalliance(struct map_session_data *sd,int guild_id,int flag) { +static int guild_delalliance(struct map_session_data *sd, int guild_id, int flag) +{ nullpo_ret(sd); if(map->agit_flag || map->agit2_flag) { @@ -1598,7 +1615,7 @@ int guild_delalliance(struct map_session_data *sd,int guild_id,int flag) { /*==================================================== * Player sd, asking player tsd a formal enemy relation between their 2 guilds *---------------------------------------------------*/ -int guild_opposition(struct map_session_data *sd,struct map_session_data *tsd) +static int guild_opposition(struct map_session_data *sd, struct map_session_data *tsd) { struct guild *g; int i; @@ -1641,7 +1658,8 @@ int guild_opposition(struct map_session_data *sd,struct map_session_data *tsd) /*==================================================== * Notification of a relationship between 2 guilds *---------------------------------------------------*/ -int guild_allianceack(int guild_id1,int guild_id2,int account_id1,int account_id2,int flag,const char *name1,const char *name2) { +static int guild_allianceack(int guild_id1, int guild_id2, int account_id1, int account_id2, int flag, const char *name1, const char *name2) +{ struct guild *g[2] = { NULL }; int guild_id[2] = { 0 }; const char *guild_name[2] = { NULL }; @@ -1731,7 +1749,7 @@ int guild_allianceack(int guild_id1,int guild_id2,int account_id1,int account_id * Notification for the guild disbanded * @see DBApply */ -int guild_broken_sub(union DBKey key, struct DBData *data, va_list ap) +static int guild_broken_sub(union DBKey key, struct DBData *data, va_list ap) { struct guild *g = DB->data2ptr(data); int guild_id=va_arg(ap,int); @@ -1757,7 +1775,7 @@ int guild_broken_sub(union DBKey key, struct DBData *data, va_list ap) * Invoked on Castles when a guild is broken. [Skotlex] * @see DBApply */ -int castle_guild_broken_sub(union DBKey key, struct DBData *data, va_list ap) +static int castle_guild_broken_sub(union DBKey key, struct DBData *data, va_list ap) { struct guild_castle *gc = DB->data2ptr(data); int guild_id = va_arg(ap, int); @@ -1778,7 +1796,7 @@ int castle_guild_broken_sub(union DBKey key, struct DBData *data, va_list ap) } //Invoked on /breakguild "Guild name" -int guild_broken(int guild_id,int flag) +static int guild_broken(int guild_id, int flag) { struct guild *g = guild->search(guild_id); struct map_session_data *sd = NULL; @@ -1822,7 +1840,7 @@ int guild_broken(int guild_id,int flag) } //Changes the Guild Master to the specified player. [Skotlex] -int guild_gm_change(int guild_id, int char_id) +static int guild_gm_change(int guild_id, int char_id) { struct guild *g = guild->search(guild_id); char *name; @@ -1848,7 +1866,7 @@ int guild_gm_change(int guild_id, int char_id) } //Notification from Char server that a guild's master has changed. [Skotlex] -int guild_gm_changed(int guild_id, int account_id, int char_id) +static int guild_gm_changed(int guild_id, int account_id, int char_id) { struct guild *g; struct guild_member gm; @@ -1905,7 +1923,7 @@ int guild_gm_changed(int guild_id, int account_id, int char_id) /*==================================================== * Guild disbanded *---------------------------------------------------*/ -int guild_break(struct map_session_data *sd, const char *name) +static int guild_break(struct map_session_data *sd, const char *name) { struct guild *g; struct unit_data *ud; @@ -1967,7 +1985,7 @@ int guild_break(struct map_session_data *sd, const char *name) * Creates a list of guild castle IDs to be requested * from char-server. */ -void guild_castle_map_init(void) +static void guild_castle_map_init(void) { int num = db_size(guild->castle_db); @@ -1997,7 +2015,7 @@ void guild_castle_map_init(void) * @param index Type of data to change * @param value New value */ -int guild_castledatasave(int castle_id, int index, int value) +static int guild_castledatasave(int castle_id, int index, int value) { struct guild_castle *gc = guild->castle_search(castle_id); @@ -2058,7 +2076,7 @@ int guild_castledatasave(int castle_id, int index, int value) return 0; } -void guild_castle_reconnect_sub(void *key, void *data, va_list ap) +static void guild_castle_reconnect_sub(void *key, void *data, va_list ap) { int castle_id = GetWord((int)h64BPTRSIZE(key), 0); int index = GetWord((int)h64BPTRSIZE(key), 1); @@ -2071,7 +2089,7 @@ void guild_castle_reconnect_sub(void *key, void *data, va_list ap) * disconnected. * On reconnect pushes all changes to char-server for saving. */ -void guild_castle_reconnect(int castle_id, int index, int value) +static void guild_castle_reconnect(int castle_id, int index, int value) { static struct linkdb_node *gc_save_pending = NULL; @@ -2087,7 +2105,7 @@ void guild_castle_reconnect(int castle_id, int index, int value) } // Load castle data then invoke OnAgitInit* on last -int guild_castledataloadack(int len, const struct guild_castle *gc) +static int guild_castledataloadack(int len, const struct guild_castle *gc) { int i; int n = (len-4) / sizeof(struct guild_castle); @@ -2130,7 +2148,7 @@ int guild_castledataloadack(int len, const struct guild_castle *gc) /*==================================================== * Start normal woe and triggers all npc OnAgitStart *---------------------------------------------------*/ -void guild_agit_start(void) +static void guild_agit_start(void) { // Run All NPC_Event[OnAgitStart] int c = npc->event_doall("OnAgitStart"); @@ -2140,7 +2158,7 @@ void guild_agit_start(void) /*==================================================== * End normal woe and triggers all npc OnAgitEnd *---------------------------------------------------*/ -void guild_agit_end(void) +static void guild_agit_end(void) { // Run All NPC_Event[OnAgitEnd] int c = npc->event_doall("OnAgitEnd"); @@ -2150,7 +2168,7 @@ void guild_agit_end(void) /*==================================================== * Start woe2 and triggers all npc OnAgitStart2 *---------------------------------------------------*/ -void guild_agit2_start(void) +static void guild_agit2_start(void) { // Run All NPC_Event[OnAgitStart2] int c = npc->event_doall("OnAgitStart2"); @@ -2160,7 +2178,7 @@ void guild_agit2_start(void) /*==================================================== * End woe2 and triggers all npc OnAgitEnd2 *---------------------------------------------------*/ -void guild_agit2_end(void) +static void guild_agit2_end(void) { // Run All NPC_Event[OnAgitEnd2] int c = npc->event_doall("OnAgitEnd2"); @@ -2168,7 +2186,7 @@ void guild_agit2_end(void) } // How many castles does this guild have? -int guild_checkcastles(struct guild *g) +static int guild_checkcastles(struct guild *g) { int nb_cas = 0; struct guild_castle* gc = NULL; @@ -2184,7 +2202,7 @@ int guild_checkcastles(struct guild *g) } // Are these two guilds allied? -bool guild_isallied(int guild_id, int guild_id2) +static bool guild_isallied(int guild_id, int guild_id2) { int i; struct guild* g = guild->search(guild_id); @@ -2194,7 +2212,8 @@ bool guild_isallied(int guild_id, int guild_id2) return( i < MAX_GUILDALLIANCE && g->alliance[i].opposition == 0 ); } -void guild_flag_add(struct npc_data *nd) { +static void guild_flag_add(struct npc_data *nd) +{ int i; nullpo_retv(nd); @@ -2212,7 +2231,8 @@ void guild_flag_add(struct npc_data *nd) { guild->flags[i] = nd; } -void guild_flag_remove(struct npc_data *nd) { +static void guild_flag_remove(struct npc_data *nd) +{ int i, cursor; nullpo_retv(nd); if( guild->flags_count == 0 ) @@ -2241,7 +2261,7 @@ void guild_flag_remove(struct npc_data *nd) { /** * @see DBApply */ -int eventlist_db_final(union DBKey key, struct DBData *data, va_list ap) +static int eventlist_db_final(union DBKey key, struct DBData *data, va_list ap) { struct eventlist *next = NULL; struct eventlist *current = DB->data2ptr(data); @@ -2256,7 +2276,7 @@ int eventlist_db_final(union DBKey key, struct DBData *data, va_list ap) /** * @see DBApply */ -int guild_expcache_db_final(union DBKey key, struct DBData *data, va_list ap) +static int guild_expcache_db_final(union DBKey key, struct DBData *data, va_list ap) { ers_free(guild->expcache_ers, DB->data2ptr(data)); return 0; @@ -2265,7 +2285,7 @@ int guild_expcache_db_final(union DBKey key, struct DBData *data, va_list ap) /** * @see DBApply */ -int guild_castle_db_final(union DBKey key, struct DBData *data, va_list ap) +static int guild_castle_db_final(union DBKey key, struct DBData *data, va_list ap) { struct guild_castle* gc = DB->data2ptr(data); if( gc->temp_guardians ) @@ -2275,7 +2295,8 @@ int guild_castle_db_final(union DBKey key, struct DBData *data, va_list ap) } /* called when scripts are reloaded/unloaded */ -void guild_flags_clear(void) { +static void guild_flags_clear(void) +{ int i; for( i = 0; i < guild->flags_count; i++ ) { if( guild->flags[i] ) @@ -2285,7 +2306,8 @@ void guild_flags_clear(void) { guild->flags_count = 0; } -void do_init_guild(bool minimal) { +static void do_init_guild(bool minimal) +{ if (minimal) return; @@ -2305,7 +2327,7 @@ void do_init_guild(bool minimal) { timer->add_interval(timer->gettick()+GUILD_SEND_XY_INVERVAL,guild->send_xy_timer,0,0,GUILD_SEND_XY_INVERVAL); } -void do_final_guild(void) +static void do_final_guild(void) { struct DBIterator *iter = db_iterator(guild->db); struct guild *g; @@ -2331,7 +2353,9 @@ void do_final_guild(void) if( guild->flags ) aFree(guild->flags); } -void guild_defaults(void) { + +void guild_defaults(void) +{ guild = &guild_s; guild->init = do_init_guild; |