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authorShido <the.keikun@gmail.com>2014-05-30 10:37:54 +0800
committerShido <the.keikun@gmail.com>2014-05-30 10:37:54 +0800
commit0a4975ed611db7d1bcfe501008085e420e743128 (patch)
treebf24b6bd33949e0fb5d1d5e5567571b261831c23 /src/map/elemental.c
parent94f958f87460f077bea712db35b1c461ab749e68 (diff)
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Fixed typos inside src/
Diffstat (limited to 'src/map/elemental.c')
-rw-r--r--src/map/elemental.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/map/elemental.c b/src/map/elemental.c
index b414d5b9f..7ffeea410 100644
--- a/src/map/elemental.c
+++ b/src/map/elemental.c
@@ -505,7 +505,7 @@ int elemental_change_mode_ack(struct elemental_data *ed, int mode) {
else
unit->skilluse_id(&ed->bl,bl->id,skill_id,skill_lv);
- ed->target_id = 0; // Reset target after casting the skill to avoid continious attack.
+ ed->target_id = 0; // Reset target after casting the skill to avoid continuous attack.
return 1;
}
@@ -529,7 +529,7 @@ int elemental_change_mode(struct elemental_data *ed, int mode) {
else if( mode == EL_MODE_ASSIST ) mode = EL_SKILLMODE_ASSIST; // Assist spirit mode -> Assist spirit skill.
else mode = EL_SKILLMODE_PASIVE; // Passive spirit mode -> Passive spirit skill.
- // Use a skill inmediately after every change mode.
+ // Use a skill immediately after every change mode.
if( mode != EL_SKILLMODE_AGGRESSIVE )
elemental->change_mode_ack(ed,mode);
return 1;