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authorEmistry Haoyan <Equinox1991@gmail.com>2016-10-27 23:45:43 +0800
committerHaru <haru@dotalux.com>2020-02-09 16:40:14 +0100
commit0f15d957cc0bb17415f85d26d2198ed248494e2f (patch)
treed862f2b600670db7b71adf3eb7d65e0bfa97fa4c /src/map/duel.h
parent3687a79c5ab173abf6263a003d9473d9c2938309 (diff)
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Update Duel System Cooldown
- Able to set cooldown in "seconds" format. - New `duel_time_interval` value will be applied to any existing cooldown if new value is reloaded in-game using `@reloadbattleconf`. - Display the cooldown tick before can create new duel.
Diffstat (limited to 'src/map/duel.h')
-rw-r--r--src/map/duel.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/duel.h b/src/map/duel.h
index 4e8985b96..1620ca891 100644
--- a/src/map/duel.h
+++ b/src/map/duel.h
@@ -52,7 +52,7 @@ struct duel_interface {
void (*reject) (const unsigned int did, struct map_session_data* sd);
void (*leave) (const unsigned int did, struct map_session_data* sd);
void (*showinfo) (const unsigned int did, struct map_session_data* sd);
- int (*checktime) (struct map_session_data* sd);
+ int64 (*difftime) (struct map_session_data* sd);
void (*init) (bool minimal);
void (*final) (void);