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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-05-08 15:11:25 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-05-08 15:11:25 +0000
commit0cd2095db1f8373b8b1b253ef850c2a4059316d0 (patch)
tree9ff401051665a8856cae8e128bde902db728d625 /src/map/clif.h
parent210788081168459afc15b7f970d6ff6d60611a4e (diff)
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- Removed SP_DISGUISE from the bonus list.
- Moved Sharp Shooting display to the block with Auto-Counter (since that's the other skill that can show critical as well) - Corrected some fields in the still packet (guild emblem being stored as a Long when it should be Short) - Modified most fields of view_data to be unsigned shorts rather than signed ones. - On-Touch NPCs will now make you stop walking when you trigger them. - Reduced stun duration of most skills to 3 secs. - ShadowJump/JumpKick will make you land on the target's cell now. - Fixed Kaahi triggering only once per skill duration. - Added the kaahi_heal_timer to the list of status change functions. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6516 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/clif.h')
-rw-r--r--src/map/clif.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/clif.h b/src/map/clif.h
index 759b5dad3..d96714b57 100644
--- a/src/map/clif.h
+++ b/src/map/clif.h
@@ -323,7 +323,7 @@ int clif_disp_overhead(struct map_session_data *sd, char* mes);
int do_final_clif(void);
int do_init_clif(void);
-void clif_get_weapon_view(TBL_PC* sd, short *rhand, short *lhand);
+void clif_get_weapon_view(TBL_PC* sd, unsigned short *rhand, unsigned short *lhand);
int clif_party_xy_remove(struct map_session_data *sd); //Fix for minimap [Kevin]
void clif_parse_ReqFeel(int fd, struct map_session_data *sd, int skilllv);