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author | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-10-16 19:00:03 +0000 |
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committer | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-10-16 19:00:03 +0000 |
commit | 68584f714db13e550ae532674fc39a6aeff428dc (patch) | |
tree | 0a2b44b4189ce91417218aa7c281b366d707057d /src/map/clif.h | |
parent | 0a9a02fb7798c957e1493aa20ab5904413d291e6 (diff) | |
download | hercules-68584f714db13e550ae532674fc39a6aeff428dc.tar.gz hercules-68584f714db13e550ae532674fc39a6aeff428dc.tar.bz2 hercules-68584f714db13e550ae532674fc39a6aeff428dc.tar.xz hercules-68584f714db13e550ae532674fc39a6aeff428dc.zip |
* Fixed a copy-paste mistake in disguise code (from r5833)
* Commented out clif_skill_damage2() as it is not used anymore
* Made Venom Splasher a splash attack that distributes damage
* Fixed displaying of several splash skills (see bugreport:238)
- added flag SD_PREAMBLE for skills that need the 'magic' packet (fixes Grimtooth / Cart Revolution displaying out of sync)
- hacked together Venom Splasher's "no animation for central mob"
- hacked in a custom packet to make Dragonfear display semi-correctly
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11491 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/clif.h')
-rw-r--r-- | src/map/clif.h | 17 |
1 files changed, 5 insertions, 12 deletions
diff --git a/src/map/clif.h b/src/map/clif.h index 40916cb58..d809b854d 100644 --- a/src/map/clif.h +++ b/src/map/clif.h @@ -196,20 +196,13 @@ int clif_skillinfo(struct map_session_data *sd,int skillid,int type,int range); int clif_skillinfoblock(struct map_session_data *sd); int clif_skillup(struct map_session_data *sd,int skill_num); -int clif_skillcasting(struct block_list* bl, - int src_id,int dst_id,int dst_x,int dst_y,int skill_num,int pl, int casttime); +int clif_skillcasting(struct block_list* bl,int src_id,int dst_id,int dst_x,int dst_y,int skill_num,int pl,int casttime); int clif_skillcastcancel(struct block_list* bl); int clif_skill_fail(struct map_session_data *sd,int skill_id,int type,int btype); -int clif_skill_damage(struct block_list *src,struct block_list *dst, - unsigned int tick,int sdelay,int ddelay,int damage,int div, - int skill_id,int skill_lv,int type); -int clif_skill_damage2(struct block_list *src,struct block_list *dst, - unsigned int tick,int sdelay,int ddelay,int damage,int div, - int skill_id,int skill_lv,int type); -int clif_skill_nodamage(struct block_list *src,struct block_list *dst, - int skill_id,int heal,int fail); -int clif_skill_poseffect(struct block_list *src,int skill_id, - int val,int x,int y,int tick); +int clif_skill_damage(struct block_list *src,struct block_list *dst,unsigned int tick,int sdelay,int ddelay,int damage,int div,int skill_id,int skill_lv,int type); +//int clif_skill_damage2(struct block_list *src,struct block_list *dst,unsigned int tick,int sdelay,int ddelay,int damage,int div,int skill_id,int skill_lv,int type); +int clif_skill_nodamage(struct block_list *src,struct block_list *dst,int skill_id,int heal,int fail); +int clif_skill_poseffect(struct block_list *src,int skill_id,int val,int x,int y,int tick); int clif_skill_estimation(struct map_session_data *sd,struct block_list *dst); void clif_skill_warppoint(struct map_session_data* sd, int skill_num, int skill_lv, int map1, int map2, int map3, int map4); int clif_skill_memo(struct map_session_data *sd,int flag); |