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authorshennetsind <ind@henn.et>2013-02-16 19:30:21 -0200
committershennetsind <ind@henn.et>2013-02-16 19:30:21 -0200
commitd8280002947c462b0bb731c12c20efc301ccb891 (patch)
tree28e1b539c6df1886f8c3d234dc31361fb1a34ef7 /src/map/clif.c
parentd7ce0c1ce8c4d9118d1340e48424ad9deae0da09 (diff)
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Minor changes; check description
Login and Char servers will now exit when failing to bind to the port (as map server has always done). Moved Sql_HerculesUpdateCheck() to be run before "server is 'ready' " thing for layout-purposes. Signed-off-by: shennetsind <ind@henn.et>
Diffstat (limited to 'src/map/clif.c')
-rw-r--r--src/map/clif.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/clif.c b/src/map/clif.c
index 6d9e57bd2..7b4025b9d 100644
--- a/src/map/clif.c
+++ b/src/map/clif.c
@@ -17119,7 +17119,7 @@ int do_init_clif(void) {
set_defaultparse(clif_parse);
if( make_listen_bind(bind_ip,map_port) == -1 ) {
- ShowFatalError("can't bind game port\n");
+ ShowFatalError("Failed to bind to port '"CL_WHITE"%d"CL_RESET"'\n",map_port);
exit(EXIT_FAILURE);
}