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author | shennetsind <ind@henn.et> | 2014-03-14 14:32:07 -0300 |
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committer | shennetsind <ind@henn.et> | 2014-03-14 14:32:07 -0300 |
commit | 95892027052d6123805a16e12dbd12ec44d3b85d (patch) | |
tree | 30c50151d6273f26feeb6153a66e4bb783b4ffc2 /src/map/clif.c | |
parent | 1007d606645c16d5246761976b7648809edb8b1d (diff) | |
download | hercules-95892027052d6123805a16e12dbd12ec44d3b85d.tar.gz hercules-95892027052d6123805a16e12dbd12ec44d3b85d.tar.bz2 hercules-95892027052d6123805a16e12dbd12ec44d3b85d.tar.xz hercules-95892027052d6123805a16e12dbd12ec44d3b85d.zip |
Follow up 1007d606645c16d5246761976b7648809edb8b1d
A bonus. Fixed unitwalk's non-x/y possibility, NPCs can now be set to chase players around for as long as they keep walking, which opens a number of possibilities e.g. help npc y get thru z.
Signed-off-by: shennetsind <ind@henn.et>
Diffstat (limited to 'src/map/clif.c')
-rw-r--r-- | src/map/clif.c | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/map/clif.c b/src/map/clif.c index e72a3c204..d023455e3 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -10057,6 +10057,8 @@ void clif_parse_HowManyConnections(int fd, struct map_session_data *sd) { void clif_parse_ActionRequest_sub(struct map_session_data *sd, int action_type, int target_id, int64 tick) { + struct block_list *target = NULL; + if (pc_isdead(sd)) { clif->clearunit_area(&sd->bl, CLR_DEAD); return; @@ -10082,6 +10084,11 @@ void clif_parse_ActionRequest_sub(struct map_session_data *sd, int action_type, case 0x00: // once attack case 0x07: // continuous attack + if( (target = map->id2bl(target_id)) && target->type == BL_NPC ) { + npc->click(sd,(TBL_NPC*)target); + return; + } + if( pc_cant_act(sd) || sd->sc.option&OPTION_HIDE ) return; |