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authorL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-09-11 22:15:23 +0000
committerL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-09-11 22:15:23 +0000
commite6006074a659d328f7fa30df61e7298c6125691c (patch)
treedabf3cb24c92136fdaaaf02be04c27f599e31a28 /src/map/charcommand.c
parentd3f9255b3d67e570a7784b44b151ed15198425ee (diff)
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Removed a few out of date messages from msg_athena, and updated some others.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13204 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/charcommand.c')
-rw-r--r--src/map/charcommand.c46
1 files changed, 23 insertions, 23 deletions
diff --git a/src/map/charcommand.c b/src/map/charcommand.c
index 411188b9e..eb571277e 100644
--- a/src/map/charcommand.c
+++ b/src/map/charcommand.c
@@ -106,7 +106,7 @@ int charcommand_jobchange(const int fd, struct map_session_data* sd, const char*
}
if (pc_jobchange(pl_sd, job, upper) != 0) {
- clif_displaymessage(fd, msg_txt(192)); // Impossible to change the character's job.
+ clif_displaymessage(fd, msg_txt(192)); // Unable to change the specified character's job.
return -1;
}
@@ -312,7 +312,7 @@ int charcommand_reset(const int fd, struct map_session_data* sd, const char* com
pc_resetstate(pl_sd);
pc_resetskill(pl_sd,1);
- sprintf(output, msg_txt(208), character); // '%s' skill and stats points reseted!
+ sprintf(output, msg_txt(208), character); // '%s' skill and stat points have been reset.
clif_displaymessage(fd, output);
return 0;
@@ -403,7 +403,7 @@ int charcommand_save(const int fd, struct map_session_data* sd, const char* comm
pc_setsavepoint(pl_sd, map[m].index, x, y);
else
pc_setsavepoint(pl_sd, mapindex_name2id(map_name), x, y);
- clif_displaymessage(fd, msg_txt(57)); // Character's respawn point changed.
+ clif_displaymessage(fd, msg_txt(57)); // Character's save point changed.
return 0;
}
@@ -441,7 +441,7 @@ int charcommand_spiritball(const int fd, struct map_session_data* sd,const char*
if (spirit > 1000)
clif_displaymessage(fd, msg_txt(204)); // WARNING: more than 1000 spiritballs can CRASH your server and/or client!
} else {
- clif_displaymessage(fd, msg_txt(205)); // You already have this number of spiritballs.
+ clif_displaymessage(fd, msg_txt(205)); // You already have that number of spiritballs.
return -1;
}
@@ -887,12 +887,12 @@ int charcommand_zeny(const int fd, struct map_session_data* sd, const char* comm
if (new_zeny != pl_sd->status.zeny) {
pl_sd->status.zeny = new_zeny;
clif_updatestatus(pl_sd, SP_ZENY);
- clif_displaymessage(fd, msg_txt(211)); // Character's number of zenys changed!
+ clif_displaymessage(fd, msg_txt(211)); // Character's current zeny changed.
} else {
if (zeny < 0)
- clif_displaymessage(fd, msg_txt(41)); // Impossible to decrease the number/value.
+ clif_displaymessage(fd, msg_txt(41)); // Unable to decrease the number/value.
else
- clif_displaymessage(fd, msg_txt(149)); // Impossible to increase the number/value.
+ clif_displaymessage(fd, msg_txt(149)); // Unable to increase the number/value.
return -1;
}
} else {
@@ -1242,7 +1242,7 @@ int charcommand_skreset(const int fd, struct map_session_data* sd, const char* c
if ((pl_sd = map_nick2sd(player)) != NULL) {
if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can reset skill points only lower or same gm level
pc_resetskill(pl_sd,1);
- sprintf(tmp_cmdoutput, msg_txt(206), player); // '%s' skill points reseted!
+ sprintf(tmp_cmdoutput, msg_txt(206), player); // '%s' skill points reset.
clif_displaymessage(fd, tmp_cmdoutput);
} else {
clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player.
@@ -1274,7 +1274,7 @@ int charcommand_streset(const int fd, struct map_session_data* sd, const char* c
if ((pl_sd = map_nick2sd(player)) != NULL) {
if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can reset stats points only lower or same gm level
pc_resetstate(pl_sd);
- sprintf(tmp_cmdoutput, msg_txt(207), player); // '%s' stats points reseted!
+ sprintf(tmp_cmdoutput, msg_txt(207), player); // '%s' stats points reset.
clif_displaymessage(fd, tmp_cmdoutput);
} else {
clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player.
@@ -1352,12 +1352,12 @@ int charcommand_skpoint(const int fd, struct map_session_data* sd, const char* c
if (new_skill_point != (int)pl_sd->status.skill_point) {
pl_sd->status.skill_point = new_skill_point;
clif_updatestatus(pl_sd, SP_SKILLPOINT);
- clif_displaymessage(fd, msg_txt(209)); // Character's number of skill points changed!
+ clif_displaymessage(fd, msg_txt(209)); // Character's skill points changed.
} else {
if (point < 0)
- clif_displaymessage(fd, msg_txt(41)); // Impossible to decrease the number/value.
+ clif_displaymessage(fd, msg_txt(41)); // Unable to decrease the number/value.
else
- clif_displaymessage(fd, msg_txt(149)); // Impossible to increase the number/value.
+ clif_displaymessage(fd, msg_txt(149)); // Unable to increase the number/value.
return -1;
}
} else {
@@ -1394,12 +1394,12 @@ int charcommand_stpoint(const int fd, struct map_session_data* sd, const char* c
if (new_status_point != (int)pl_sd->status.status_point) {
pl_sd->status.status_point = new_status_point;
clif_updatestatus(pl_sd, SP_STATUSPOINT);
- clif_displaymessage(fd, msg_txt(210)); // Character's number of status points changed!
+ clif_displaymessage(fd, msg_txt(210)); // Character's status points changed.
} else {
if (point < 0)
- clif_displaymessage(fd, msg_txt(41)); // Impossible to decrease the number/value.
+ clif_displaymessage(fd, msg_txt(41)); // Unable to decrease the number/value.
else
- clif_displaymessage(fd, msg_txt(149)); // Impossible to increase the number/value.
+ clif_displaymessage(fd, msg_txt(149)); // Unable to increase the number/value.
return -1;
}
} else {
@@ -1458,7 +1458,7 @@ int charcommand_feelreset(const int fd, struct map_session_data* sd, const char*
if ((pl_sd = map_nick2sd(character)) != NULL) {
if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can reset a character only for lower or same GM level
pc_resetfeel(pl_sd);
- sprintf(output, msg_txt(267), character); // '%s' designated maps reseted!
+ sprintf(output, msg_txt(267), character); // '%s' designated maps reset.
clif_displaymessage(fd, output);
} else {
clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player.
@@ -2244,9 +2244,9 @@ int charcommand_param(const int fd, struct map_session_data* sd, const char* com
clif_displaymessage(fd, msg_txt(42)); // Stat changed.
} else {
if (value < 0)
- clif_displaymessage(fd, msg_txt(41)); // Impossible to decrease the number/value.
+ clif_displaymessage(fd, msg_txt(41)); // Unable to decrease the number/value.
else
- clif_displaymessage(fd, msg_txt(149)); // Impossible to increase the number/value.
+ clif_displaymessage(fd, msg_txt(149)); // Unable to increase the number/value.
return -1;
}
@@ -2669,25 +2669,25 @@ int charcommand_mount_peco(const int fd, struct map_session_data* sd, const char
{ // if actually no peco
if (!pc_checkskill(pl_sd, KN_RIDING))
{
- clif_displaymessage(fd, msg_txt(217)); // Player cannot mount a PecoePeco with his/her job.
+ clif_displaymessage(fd, msg_txt(217)); // This player cannot mount a Peco Peco with his/her current job.
return -1;
}
if (pl_sd->disguise)
{
- clif_displaymessage(fd, msg_txt(215)); // Player cannot mount a PecoPeco while in disguise.
+ clif_displaymessage(fd, msg_txt(215)); // This player cannot mount a Peco Peco while in disguise.
return -1;
}
pc_setoption(pl_sd, pl_sd->sc.option | OPTION_RIDING);
if (pl_sd->fd != fd)
clif_displaymessage(fd, "Player mounted a peco.");
- clif_displaymessage(pl_sd->fd, msg_txt(216)); // Mounted Peco.
+ clif_displaymessage(pl_sd->fd, msg_txt(216)); // This player has mounted a Peco Peco.
}
else
{ //Dismount
pc_setoption(pl_sd, pl_sd->sc.option & ~OPTION_RIDING);
- clif_displaymessage(pl_sd->fd, msg_txt(218)); // Unmounted Peco.
+ clif_displaymessage(pl_sd->fd, msg_txt(218)); // This player's Peco Peco has been released.
if (pl_sd->fd != fd)
clif_displaymessage(fd, "Player unmounted a peco.");
}
@@ -2760,7 +2760,7 @@ int charcommand_delitem(const int fd, struct map_session_data* sd, const char* c
sprintf(output, msg_txt(115), count, count, number); // %d item(s) removed. Player had only %d on %d items.
clif_displaymessage(fd, output);
} else {
- clif_displaymessage(fd, msg_txt(116)); // Character does not have the item.
+ clif_displaymessage(fd, msg_txt(116)); // Character does not have the specified item.
return -1;
}
}