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author | Haru <haru@dotalux.com> | 2013-10-11 05:07:45 +0200 |
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committer | Haru <haru@dotalux.com> | 2013-10-26 12:46:46 +0200 |
commit | 44c33fda3614d588e6bf6cee1cf884e98f1531f0 (patch) | |
tree | b617c00c97675668f3c3a8a44b4c966e39ed520c /src/map/battleground.h | |
parent | d39918017d4416add066fb78ab7f23cb4436c614 (diff) | |
download | hercules-44c33fda3614d588e6bf6cee1cf884e98f1531f0.tar.gz hercules-44c33fda3614d588e6bf6cee1cf884e98f1531f0.tar.bz2 hercules-44c33fda3614d588e6bf6cee1cf884e98f1531f0.tar.xz hercules-44c33fda3614d588e6bf6cee1cf884e98f1531f0.zip |
Changed 'tick' variables to 64 bit
- This fixes an issue with timers that stop working after about 24-49
days when the tick overflows (note that this may happen much earlier
than that, and at hard to predict times, on some systems)
- Updated the RDTSC help message in the configure script to also warn
users about issues with SpeedStep enabled systems.
- On Windows, tick() still has a resolution of 10~15ms (or even as low
as 100ms on some systems). A TODO comment (thanks, Ai4rei) was added
for a follow-up patch, as I want this one to be as small as possible)
- Note: on Windows versions earlier than 6.x (Vista, Server 2008), the
tick overflow issue is NOT fixed, since they don't support the
function used to retrieve a 64 bit tick. This isn't a big issue, since
those platforms are already - or going soon to be - out of their
extended support period, and it's already advisable to upgrade, for
other reasons. If you're the unfortunate user of such a system, it is
recommended that you reboot your machine at least once every 49 days
for Hercules to work reliably.
- Note: To clear some doubts, since I've already been asked, this has
absolutely NOTHING to do with 32/64 bit CPUs or OSes. It's all about
a variable's size, not the size of registers of your CPU, and your
32bit CPU will be able to handle this just fine.
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src/map/battleground.h')
-rw-r--r-- | src/map/battleground.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/map/battleground.h b/src/map/battleground.h index 1c224e1c2..a5e540924 100644 --- a/src/map/battleground.h +++ b/src/map/battleground.h @@ -84,9 +84,9 @@ struct battleground_interface { int (*id2pos) (int queue_id, int account_id); void (*queue_pc_cleanup) (struct map_session_data *sd); void (*begin) (struct bg_arena *arena); - int (*begin_timer) (int tid, unsigned int tick, int id, intptr_t data); + int (*begin_timer) (int tid, int64 tick, int id, intptr_t data); void (*queue_pregame) (struct bg_arena *arena); - int (*fillup_timer) (int tid, unsigned int tick, int id, intptr_t data); + int (*fillup_timer) (int tid, int64 tick, int id, intptr_t data); void (*queue_ready_ack) (struct bg_arena *arena, struct map_session_data *sd, bool response); void (*match_over) (struct bg_arena *arena, bool canceled); void (*queue_check) (struct bg_arena *arena); @@ -102,7 +102,7 @@ struct battleground_interface { int (*team_get_id) (struct block_list *bl); int (*send_message) (struct map_session_data *sd, const char *mes, int len); int (*send_xy_timer_sub) (DBKey key, DBData *data, va_list ap); - int (*send_xy_timer) (int tid, unsigned int tick, int id, intptr_t data); + int (*send_xy_timer) (int tid, int64 tick, int id, intptr_t data); /* */ void (*config_read) (void); }; |