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author | shennetsind <ind@henn.et> | 2013-07-29 18:14:24 -0300 |
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committer | shennetsind <ind@henn.et> | 2013-07-29 18:14:24 -0300 |
commit | 7aa9e6e8b1036a74281c990f850a0c398701c298 (patch) | |
tree | 8afd1a162910491347390fcde1b3883d217f03cf /src/map/battleground.c | |
parent | 640c66779d8da4baa8af6bd0fee2583ec2b6143c (diff) | |
download | hercules-7aa9e6e8b1036a74281c990f850a0c398701c298.tar.gz hercules-7aa9e6e8b1036a74281c990f850a0c398701c298.tar.bz2 hercules-7aa9e6e8b1036a74281c990f850a0c398701c298.tar.xz hercules-7aa9e6e8b1036a74281c990f850a0c398701c298.zip |
BG Queue Fixes
Cleared 3 out of 5, #69
Support for the cancel button, for pre-game position to return afterwards and fix to the queue position problem after first game.
Signed-off-by: shennetsind <ind@henn.et>
Diffstat (limited to 'src/map/battleground.c')
-rw-r--r-- | src/map/battleground.c | 82 |
1 files changed, 53 insertions, 29 deletions
diff --git a/src/map/battleground.c b/src/map/battleground.c index 198ad6bad..3b2e0b1ce 100644 --- a/src/map/battleground.c +++ b/src/map/battleground.c @@ -93,6 +93,15 @@ int bg_team_join(int bg_id, struct map_session_data *sd) bg->members[i].sd = sd; bg->members[i].x = sd->bl.x; bg->members[i].y = sd->bl.y; + /* populate 'where i came from' */ + if(map[sd->bl.m].flag.nosave || map[sd->bl.m].instance_id >= 0){ + struct map_data *m=&map[sd->bl.m]; + if(m->save.map) + memcpy(&bg->members[i].source,&m->save,sizeof(struct point)); + else + memcpy(&bg->members[i].source,&sd->status.save_point,sizeof(struct point)); + } else + memcpy(&bg->members[i].source,&sd->status.last_point,sizeof(struct point)); bg->count++; guild->send_dot_remove(sd); @@ -115,7 +124,6 @@ int bg_team_leave(struct map_session_data *sd, int flag) if( sd == NULL || !sd->bg_id ) return 0; - bg_send_dot_remove(sd); bg_id = sd->bg_id; sd->bg_id = 0; @@ -124,21 +132,28 @@ int bg_team_leave(struct map_session_data *sd, int flag) return 0; ARR_FIND(0, MAX_BG_MEMBERS, i, bg_data->members[i].sd == sd); - if( i < MAX_BG_MEMBERS ) // Removes member from BG + if( i < MAX_BG_MEMBERS ) { // Removes member from BG + if( sd->bg_queue.arena ) { + bg->queue_pc_cleanup(sd); + pc->setpos(sd,bg_data->members[i].source.map, bg_data->members[i].source.x, bg_data->members[i].source.y, CLR_OUTSIGHT); + } memset(&bg_data->members[i], 0, sizeof(bg_data->members[0])); - bg_data->count--; + } - if( flag ) - sprintf(output, "Server : %s has quit the game...", sd->status.name); - else - sprintf(output, "Server : %s is leaving the battlefield...", sd->status.name); - clif->bg_message(bg_data, 0, "Server", output, strlen(output) + 1); + if( --bg_data->count != 0 ) { + if( flag ) + sprintf(output, "Server : %s has quit the game...", sd->status.name); + else + sprintf(output, "Server : %s is leaving the battlefield...", sd->status.name); + clif->bg_message(bg_data, 0, "Server", output, strlen(output) + 1); + } if( bg_data->logout_event[0] && flag ) npc_event(sd, bg_data->logout_event, 0); - - if( sd->bg_queue.arena ) + + if( sd->bg_queue.arena ) { bg->queue_pc_cleanup(sd); + } return bg_data->count; } @@ -415,10 +430,13 @@ struct bg_arena *bg_name2arena (char *name) { int bg_id2pos ( int queue_id, int account_id ) { struct hQueue *queue = script->queue(queue_id); if( queue ) { - int i; - for(i = 0; i < queue->items; i++ ) { - if( queue->item[i] == account_id ) { - return i; + int i, pos = 1; + for(i = 0; i < queue->size; i++ ) { + if( queue->item[i] > 0 ) { + if( queue->item[i] == account_id ) { + return pos; + } + pos++; } } } @@ -436,14 +454,14 @@ void bg_queue_ready_ack (struct bg_arena *arena, struct map_session_data *sd, bo int i, count = 0; sd->bg_queue.ready = 1; - for( i = 0; i < queue->items; i++ ) { - if( ( sd = iMap->id2sd(queue->item[i]) ) ) { + for( i = 0; i < queue->size; i++ ) { + if( queue->item[i] > 0 && ( sd = iMap->id2sd(queue->item[i]) ) ) { if( sd->bg_queue.ready == 1 ) count++; } } /* check if all are ready then cancell timer, and start game */ - if( count == i ) { + if( count == queue->items ) { iTimer->delete_timer(arena->begin_timer,bg->begin_timer); arena->begin_timer = INVALID_TIMER; bg->begin(arena); @@ -454,7 +472,10 @@ void bg_queue_ready_ack (struct bg_arena *arena, struct map_session_data *sd, bo } void bg_queue_player_cleanup(struct map_session_data *sd) { if ( sd->bg_queue.client_has_bg_data ) { - clif->bgqueue_notice_delete(sd,BGQND_CLOSEWINDOW, sd->bg_queue.arena ? sd->bg_queue.arena->id : 0); + if( sd->bg_queue.arena ) + clif->bgqueue_notice_delete(sd,BGQND_CLOSEWINDOW,sd->bg_queue.arena->name); + else + clif->bgqueue_notice_delete(sd,BGQND_FAIL_NOT_QUEUING,bg->arena[0]->name); } if( sd->bg_queue.arena ) script->queue_remove(sd->bg_queue.arena->queue_id,sd->status.account_id); @@ -469,12 +490,16 @@ void bg_match_over(struct bg_arena *arena, bool canceled) { if( !arena->ongoing ) return; - - for( i = 0; i < queue->items; i++ ) { + arena->ongoing = false; + + for( i = 0; i < queue->size; i++ ) { struct map_session_data * sd = NULL; - if( ( sd = iMap->id2sd(queue->item[i]) ) ) { - bg->queue_pc_cleanup(sd); + if( queue->item[i] > 0 && ( sd = iMap->id2sd(queue->item[i]) ) ) { + if( sd->bg_queue.arena ) { + bg_team_leave(sd, 0); + bg->queue_pc_cleanup(sd); + } if( canceled ) clif->colormes(sd->fd,COLOR_RED,"BG Match Cancelled: not enough players"); else { @@ -485,7 +510,6 @@ void bg_match_over(struct bg_arena *arena, bool canceled) { arena->begin_timer = INVALID_TIMER; arena->fillup_timer = INVALID_TIMER; - arena->ongoing = false; /* reset queue */ script->queue_clear(arena->queue_id); } @@ -493,10 +517,10 @@ void bg_begin(struct bg_arena *arena) { struct hQueue *queue = &script->hq[arena->queue_id]; int i, count = 0; - for( i = 0; i < queue->items; i++ ) { + for( i = 0; i < queue->size; i++ ) { struct map_session_data * sd = NULL; - if( ( sd = iMap->id2sd(queue->item[i]) ) ) { + if( queue->item[i] > 0 && ( sd = iMap->id2sd(queue->item[i]) ) ) { if( sd->bg_queue.ready == 1 ) count++; else @@ -527,10 +551,10 @@ void bg_queue_pregame(struct bg_arena *arena) { struct hQueue *queue = &script->hq[arena->queue_id]; int i; - for( i = 0; i < queue->items; i++ ) { + for( i = 0; i < queue->size; i++ ) { struct map_session_data * sd = NULL; - if( ( sd = iMap->id2sd(queue->item[i]) ) ) { + if( queue->item[i] > 0 && ( sd = iMap->id2sd(queue->item[i]) ) ) { clif->bgqueue_battlebegins(sd,arena->id,SELF); } } @@ -594,7 +618,7 @@ void bg_queue_add(struct map_session_data *sd, struct bg_arena *arena, enum bg_q clif->bgqueue_ack(sd,BGQA_FAIL_PPL_OVERAMOUNT,arena->id); return; } - + switch( type ) { case BGQT_INDIVIDUAL: sd->bg_queue.type = type; @@ -630,7 +654,7 @@ void bg_queue_add(struct map_session_data *sd, struct bg_arena *arena, enum bg_q } break; } - + clif->bgqueue_ack(sd,BGQA_SUCCESS,arena->id); bg->queue_check(arena); |