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authorshennetsind <ind@henn.et>2013-01-25 14:02:43 -0200
committershennetsind <ind@henn.et>2013-01-25 14:03:15 -0200
commitcf0e8e7563e4273137c8a582d66fe4fcc6c283fa (patch)
treeb8110178da066837e6776dee756191ed51254b5f /src/map/battle.h
parent6864c961e1cfad9650d2343bf94a9e6b197360e3 (diff)
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Dropping _athena file suffixes
Signed-off-by: shennetsind <ind@henn.et>
Diffstat (limited to 'src/map/battle.h')
-rw-r--r--src/map/battle.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/battle.h b/src/map/battle.h
index 12ce62c8b..1c1b1d38c 100644
--- a/src/map/battle.h
+++ b/src/map/battle.h
@@ -382,7 +382,7 @@ extern struct Battle_Config
int debuff_on_logout; // Removes a few "official" negative Scs on logout. [Skotlex]
int mob_ai; //Configures various mob_ai settings to make them smarter or dumber(official). [Skotlex]
int hom_setting; //Configures various homunc settings which make them behave unlike normal characters.. [Skotlex]
- int dynamic_mobs; // Dynamic Mobs [Wizputer] - battle_athena flag implemented by [random]
+ int dynamic_mobs; // Dynamic Mobs [Wizputer] - battle.conf flag implemented by [random]
int mob_remove_damaged; // Dynamic Mobs - Remove mobs even if damaged [Wizputer]
int mob_remove_delay; // Dynamic Mobs - delay before removing mobs from a map [Skotlex]
int mob_active_time; //Duration through which mobs execute their Hard AI after players leave their area of sight.