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authorshennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2011-12-05 20:51:58 +0000
committershennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2011-12-05 20:51:58 +0000
commitce9b9e74f648f3dd52e4161d3183612ecd002f80 (patch)
treeb6069d2b4687cd979685c6d803ec93a5e54d0590 /src/map/battle.h
parentd9a43b19b761c9d1726fc971044634cd3fa917b8 (diff)
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Merging RREmu into rAthena -- quite a few stuff yet to be renamed, but we'll get it sorted.
Some of the stuff included in RREmu that is now part of rAthena: - RE Drop Rate Modifier - RE Experience Rate Modifier - RE Weapon MATK - RE Shield ASPD job-specific penalty - RE Cast Time - Renewal-specific item DEF - 3.1 classes. - All-New Mounts - Official Magical Reflection - And other perks, such as fully-functional @mapflag also merged eAthena 15006 into rAthena. For Bugs, Comments and Suggestions: http://rathena.org/board/tracker/ git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15009 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/battle.h')
-rw-r--r--src/map/battle.h7
1 files changed, 6 insertions, 1 deletions
diff --git a/src/map/battle.h b/src/map/battle.h
index 007499afe..a64c81041 100644
--- a/src/map/battle.h
+++ b/src/map/battle.h
@@ -35,7 +35,7 @@ struct block_list;
struct Damage battle_calc_attack(int attack_type,struct block_list *bl,struct block_list *target,int skill_num,int skill_lv,int count);
-int battle_calc_return_damage(struct block_list *bl, int damage, int flag);
+int battle_calc_return_damage(struct block_list *bl, struct block_list *src, int *, int flag);
void battle_drain(struct map_session_data *sd, struct block_list *tbl, int rdamage, int ldamage, int race, int boss);
@@ -497,6 +497,8 @@ extern struct Battle_Config
int bg_magic_damage_rate;
int bg_misc_damage_rate;
int bg_flee_penalty;
+ //[RR]
+ int max_third_parameter;
} battle_config;
void do_init_battle(void);
@@ -507,4 +509,7 @@ extern void battle_set_defaults(void);
int battle_set_value(const char* w1, const char* w2);
int battle_get_value(const char* w1);
+//
+struct block_list* battle_getenemyarea(struct block_list *src, int x, int y, int range, int type, int ignore_id);
+
#endif /* _BATTLE_H_ */