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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-03-06 14:37:44 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-03-06 14:37:44 +0000
commit7ada5312d478e4f56e8829779eb8c977877c99c2 (patch)
tree107125b7f161e95e1f520072d5a9ecc959dd0ce7 /src/map/battle.h
parent374f1656a59e2130ed4ee7bb7520ff5dc2bf6b82 (diff)
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- Fixed a debug message showing up on skill castend nodamage id when using a guild skill
- Fixed #save not working on maps not in the current map server. - Added battle config clear_skills_on_death to decide whether all ground-based skills should be removed when you die. Defaults to yes. - Changed Magic Crasher's element to -1 git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5472 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/battle.h')
-rw-r--r--src/map/battle.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/map/battle.h b/src/map/battle.h
index 786db1d66..dd49039ca 100644
--- a/src/map/battle.h
+++ b/src/map/battle.h
@@ -115,6 +115,7 @@ extern struct Battle_Config {
unsigned short pc_damage_delay_rate;
unsigned short defnotenemy;
unsigned short vs_traps_bctall;
+ unsigned short clear_unit_ondeath; //[Skotlex]
unsigned short random_monster_checklv;
unsigned short attr_recover;
unsigned short flooritem_lifetime;