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authorcelest <celest@54d463be-8e91-2dee-dedb-b68131a5f0ec>2004-12-21 12:27:02 +0000
committercelest <celest@54d463be-8e91-2dee-dedb-b68131a5f0ec>2004-12-21 12:27:02 +0000
commit99ebdaf8e77e81e43d39825163837d6f4b2bc07a (patch)
tree5edaf24d7e804ab58c98897ea31e81af6277215d /src/map/battle.h
parent45544327c64939d9e7ac9578cb476ff497c6c3ce (diff)
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* Updated most of map-server to 1082
* Removed my own additions for skill delays using aspd * Adapted skill_range_leniency to jA's code * Fixed drop rates only limited to multiples of 100's * Added missing code for castle_defense_rate * Removed pc_undead_nofreeze * Updated unrefineable items table * Added 3 new script commands * Added SC_SpeedUp0 * Merged itemdb_read for SQL and TXT * Removed itemdb_read_cardillustnametable limited to TXT only * Added reading itemslotcounttable.txt from the GRF to auto set number of slots per item * Added a display message when reading itemslottable from the GRF * Added options in battle_athena.conf to enable/disable reading the GRF git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@699 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/battle.h')
-rw-r--r--src/map/battle.h14
1 files changed, 13 insertions, 1 deletions
diff --git a/src/map/battle.h b/src/map/battle.h
index 616a65061..fb3d3e4e2 100644
--- a/src/map/battle.h
+++ b/src/map/battle.h
@@ -212,6 +212,11 @@ extern struct Battle_Config {
int natural_heal_skill_interval;
int natural_heal_weight_rate;
int item_name_override_grffile;
+ int indoors_override_grffile; // [Celest]
+ int skill_sp_override_grffile; // [Celest]
+ int cardillust_read_grffile;
+ int item_equip_override_grffile;
+ int item_slots_override_grffile;
int arrow_decrement;
int max_aspd;
int max_hp;
@@ -253,7 +258,6 @@ extern struct Battle_Config {
int mob_changetarget_byskill;
int pc_attack_direction_change;
int monster_attack_direction_change;
- int pc_undead_nofreeze;
int pc_land_skill_limit;
int monster_land_skill_limit;
int party_skill_penalty;
@@ -314,6 +318,14 @@ extern struct Battle_Config {
int castle_defense_rate;
int riding_weight;
int backstab_bow_penalty;
+ int hp_rate;
+ int sp_rate;
+ int gm_can_drop_lv;
+ int disp_hpmeter;
+ int bone_drop;
+ int item_rate_details,item_rate_1,item_rate_10,item_rate_100,item_rate_1000; //ドロップレート詳細
+ int item_rate_1_min,item_rate_10_min,item_rate_100_min,item_rate_1000_min; //ドロップレート詳細min
+ int item_rate_1_max,item_rate_10_max,item_rate_100_max,item_rate_1000_max; //ドロップレート詳細max
int night_at_start; // added by [Yor]
int day_duration; // added by [Yor]