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authorshennetsind <notind@gmail.com>2013-01-25 12:45:18 -0800
committershennetsind <notind@gmail.com>2013-01-25 12:45:18 -0800
commit762ea882f34c7821541135e32e217beb7930a52c (patch)
tree89d1ef06a067e74dda88575bc0e6dd655f8ada93 /src/map/battle.h
parent6864c961e1cfad9650d2343bf94a9e6b197360e3 (diff)
parent754af15505f32237f8063e51ae9a1cb90788dff4 (diff)
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Merge pull request #3 from shennetsind/master
Dropping _athena conf suffixes
Diffstat (limited to 'src/map/battle.h')
-rw-r--r--src/map/battle.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/battle.h b/src/map/battle.h
index 12ce62c8b..1c1b1d38c 100644
--- a/src/map/battle.h
+++ b/src/map/battle.h
@@ -382,7 +382,7 @@ extern struct Battle_Config
int debuff_on_logout; // Removes a few "official" negative Scs on logout. [Skotlex]
int mob_ai; //Configures various mob_ai settings to make them smarter or dumber(official). [Skotlex]
int hom_setting; //Configures various homunc settings which make them behave unlike normal characters.. [Skotlex]
- int dynamic_mobs; // Dynamic Mobs [Wizputer] - battle_athena flag implemented by [random]
+ int dynamic_mobs; // Dynamic Mobs [Wizputer] - battle.conf flag implemented by [random]
int mob_remove_damaged; // Dynamic Mobs - Remove mobs even if damaged [Wizputer]
int mob_remove_delay; // Dynamic Mobs - delay before removing mobs from a map [Skotlex]
int mob_active_time; //Duration through which mobs execute their Hard AI after players leave their area of sight.